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#ifndef _AL_AUXEFFECTSLOT_H_
#define _AL_AUXEFFECTSLOT_H_
#include "alMain.h"
#include "alEffect.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ALeffectState {
ALvoid (*Destroy)(struct ALeffectState *State);
ALboolean (*DeviceUpdate)(struct ALeffectState *State, ALCdevice *Device);
ALvoid (*Update)(struct ALeffectState *State, ALCdevice *Device, const struct ALeffectslot *Slot);
ALvoid (*Process)(struct ALeffectState *State, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[BUFFERSIZE]);
} ALeffectState;
typedef struct ALeffectslot
{
ALeffect effect;
volatile ALfloat Gain;
volatile ALboolean AuxSendAuto;
volatile ALenum NeedsUpdate;
ALeffectState *EffectState;
ALIGN(16) ALfloat WetBuffer[1][BUFFERSIZE];
ALfloat ClickRemoval[1];
ALfloat PendingClicks[1];
RefCount ref;
/* Self ID */
ALuint id;
} ALeffectslot;
ALenum InitEffectSlot(ALeffectslot *slot);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
ALeffectState *NoneCreate(void);
ALeffectState *ReverbCreate(void);
ALeffectState *EchoCreate(void);
ALeffectState *ModulatorCreate(void);
ALeffectState *DedicatedCreate(void);
#define ALeffectState_Destroy(a) ((a)->Destroy((a)))
#define ALeffectState_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b)))
#define ALeffectState_Update(a,b,c) ((a)->Update((a),(b),(c)))
#define ALeffectState_Process(a,b,c,d) ((a)->Process((a),(b),(c),(d)))
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect);
#ifdef __cplusplus
}
#endif
#endif
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