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* Add convolution effect properties to rotate ambisonic responsesChris Robinson2023-10-121-3/+23
* Attenuate the convolution filter instead of the filter resultChris Robinson2023-10-111-9/+8
* Make and use a separate zconvolve method without scalingChris Robinson2023-10-111-8/+7
* Use PFFFT for the convolution effectChris Robinson2023-10-061-40/+92
* Replace some more unnecessary angles with vectorsChris Robinson2023-09-181-47/+77
* Store channel positions as vectors instead of anglesChris Robinson2023-09-145-11/+11
* Approximate sin for the reverb modulator LFOChris Robinson2023-09-111-2/+7
* Combine multiple divisions into oneChris Robinson2023-09-101-8/+11
* Include the early and late reverb gain for the decay fade timerChris Robinson2023-09-051-3/+30
* Use a more accurate ring modulator waveform generatorChris Robinson2023-08-291-37/+76
* Avoid some large stack buffersChris Robinson2023-08-281-27/+18
* Fix some typos (#872)Dirk Stolle2023-07-041-2/+2
* Use inline variables instead of functions with static variablesChris Robinson2023-06-141-12/+12
* Avoid using al::vector unnecessarilyChris Robinson2023-05-122-5/+5
* Use deduction guides instead of helper functions for spansChris Robinson2023-05-052-5/+5
* Use std::byte instead of a custom al::byteChris Robinson2023-05-041-2/+1
* Simplify effect state buffer handling someChris Robinson2023-04-0414-49/+47
* Use macros for the likely/unlikely attributesChris Robinson2023-03-011-2/+2
* Support MSADPCM samples in the mixerChris Robinson2023-02-141-0/+1
* Support IMA4 ADPCM as a mixing voice formatChris Robinson2023-02-141-0/+4
* Use better panning positions for the frequency shifter effectChris Robinson2023-02-081-2/+7
* Use better panning positions for the chorus effectChris Robinson2023-02-081-56/+61
* Make a table constexprChris Robinson2023-02-071-6/+5
* Improve performance calculating reverb panningChris Robinson2023-02-051-10/+11
* Use a cubic resampler for the reverb modulator offsetChris Robinson2023-02-051-17/+61
* Increase the pitch shifter oversample factor to 8Chris Robinson2023-01-191-38/+37
* Minor code refactor for the frequency shifter effectChris Robinson2023-01-191-47/+50
* Improve the output scaling of the pitch shifterChris Robinson2023-01-191-1/+1
* Don't return a large-ish array on the stackChris Robinson2023-01-191-15/+17
* Slightly improve phase wrapping in the pitch shifterChris Robinson2023-01-191-10/+11
* Limit pitch shifter pitch between 0.5 and 2.Chris Robinson2023-01-181-1/+1
* Use constexpr variables instead of macrosChris Robinson2023-01-181-51/+57
* Use a variable to handle a long value definitionChris Robinson2023-01-181-2/+3
* Make a variable for a reused valueChris Robinson2023-01-172-3/+3
* Use a better frequency bin target for pitch shiftingChris Robinson2023-01-172-23/+47
* Change a couple macros to constexpr variablesChris Robinson2023-01-166-18/+18
* Rename some members for clarityChris Robinson2023-01-121-22/+22
* Rename some lambda parameters to avoid shadowing warningsChris Robinson2023-01-055-15/+15
* Add and use mixers that process one input and output channelChris Robinson2023-01-054-8/+8
* Simplify handling effect output for spatial effectsChris Robinson2023-01-045-83/+140
* Handle UHJ better with convolution reverbChris Robinson2023-01-011-44/+66
* Avoid some explicit casts and referencesChris Robinson2023-01-011-2/+1
* Avoid duplicate code to update the reverb delay linesChris Robinson2022-12-221-14/+7
* Include the reverb delay times in the fade sample countChris Robinson2022-12-201-24/+15
* Make sure to update the input filters with partial updatesChris Robinson2022-12-201-1/+11
* Clean up some reverb mixing loopsChris Robinson2022-12-191-21/+18
* Turn a static member function into a lambda where it's usedChris Robinson2022-12-191-31/+29
* Remove a redundant commentChris Robinson2022-12-181-4/+1
* Use a size_t for the reverb decay fade countChris Robinson2022-12-181-2/+2
* Clear the old reverb pipeline buffer when it's doneChris Robinson2022-12-171-9/+46