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path: root/al/effects/echo.cpp
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* Rework effect property handlingChris Robinson2023-12-241-56/+44
* Pass the effect props directly to the eax committer functionsChris Robinson2023-12-231-12/+9
* Avoid some template hackery for EAX effect type functionsChris Robinson2023-12-221-8/+4
* Use a variant to hold EAX effect propertiesChris Robinson2023-05-241-30/+34
* Avoid copying to a temporaryChris Robinson2023-03-111-9/+8
* Rename some struct members for clarityChris Robinson2023-03-111-13/+13
* Simplify committing EAX effect propertiesChris Robinson2023-03-111-47/+14
* Convert the EAX Echo and Equalizer effectsChris Robinson2023-03-111-190/+139
* Add a type indicator to EaxEffectPropsChris Robinson2023-03-091-0/+1
* Store the per-version EAX effect state in the base classChris Robinson2023-03-091-37/+37
* [EAX] Use separate FX slot state for each version (#730)Boris I. Bendovsky2022-07-121-5/+5
* [EAX] Add separate effect state for each version (#705)Boris I. Bendovsky2022-05-241-364/+147
* Move EAX files to their own sub-directoryChris Robinson2022-05-161-2/+2
* Simplify committing EAX propertiesChris Robinson2022-03-051-96/+31
* Ensure deferred EAX effect properties are committedChris Robinson2022-03-041-2/+2
* Avoid using ALeffect to manage EaxEffect objectsChris Robinson2022-02-071-11/+5
* Move ALSOFT_EAX definition to config.hChris Robinson2022-01-301-8/+3
* Add EAX extensions (EAX 2.0-5.0, X-RAM) (#632)Boris I. Bendovsky2022-01-301-0/+534
* Update include headersChris Robinson2021-04-271-1/+1
* Avoid AL types and enums in the effect processorsChris Robinson2020-12-241-0/+3
* Move AL EffectProp handling to separate sourcesChris Robinson2020-11-251-0/+108