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#ifndef AL_DEBUG_H
#define AL_DEBUG_H
#include <stdint.h>
#include <string>
#include <vector>
using uint = unsigned int;
/* Somewhat arbitrary. Avoid letting it get out of control if the app enables
* logging but never reads it.
*/
inline constexpr uint8_t MaxDebugLoggedMessages{64};
inline constexpr uint16_t MaxDebugMessageLength{1024};
inline constexpr uint8_t MaxDebugGroupDepth{64};
inline constexpr uint16_t MaxObjectLabelLength{1024};
inline constexpr uint DebugSourceBase{0};
enum class DebugSource : uint8_t {
API = 0,
System,
ThirdParty,
Application,
Other,
};
inline constexpr uint DebugSourceCount{5};
inline constexpr uint DebugTypeBase{DebugSourceBase + DebugSourceCount};
enum class DebugType : uint8_t {
Error = 0,
DeprecatedBehavior,
UndefinedBehavior,
Portability,
Performance,
Marker,
PushGroup,
PopGroup,
Other,
};
inline constexpr uint DebugTypeCount{9};
inline constexpr uint DebugSeverityBase{DebugTypeBase + DebugTypeCount};
enum class DebugSeverity : uint8_t {
High = 0,
Medium,
Low,
Notification,
};
inline constexpr uint DebugSeverityCount{4};
struct DebugGroup {
const uint mId;
const DebugSource mSource;
std::string mMessage;
std::vector<uint> mFilters;
std::vector<uint64_t> mIdFilters;
template<typename T>
DebugGroup(DebugSource source, uint id, T&& message)
: mId{id}, mSource{source}, mMessage{std::forward<T>(message)}
{ }
DebugGroup(const DebugGroup&) = default;
DebugGroup(DebugGroup&&) = default;
~DebugGroup();
};
#endif /* AL_DEBUG_H */
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