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path:
root
/
alc
/
effects
/
reverb.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use a bool for a 0/1 value
Chris Robinson
2023-12-21
1
-4
/
+4
*
Ensure struct members are initialized
Chris Robinson
2023-12-20
1
-3
/
+3
*
Remove DEF_NEWDEL
Chris Robinson
2023-12-16
1
-2
/
+0
*
Finish cleanup for effects
Chris Robinson
2023-12-11
1
-47
/
+51
*
Fix some clang-tidy warnings
Chris Robinson
2023-12-08
1
-5
/
+0
*
Adjust the secondary early reflections
Chris Robinson
2023-12-02
1
-6
/
+7
*
Avoid extra multiplies
Chris Robinson
2023-12-01
1
-3
/
+3
*
Fix some comments
Chris Robinson
2023-11-25
1
-3
/
+2
*
Do proper spatial reflection in reverb
Chris Robinson
2023-11-22
1
-16
/
+55
*
Compensate the late delay tap by the early delay buffer
Chris Robinson
2023-11-22
1
-1
/
+5
*
Don't combine both early reflection taps for the late reverb
Chris Robinson
2023-11-21
1
-2
/
+3
*
Remove an outdated comment
Chris Robinson
2023-10-20
1
-3
/
+0
*
Use a span for a known array length instead of a raw pointer
Chris Robinson
2023-10-15
1
-4
/
+4
*
Approximate sin for the reverb modulator LFO
Chris Robinson
2023-09-11
1
-2
/
+7
*
Combine multiple divisions into one
Chris Robinson
2023-09-10
1
-8
/
+11
*
Include the early and late reverb gain for the decay fade timer
Chris Robinson
2023-09-05
1
-3
/
+30
*
Fix some typos (#872)
Dirk Stolle
2023-07-04
1
-2
/
+2
*
Simplify effect state buffer handling some
Chris Robinson
2023-04-04
1
-2
/
+2
*
Make a table constexpr
Chris Robinson
2023-02-07
1
-6
/
+5
*
Improve performance calculating reverb panning
Chris Robinson
2023-02-05
1
-10
/
+11
*
Use a cubic resampler for the reverb modulator offset
Chris Robinson
2023-02-05
1
-17
/
+61
*
Rename some members for clarity
Chris Robinson
2023-01-12
1
-22
/
+22
*
Avoid duplicate code to update the reverb delay lines
Chris Robinson
2022-12-22
1
-14
/
+7
*
Include the reverb delay times in the fade sample count
Chris Robinson
2022-12-20
1
-24
/
+15
*
Make sure to update the input filters with partial updates
Chris Robinson
2022-12-20
1
-1
/
+11
*
Clean up some reverb mixing loops
Chris Robinson
2022-12-19
1
-21
/
+18
*
Turn a static member function into a lambda where it's used
Chris Robinson
2022-12-19
1
-31
/
+29
*
Remove a redundant comment
Chris Robinson
2022-12-18
1
-4
/
+1
*
Use a size_t for the reverb decay fade count
Chris Robinson
2022-12-18
1
-2
/
+2
*
Clear the old reverb pipeline buffer when it's done
Chris Robinson
2022-12-17
1
-9
/
+46
*
Rework reverb fading to toggle between pipelines
Chris Robinson
2022-12-17
1
-475
/
+360
*
Avoid using a macro to wrap standard attributes
Chris Robinson
2022-12-06
1
-1
/
+1
*
Avoid some uses of the LIKELY/UNLIKELY macros
Chris Robinson
2022-12-05
1
-1
/
+1
*
Track if doing 2D mixing only
Chris Robinson
2022-09-04
1
-1
/
+1
*
Allow different HF scales for 2D mixing/output
Chris Robinson
2022-09-04
1
-1
/
+1
*
Use the difference in HF scale for upsampling ambisonics
Chris Robinson
2022-09-03
1
-1
/
+1
*
Revert "Don't apply the HF scaling for "upsampling" ambisonics"
Chris Robinson
2022-09-02
1
-4
/
+29
*
Don't apply the HF scaling for "upsampling" ambisonics
Chris Robinson
2022-08-31
1
-29
/
+4
*
Do a simplified update for reverb when not fading
Chris Robinson
2022-08-29
1
-49
/
+48
*
Always fade the main early and late delay taps
Chris Robinson
2022-08-29
1
-8
/
+33
*
Update reverb processing
Chris Robinson
2022-08-29
1
-285
/
+290
*
Upsample the reverb output as needed
Chris Robinson
2022-08-27
1
-35
/
+94
*
Create and use 2D upsampling matrices
Chris Robinson
2022-08-25
1
-1
/
+1
*
Inline a function and remove an unnecessary parameter
Chris Robinson
2022-08-16
1
-1
/
+1
*
Use proper array sizes for more gains
Chris Robinson
2022-08-15
1
-4
/
+4
*
Use a boolean check instead of a function pointer
Chris Robinson
2022-05-24
1
-7
/
+14
*
Avoid dividing by a constant
Chris Robinson
2022-05-24
1
-4
/
+4
*
Rename lerp to avoid conflicts with C++20's std::lerp
Chris Robinson
2022-04-06
1
-4
/
+4
*
Rename Sqrt1_2 for consistency
Chris Robinson
2022-02-01
1
-5
/
+5
*
Get rid of MathDefs
Chris Robinson
2022-01-27
1
-9
/
+5
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