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#include "config.h"
#ifdef ALSOFT_EAX
#include <cassert>
#include "AL/efx.h"
#include "effects.h"
EaxEffectUPtr eax_create_eax_effect(ALenum al_effect_type, int eax_version)
{
#define EAX_PREFIX "[EAX_MAKE_EAX_EFFECT] "
switch (al_effect_type)
{
case AL_EFFECT_NULL:
return eax_create_eax_null_effect(eax_version);
case AL_EFFECT_CHORUS:
return eax_create_eax_chorus_effect(eax_version);
case AL_EFFECT_DISTORTION:
return eax_create_eax_distortion_effect(eax_version);
case AL_EFFECT_ECHO:
return eax_create_eax_echo_effect(eax_version);
case AL_EFFECT_FLANGER:
return eax_create_eax_flanger_effect(eax_version);
case AL_EFFECT_FREQUENCY_SHIFTER:
return eax_create_eax_frequency_shifter_effect(eax_version);
case AL_EFFECT_VOCAL_MORPHER:
return eax_create_eax_vocal_morpher_effect(eax_version);
case AL_EFFECT_PITCH_SHIFTER:
return eax_create_eax_pitch_shifter_effect(eax_version);
case AL_EFFECT_RING_MODULATOR:
return eax_create_eax_ring_modulator_effect(eax_version);
case AL_EFFECT_AUTOWAH:
return eax_create_eax_auto_wah_effect(eax_version);
case AL_EFFECT_COMPRESSOR:
return eax_create_eax_compressor_effect(eax_version);
case AL_EFFECT_EQUALIZER:
return eax_create_eax_equalizer_effect(eax_version);
case AL_EFFECT_EAXREVERB:
return eax_create_eax_reverb_effect(eax_version);
default:
assert(false && "Unsupported AL effect type.");
return nullptr;
}
#undef EAX_PREFIX
}
#endif // ALSOFT_EAX
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