Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix some typos (#872) | Dirk Stolle | 2023-07-04 | 1 | -2/+2 |
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* | Add a compat option to change the error value with no context | Chris Robinson | 2023-05-24 | 1 | -0/+9 |
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* | Add a compat option to restore AL_SOFT_buffer_sub_data | Chris Robinson | 2023-03-17 | 1 | -0/+6 |
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* | Add preliminary support for 7.1.4 output modes | Chris Robinson | 2022-11-03 | 1 | -1/+5 |
| | | | | | | | | I don't know how different sound APIs handle 7.1.4 ("Atmos" or "Auro3D") output, but currently it simply specifies the additional channels with the height channel labels. This isn't likely how it works for a virtualized channel bed, for playing over other with-height configurations (7.1.2, 5.1.4, etc), but this should be an okay start. | ||||
* | Update the default HRTF | Chris Robinson | 2022-08-13 | 1 | -3/+1 |
| | | | | | The sample rate is now 48khz to match the library's default sample rate, and increased the FIR length to 64 points from 32. | ||||
* | Update some outdated docs | Chris Robinson | 2022-07-17 | 2 | -16/+8 |
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* | Handle 3D7.1 as a separate channel configuration | Chris Robinson | 2022-04-26 | 1 | -11/+4 |
| | | | | | | | It's treated as 5.1 + 2 aux channels. This allows AL_DIRECT_CHANNELS_SOFT to behave better, not forwarding rear left/right channel inputs to lower front and upper rear, and allows reporting a more appropriate output mode to the app instead of 7.1. | ||||
* | Add options to reverse local X and Y coordinates | Chris Robinson | 2022-03-10 | 1 | -2/+7 |
| | | | | | To go along with reverse-z on the other axii. This is only for games that have position/orientation errors causing top-bottom (or left-right) inversion. | ||||
* | Update the MHR format | Chris Robinson | 2020-02-11 | 1 | -26/+25 |
| | | | | | | | | This update removes the 16/24-bit sample type enum, now always being 24-bit (other than a very small size saving, there's no practical benefit to storing 16-bit samples). This also reverses the field storage, so no on-load fixup is needed, and stores the IR delays with 2 bits of sub-sample precision, allowing for slightly better timing (after resampling, blending, etc). | ||||
* | Make hq-mode the default and update ambisonics.txt | Chris Robinson | 2019-09-08 | 1 | -24/+17 |
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* | Remove mention of an unsupported env var | Chris Robinson | 2019-09-08 | 1 | -10/+0 |
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* | Remove unneeded TRACEREF logging | Chris Robinson | 2019-09-08 | 1 | -3/+0 |
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* | Fix misspellings of quadraphonic | Chris Robinson | 2018-03-30 | 1 | -1/+1 |
| | | | | | AL_LOKI_quadriphonic is left alone since that is what the extension is called and what code expects. All other instances have been fixed for consistency. | ||||
* | Update mhr format for 24-bit, multi-field, stereo measurements | Chris Robinson | 2017-10-22 | 1 | -28/+38 |
| | | | | | Currently only single field HRTFs are supported, but the format now allows up to 16. | ||||
* | Add an option to ignore the app's speed of sound for reverb decay | Chris Robinson | 2017-09-22 | 1 | -0/+10 |
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* | Update the ambisonic docs to mention the near-field effect | Chris Robinson | 2017-03-29 | 2 | -9/+16 |
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* | Cleanup and clarify a bit of the ambisonic docs | Chris Robinson | 2016-10-28 | 1 | -10/+10 |
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* | Add some general info about how ambdec works to ambdec.txt | Chris Robinson | 2016-04-23 | 1 | -0/+7 |
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* | Move some docs to the docs directory | Chris Robinson | 2016-04-23 | 3 | -0/+337 |
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* | Add docs for OpenAL Soft and standard decoder presets | Chris Robinson | 2016-04-23 | 2 | -0/+201 |