1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
#ifndef AL_SOURCE_H
#define AL_SOURCE_H
#include <array>
#include <atomic>
#include <cstddef>
#include <iterator>
#include <limits>
#include <deque>
#include "AL/al.h"
#include "AL/alc.h"
#include "alc/alu.h"
#include "alc/context.h"
#include "aldeque.h"
#include "almalloc.h"
#include "alnumeric.h"
#include "atomic.h"
#include "core/voice.h"
#include "math_defs.h"
#include "vector.h"
struct ALbuffer;
struct ALeffectslot;
#define DEFAULT_SENDS 2
#define INVALID_VOICE_IDX static_cast<ALuint>(-1)
struct ALbufferQueueItem : public VoiceBufferItem {
ALbuffer *mBuffer{nullptr};
DISABLE_ALLOC()
};
struct ALsource {
/** Source properties. */
float Pitch{1.0f};
float Gain{1.0f};
float OuterGain{0.0f};
float MinGain{0.0f};
float MaxGain{1.0f};
float InnerAngle{360.0f};
float OuterAngle{360.0f};
float RefDistance{1.0f};
float MaxDistance{std::numeric_limits<float>::max()};
float RolloffFactor{1.0f};
std::array<float,3> Position{{0.0f, 0.0f, 0.0f}};
std::array<float,3> Velocity{{0.0f, 0.0f, 0.0f}};
std::array<float,3> Direction{{0.0f, 0.0f, 0.0f}};
std::array<float,3> OrientAt{{0.0f, 0.0f, -1.0f}};
std::array<float,3> OrientUp{{0.0f, 1.0f, 0.0f}};
bool HeadRelative{false};
bool Looping{false};
DistanceModel mDistanceModel{DistanceModel::Default};
Resampler mResampler{ResamplerDefault};
DirectMode DirectChannels{DirectMode::Off};
SpatializeMode mSpatialize{SpatializeMode::Auto};
bool DryGainHFAuto{true};
bool WetGainAuto{true};
bool WetGainHFAuto{true};
float OuterGainHF{1.0f};
float AirAbsorptionFactor{0.0f};
float RoomRolloffFactor{0.0f};
float DopplerFactor{1.0f};
/* NOTE: Stereo pan angles are specified in radians, counter-clockwise
* rather than clockwise.
*/
std::array<float,2> StereoPan{{Deg2Rad( 30.0f), Deg2Rad(-30.0f)}};
float Radius{0.0f};
/** Direct filter and auxiliary send info. */
struct {
float Gain;
float GainHF;
float HFReference;
float GainLF;
float LFReference;
} Direct;
struct SendData {
ALeffectslot *Slot;
float Gain;
float GainHF;
float HFReference;
float GainLF;
float LFReference;
};
std::array<SendData,MAX_SENDS> Send;
/**
* Last user-specified offset, and the offset type (bytes, samples, or
* seconds).
*/
double Offset{0.0};
ALenum OffsetType{AL_NONE};
/** Source type (static, streaming, or undetermined) */
ALenum SourceType{AL_UNDETERMINED};
/** Source state (initial, playing, paused, or stopped) */
ALenum state{AL_INITIAL};
/** Source Buffer Queue head. */
al::deque<ALbufferQueueItem> mQueue;
al::atomic_invflag mPropsDirty;
/* Index into the context's Voices array. Lazily updated, only checked and
* reset when looking up the voice.
*/
ALuint VoiceIdx{INVALID_VOICE_IDX};
/** Self ID */
ALuint id{0};
ALsource();
~ALsource();
ALsource(const ALsource&) = delete;
ALsource& operator=(const ALsource&) = delete;
DISABLE_ALLOC()
};
void UpdateAllSourceProps(ALCcontext *context);
#endif
|