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#include "config.h"
#include "uhjfilter.h"
#ifdef HAVE_SSE_INTRINSICS
#include <xmmintrin.h>
#endif
#include <algorithm>
#include <iterator>
#include "AL/al.h"
#include "alcomplex.h"
#include "alnumeric.h"
#include "opthelpers.h"
namespace {
using complex_d = std::complex<double>;
std::array<float,Uhj2Encoder::sFilterSize> GenerateFilter()
{
/* Some notes on this filter construction.
*
* An impulse in the frequency domain is represented by a continuous series
* of +1,-1 values, with a 0 imaginary term. Consequently, that impulse
* with a +90 degree phase offset would be represented by 0s with imaginary
* terms that alternate between +1,-1. Converting that to the time domain
* results in a FIR filter that can be convolved with the incoming signal
* to apply a wide-band 90-degree phase shift.
*
* A particularly notable aspect of the time-domain filter response is that
* every other coefficient is 0. This allows doubling the effective size of
* the filter, by only storing the non-0 coefficients and double-stepping
* over the input to apply it.
*
* Additionally, the resulting filter is independent of the sample rate.
* The same filter can be applied regardless of the device's sample rate
* and achieve the same effect, although a lower rate allows the filter to
* cover more time and improve the results.
*/
constexpr complex_d c0{0.0, 1.0};
constexpr complex_d c1{0.0, -1.0};
constexpr size_t half_size{32768};
/* Generate a frequency domain impulse with a +90 degree phase offset. Keep
* the mirrored frequencies clear for converting to the time domain.
*/
auto fftBuffer = std::vector<complex_d>(half_size*2, complex_d{});
for(size_t i{0};i < half_size;i += 2)
{
fftBuffer[i ] = c0;
fftBuffer[i+1] = c1;
}
fftBuffer[half_size] = c0;
complex_fft(fftBuffer, 1.0);
/* Reverse and truncate the filter to a usable size, and store only the
* non-0 terms. Should this be windowed?
*/
std::array<float,Uhj2Encoder::sFilterSize> ret;
auto fftiter = fftBuffer.data() + half_size + (Uhj2Encoder::sFilterSize-1);
for(float &coeff : ret)
{
coeff = static_cast<float>(fftiter->real() / (half_size+1));
fftiter -= 2;
}
return ret;
}
alignas(16) const auto PShiftCoeffs = GenerateFilter();
void allpass_process(al::span<float> dst, const float *RESTRICT src)
{
for(float &output : dst)
{
#ifdef HAVE_SSE_INTRINSICS
__m128 r4{_mm_setzero_ps()};
for(size_t i{0};i < PShiftCoeffs.size();i+=4)
{
const __m128 coeffs{_mm_load_ps(&PShiftCoeffs[i])};
/* NOTE: This could alternatively be done with two unaligned loads
* and a shuffle. Which would be better?
*/
const __m128 s{_mm_setr_ps(src[i*2], src[i*2 + 2], src[i*2 + 4], src[i*2 + 6])};
r4 = _mm_add_ps(r4, _mm_mul_ps(s, coeffs));
}
r4 = _mm_add_ps(r4, _mm_shuffle_ps(r4, r4, _MM_SHUFFLE(0, 1, 2, 3)));
r4 = _mm_add_ps(r4, _mm_movehl_ps(r4, r4));
float ret{_mm_cvtss_f32(r4)};
#else
float ret{0.0f};
for(size_t i{0};i < PShiftCoeffs.size();++i)
ret += src[i*2] * PShiftCoeffs[i];
#endif
output += ret;
++src;
}
}
} // namespace
/* NOTE: There seems to be a bit of an inconsistency in how this encoding is
* supposed to work. Some references, such as
*
* http://members.tripod.com/martin_leese/Ambisonic/UHJ_file_format.html
*
* specify a pre-scaling of sqrt(2) on the W channel input, while other
* references, such as
*
* https://en.wikipedia.org/wiki/Ambisonic_UHJ_format#Encoding.5B1.5D
* and
* https://wiki.xiph.org/Ambisonics#UHJ_format
*
* do not. The sqrt(2) scaling is in line with B-Format decoder coefficients
* which include such a scaling for the W channel input, however the original
* source for this equation is a 1985 paper by Michael Gerzon, which does not
* apparently include the scaling. Applying the extra scaling creates a louder
* result with a narrower stereo image compared to not scaling, and I don't
* know which is the intended result.
*/
void Uhj2Encoder::encode(FloatBufferLine &LeftOut, FloatBufferLine &RightOut,
const FloatBufferLine *InSamples, const size_t SamplesToDo)
{
ASSUME(SamplesToDo > 0);
const float *RESTRICT winput{al::assume_aligned<16>(InSamples[0].data())};
const float *RESTRICT xinput{al::assume_aligned<16>(InSamples[1].data())};
const float *RESTRICT yinput{al::assume_aligned<16>(InSamples[2].data())};
/* S = 0.9396926*W + 0.1855740*X */
std::transform(winput, winput+SamplesToDo, xinput, mMid.begin(),
[](const float w, const float x) noexcept -> float
{ return 0.9396926f*w + 0.1855740f*x; });
/* D = 0.6554516*Y */
std::transform(yinput, yinput+SamplesToDo, mSide.begin(),
[](const float y) noexcept -> float { return 0.6554516f*y; });
/* Apply a delay to the non-filtered signal to align with the filter delay. */
if LIKELY(SamplesToDo >= sFilterSize)
{
auto buffer_end = mMid.begin() + SamplesToDo;
auto delay_end = std::rotate(mMid.begin(), buffer_end - sFilterSize, buffer_end);
std::swap_ranges(mMid.begin(), delay_end, mMidDelay.begin());
buffer_end = mSide.begin() + SamplesToDo;
delay_end = std::rotate(mSide.begin(), buffer_end - sFilterSize, buffer_end);
std::swap_ranges(mSide.begin(), delay_end, mSideDelay.begin());
}
else
{
auto buffer_end = mMid.begin() + SamplesToDo;
auto delay_start = std::swap_ranges(mMid.begin(), buffer_end, mMidDelay.begin());
std::rotate(mMidDelay.begin(), delay_start, mMidDelay.end());
buffer_end = mSide.begin() + SamplesToDo;
delay_start = std::swap_ranges(mSide.begin(), buffer_end, mSideDelay.begin());
std::rotate(mSideDelay.begin(), delay_start, mSideDelay.end());
}
/* D += j(-0.3420201*W + 0.5098604*X) */
auto tmpiter = std::copy(mSideHistory.cbegin(), mSideHistory.cend(), mTemp.begin());
std::transform(winput, winput+SamplesToDo, xinput, tmpiter,
[](const float w, const float x) noexcept -> float
{ return -0.3420201f*w + 0.5098604f*x; });
std::copy_n(mTemp.cbegin()+SamplesToDo, mSideHistory.size(), mSideHistory.begin());
allpass_process({mSide.data(), SamplesToDo}, mTemp.data());
/* Left = (S + D)/2.0 */
float *RESTRICT left{al::assume_aligned<16>(LeftOut.data())};
for(size_t i{0};i < SamplesToDo;i++)
left[i] += (mMid[i] + mSide[i]) * 0.5f;
/* Right = (S - D)/2.0 */
float *RESTRICT right{al::assume_aligned<16>(RightOut.data())};
for(size_t i{0};i < SamplesToDo;i++)
right[i] += (mMid[i] - mSide[i]) * 0.5f;
}
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