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* Round (and clamp) the reftime instead of ceiling itChris Robinson2020-09-121-3/+3
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* Avoid repeating string literalsChris Robinson2020-09-111-5/+7
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* Recognize GUID name strings with the DSound backendChris Robinson2020-09-101-8/+22
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* Allow JACK to enumerate custom devicesChris Robinson2020-09-101-4/+75
| | | | Each device being associated with a port name pattern it'll try connecting to.
* Simplify clearing an arrayChris Robinson2020-09-091-6/+1
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* Don't assume iterators are pointersChris Robinson2020-09-091-2/+2
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* Apply the first convolution segment in the time domainChris Robinson2020-09-091-22/+86
| | | | | | | This avoids an inherent delay from the effect, at the cost of higher CPU use. Having a customizable user-specified delay (with said user ensuring a properly trimmed impulse response) could help alleviate the cost since once the delay exceeds the segment size, the initial FIR filter could be skipped.
* Don't leave the negative frequencies as 0 for inverse FFTChris Robinson2020-09-083-10/+18
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* Avoid an extraneous ConvolutionFilter sub-objectChris Robinson2020-09-061-112/+90
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* Allow querying the new enums and functionsChris Robinson2020-09-051-0/+6
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* Rework effect slot buffer settingChris Robinson2020-09-054-53/+16
| | | | | | | | Rather than creating an effect-specific buffer that gets passed along as a property, the buffer is set the effect state when the effect state is created, the device is updated, or the buffer is changed. The buffer can only be set while the effect slot isn't playing, so it won't be changed or updated while the mixer is processing the effect state.
* Add methods to start and stop effect slot processingChris Robinson2020-09-051-0/+11
| | | | | | | | A newly-created effect slot is in an AL_INITIAL state, in which processing is stopped but will automatically become AL_PLAYING after successfully setting an AL_EFFECTSLOT_EFFECT value (including AL_EFFECT_NULL or 0). Calling Play[v] or Stop[v] will set the effect slot to AL_PLAYING or AL_STOPPED respectively. While stopped, the effect won't produce audio and will not be processed.
* Don't add effect slots to the active list until an effect is setChris Robinson2020-09-051-0/+1
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* Avoid confusing */*...*/ syntaxChris Robinson2020-09-051-3/+3
| | | | MSVC warns about */ being outside of a comment.
* Use an RAII wrapper to manage COM object referencesChris Robinson2020-09-051-87/+111
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* Avoid duplicate WASAPI devices by matching GUIDsChris Robinson2020-09-041-33/+31
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* Update some UHJ commentsChris Robinson2020-09-022-28/+8
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* Add an in-progress extension string for convolution reverbChris Robinson2020-09-011-0/+3
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* Use enum class for a couple enumsChris Robinson2020-09-014-53/+53
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* Move more processing to the ConvolutionFilter structChris Robinson2020-08-311-108/+127
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* Remove a couple unnecessary pointersChris Robinson2020-08-301-15/+8
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* Dynamically allocate the convolution channel mixing dataChris Robinson2020-08-301-46/+46
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* Reorganize some convolution fieldsChris Robinson2020-08-301-21/+18
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* Remove extraneous parenthesisChris Robinson2020-08-284-14/+14
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* Calculate the correct number of convolution segmentsChris Robinson2020-08-281-1/+1
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* Limit convolution processing to the output ambisonic orderChris Robinson2020-08-281-2/+3
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* Don't dereference a null convolution filterChris Robinson2020-08-281-5/+7
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* Support B-Format impulse responses for convolutionChris Robinson2020-08-281-17/+107
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* Pass a BufferStorage to EffectState::createBufferChris Robinson2020-08-283-29/+25
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* Use a separate structure for buffer storageChris Robinson2020-08-289-46/+89
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* Rename buffer_formats to buffer_storageChris Robinson2020-08-274-3/+3
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* Handle 0-length convolution buffersChris Robinson2020-08-271-0/+3
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* Blend panned B-Format source directivity given its radiusChris Robinson2020-08-271-52/+54
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* De-duplicate LoadSampleArray and FmtTypeTraitsChris Robinson2020-08-264-260/+176
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* Avoid copying the convolution filter history to shift itChris Robinson2020-08-251-10/+18
| | | | | Instead, the current/head/newest segment is tracked, and decremented with each process to overwrite the oldest.
* Initial implementation of the convolution effectChris Robinson2020-08-251-9/+400
| | | | | Currently limited to mono and stereo impulse responses, and stereo IRs try to use direct/real output rather than panning.
* Store a reference to the effect buffer as an active propertyChris Robinson2020-08-241-0/+18
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* Stub out a convolution effect stateChris Robinson2020-08-242-1/+157
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* Recognize a convolution reverb effect typeChris Robinson2020-08-241-0/+5
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* Add a method for effects to create persistent buffer dataChris Robinson2020-08-242-0/+26
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* Move storable buffer format info to a separate sourceChris Robinson2020-08-242-0/+70
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* Use an intrusive_ptr to hold the unapplied effect stateChris Robinson2020-08-241-2/+2
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* Use an intrusive_ptr for ALeffectslotProps::StateChris Robinson2020-08-242-4/+2
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* Avoid a zero-length array for the FlexArray definitionChris Robinson2020-08-151-5/+1
| | | | | | Newer GCCs are warning about FlexArray being used at the end of another struct. Though not the most ideal to always allocate space for at least 1 element, actual 0-sized uses are rare and for smaller element types.
* Use a wait predicate instead of a while loopChris Robinson2020-08-121-2/+1
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* Use a FlexArray instead of a vector for distance compensationChris Robinson2020-08-111-5/+6
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* Change a couple functions into member functionsChris Robinson2020-08-0720-107/+97
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* Cleanup OSS enumeration and fix duplicate namesChris Robinson2020-08-071-55/+39
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* Add an option to auto-connect JACK portsChris Robinson2020-08-051-11/+14
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* Use std::array instead of some C-style arraysChris Robinson2020-08-051-23/+22
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