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#ifndef CORE_DEVFORMAT_H
#define CORE_DEVFORMAT_H
#include <cstdint>
using uint = unsigned int;
enum Channel : unsigned char {
FrontLeft = 0,
FrontRight,
FrontCenter,
LFE,
BackLeft,
BackRight,
BackCenter,
SideLeft,
SideRight,
TopCenter,
TopFrontLeft,
TopFrontCenter,
TopFrontRight,
TopBackLeft,
TopBackCenter,
TopBackRight,
Aux0,
Aux1,
Aux2,
Aux3,
Aux4,
Aux5,
Aux6,
Aux7,
Aux8,
Aux9,
Aux10,
Aux11,
Aux12,
Aux13,
Aux14,
Aux15,
MaxChannels
};
/* Device formats */
enum DevFmtType : unsigned char {
DevFmtByte,
DevFmtUByte,
DevFmtShort,
DevFmtUShort,
DevFmtInt,
DevFmtUInt,
DevFmtFloat,
DevFmtTypeDefault = DevFmtFloat
};
enum DevFmtChannels : unsigned char {
DevFmtMono,
DevFmtStereo,
DevFmtQuad,
DevFmtX51,
DevFmtX61,
DevFmtX71,
DevFmtX714,
DevFmtX3D71,
DevFmtAmbi3D,
DevFmtChannelsDefault = DevFmtStereo
};
#define MAX_OUTPUT_CHANNELS 16
/* DevFmtType traits, providing the type, etc given a DevFmtType. */
template<DevFmtType T>
struct DevFmtTypeTraits { };
template<>
struct DevFmtTypeTraits<DevFmtByte> { using Type = int8_t; };
template<>
struct DevFmtTypeTraits<DevFmtUByte> { using Type = uint8_t; };
template<>
struct DevFmtTypeTraits<DevFmtShort> { using Type = int16_t; };
template<>
struct DevFmtTypeTraits<DevFmtUShort> { using Type = uint16_t; };
template<>
struct DevFmtTypeTraits<DevFmtInt> { using Type = int32_t; };
template<>
struct DevFmtTypeTraits<DevFmtUInt> { using Type = uint32_t; };
template<>
struct DevFmtTypeTraits<DevFmtFloat> { using Type = float; };
template<DevFmtType T>
using DevFmtType_t = typename DevFmtTypeTraits<T>::Type;
uint BytesFromDevFmt(DevFmtType type) noexcept;
uint ChannelsFromDevFmt(DevFmtChannels chans, uint ambiorder) noexcept;
inline uint FrameSizeFromDevFmt(DevFmtChannels chans, DevFmtType type, uint ambiorder) noexcept
{ return ChannelsFromDevFmt(chans, ambiorder) * BytesFromDevFmt(type); }
const char *DevFmtTypeString(DevFmtType type) noexcept;
const char *DevFmtChannelsString(DevFmtChannels chans) noexcept;
enum class DevAmbiLayout : bool {
FuMa,
ACN,
Default = ACN
};
enum class DevAmbiScaling : unsigned char {
FuMa,
SN3D,
N3D,
Default = SN3D
};
#endif /* CORE_DEVFORMAT_H */
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