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|
/*
* alffplay.c
*
* A pedagogical video player that really works! Now with seeking features.
*
* Code based on FFplay, Copyright (c) 2003 Fabrice Bellard, and a tutorial by
* Martin Bohme <boehme@inb.uni-luebeckREMOVETHIS.de>.
*
* Requires C99.
*/
#include <stdio.h>
#include <math.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libavutil/time.h>
#include <libavutil/avstring.h>
#include <libavutil/channel_layout.h>
#include <libswscale/swscale.h>
#include <libswresample/swresample.h>
#include <SDL.h>
#include <SDL_thread.h>
#include <SDL_video.h>
#include "threads.h"
#include "bool.h"
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/alext.h"
static bool has_latency_check = false;
static LPALGETSOURCEDVSOFT alGetSourcedvSOFT;
#define AUDIO_BUFFER_TIME 100 /* In milliseconds, per-buffer */
#define AUDIO_BUFFER_QUEUE_SIZE 8 /* Number of buffers to queue */
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024) /* Bytes of compressed audio data to keep queued */
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024) /* Bytes of compressed video data to keep queued */
#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0
#define SAMPLE_CORRECTION_MAX_DIFF 0.1
#define AUDIO_DIFF_AVG_NB 20
#define VIDEO_PICTURE_QUEUE_SIZE 16
enum {
FF_UPDATE_EVENT = SDL_USEREVENT,
FF_REFRESH_EVENT,
FF_QUIT_EVENT
};
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
volatile int nb_packets;
volatile int size;
volatile bool flushing;
almtx_t mutex;
alcnd_t cond;
} PacketQueue;
typedef struct VideoPicture {
SDL_Texture *bmp;
int width, height; /* Logical image size (actual size may be larger) */
volatile bool updated;
double pts;
} VideoPicture;
typedef struct AudioState {
AVStream *st;
PacketQueue q;
AVPacket pkt;
/* Used for clock difference average computation */
double diff_accum;
double diff_avg_coef;
double diff_threshold;
/* Time (in seconds) of the next sample to be buffered */
double current_pts;
/* Decompressed sample frame, and swresample context for conversion */
AVFrame *decoded_aframe;
struct SwrContext *swres_ctx;
/* Conversion format, for what gets fed to OpenAL */
int dst_ch_layout;
enum AVSampleFormat dst_sample_fmt;
/* Storage of converted samples */
uint8_t *samples;
ssize_t samples_len; /* In samples */
ssize_t samples_pos;
int samples_max;
/* OpenAL format */
ALenum format;
ALint frame_size;
ALuint source;
ALuint buffer[AUDIO_BUFFER_QUEUE_SIZE];
ALuint buffer_idx;
almtx_t src_mutex;
althrd_t thread;
} AudioState;
typedef struct VideoState {
AVStream *st;
PacketQueue q;
double clock;
double frame_timer;
double frame_last_pts;
double frame_last_delay;
double current_pts;
/* time (av_gettime) at which we updated current_pts - used to have running video pts */
int64_t current_pts_time;
/* Decompressed video frame, and swscale context for conversion */
AVFrame *decoded_vframe;
struct SwsContext *swscale_ctx;
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
almtx_t pictq_mutex;
alcnd_t pictq_cond;
althrd_t thread;
} VideoState;
typedef struct MovieState {
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
volatile bool seek_req;
int64_t seek_pos;
int av_sync_type;
int64_t external_clock_base;
AudioState audio;
VideoState video;
althrd_t parse_thread;
char filename[1024];
volatile bool quit;
} MovieState;
enum {
AV_SYNC_AUDIO_MASTER,
AV_SYNC_VIDEO_MASTER,
AV_SYNC_EXTERNAL_MASTER,
DEFAULT_AV_SYNC_TYPE = AV_SYNC_EXTERNAL_MASTER
};
static AVPacket flush_pkt = { .data = (uint8_t*)"FLUSH" };
static void packet_queue_init(PacketQueue *q)
{
memset(q, 0, sizeof(PacketQueue));
almtx_init(&q->mutex, almtx_plain);
alcnd_init(&q->cond);
}
static int packet_queue_put(PacketQueue *q, AVPacket *pkt)
{
AVPacketList *pkt1;
if(pkt != &flush_pkt && !pkt->buf && av_dup_packet(pkt) < 0)
return -1;
pkt1 = av_malloc(sizeof(AVPacketList));
if(!pkt1) return -1;
pkt1->pkt = *pkt;
pkt1->next = NULL;
almtx_lock(&q->mutex);
if(!q->last_pkt)
q->first_pkt = pkt1;
else
q->last_pkt->next = pkt1;
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
almtx_unlock(&q->mutex);
alcnd_signal(&q->cond);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, MovieState *state)
{
AVPacketList *pkt1;
int ret = -1;
almtx_lock(&q->mutex);
while(!state->quit)
{
pkt1 = q->first_pkt;
if(pkt1)
{
q->first_pkt = pkt1->next;
if(!q->first_pkt)
q->last_pkt = NULL;
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
}
if(q->flushing)
{
ret = 0;
break;
}
alcnd_wait(&q->cond, &q->mutex);
}
almtx_unlock(&q->mutex);
return ret;
}
static void packet_queue_clear(PacketQueue *q)
{
AVPacketList *pkt, *pkt1;
almtx_lock(&q->mutex);
for(pkt = q->first_pkt;pkt != NULL;pkt = pkt1)
{
pkt1 = pkt->next;
if(pkt->pkt.data != flush_pkt.data)
av_free_packet(&pkt->pkt);
av_freep(&pkt);
}
q->last_pkt = NULL;
q->first_pkt = NULL;
q->nb_packets = 0;
q->size = 0;
almtx_unlock(&q->mutex);
}
static void packet_queue_flush(PacketQueue *q)
{
almtx_lock(&q->mutex);
q->flushing = true;
almtx_unlock(&q->mutex);
alcnd_signal(&q->cond);
}
static void packet_queue_deinit(PacketQueue *q)
{
packet_queue_clear(q);
alcnd_destroy(&q->cond);
almtx_destroy(&q->mutex);
}
static double get_audio_clock(AudioState *state)
{
double pts;
almtx_lock(&state->src_mutex);
/* The audio clock is the timestamp of the sample currently being heard.
* It's based on 4 components:
* 1 - The timestamp of the next sample to buffer (state->current_pts)
* 2 - The length of the source's buffer queue (AL_SEC_LENGTH_SOFT)
* 3 - The offset OpenAL is currently at in the source (the first value
* from AL_SEC_OFFSET_LATENCY_SOFT)
* 4 - The latency between OpenAL and the DAC (the second value from
* AL_SEC_OFFSET_LATENCY_SOFT)
*
* Subtracting the length of the source queue from the next sample's
* timestamp gives the timestamp of the sample at start of the source
* queue. Adding the source offset to that results in the timestamp for
* OpenAL's current position, and subtracting the source latency from that
* gives the timestamp of the sample currently at the DAC.
*/
pts = state->current_pts;
if(state->source)
{
ALdouble offset[2] = { 0.0, 0.0 };
ALdouble queue_len = 0.0;
ALint status;
/* NOTE: The source state must be checked last, in case an underrun
* occurs and the source stops between retrieving the offset+latency
* and getting the state. */
if(has_latency_check)
{
alGetSourcedvSOFT(state->source, AL_SEC_OFFSET_LATENCY_SOFT, offset);
alGetSourcedvSOFT(state->source, AL_SEC_LENGTH_SOFT, &queue_len);
}
else
{
ALint ioffset, ilen;
alGetSourcei(state->source, AL_SAMPLE_OFFSET, &ioffset);
alGetSourcei(state->source, AL_SAMPLE_LENGTH_SOFT, &ilen);
offset[0] = (double)ioffset / state->st->codec->sample_rate;
queue_len = (double)ilen / state->st->codec->sample_rate;
}
alGetSourcei(state->source, AL_SOURCE_STATE, &status);
/* If the source is AL_STOPPED, then there was an underrun and all
* buffers are processed, so ignore the source queue. The audio thread
* will put the source into an AL_INITIAL state and clear the queue
* when it starts recovery. */
if(status != AL_STOPPED)
pts = pts - queue_len + offset[0];
if(status == AL_PLAYING)
pts = pts - offset[1];
}
almtx_unlock(&state->src_mutex);
return (pts >= 0.0) ? pts : 0.0;
}
static double get_video_clock(VideoState *state)
{
double delta = (av_gettime() - state->current_pts_time) / 1000000.0;
return state->current_pts + delta;
}
static double get_external_clock(MovieState *movState)
{
return (av_gettime()-movState->external_clock_base) / 1000000.0;
}
double get_master_clock(MovieState *movState)
{
if(movState->av_sync_type == AV_SYNC_VIDEO_MASTER)
return get_video_clock(&movState->video);
if(movState->av_sync_type == AV_SYNC_AUDIO_MASTER)
return get_audio_clock(&movState->audio);
return get_external_clock(movState);
}
/* Return how many samples to skip to maintain sync (negative means to
* duplicate samples). */
static int synchronize_audio(MovieState *movState)
{
double diff, avg_diff;
double ref_clock;
if(movState->av_sync_type == AV_SYNC_AUDIO_MASTER)
return 0;
ref_clock = get_master_clock(movState);
diff = ref_clock - get_audio_clock(&movState->audio);
if(!(diff < AV_NOSYNC_THRESHOLD))
{
/* Difference is TOO big; reset diff stuff */
movState->audio.diff_accum = 0.0;
return 0;
}
/* Accumulate the diffs */
movState->audio.diff_accum = movState->audio.diff_accum*movState->audio.diff_avg_coef + diff;
avg_diff = movState->audio.diff_accum*(1.0 - movState->audio.diff_avg_coef);
if(fabs(avg_diff) < movState->audio.diff_threshold)
return 0;
/* Constrain the per-update difference to avoid exceedingly large skips */
if(!(diff <= SAMPLE_CORRECTION_MAX_DIFF))
diff = SAMPLE_CORRECTION_MAX_DIFF;
else if(!(diff >= -SAMPLE_CORRECTION_MAX_DIFF))
diff = -SAMPLE_CORRECTION_MAX_DIFF;
return (int)(diff*movState->audio.st->codec->sample_rate);
}
static int audio_decode_frame(MovieState *movState)
{
AVPacket *pkt = &movState->audio.pkt;
while(!movState->quit)
{
while(!movState->quit && pkt->size == 0)
{
av_free_packet(pkt);
/* Get the next packet */
int err;
if((err=packet_queue_get(&movState->audio.q, pkt, movState)) <= 0)
{
if(err == 0)
break;
return err;
}
if(pkt->data == flush_pkt.data)
{
avcodec_flush_buffers(movState->audio.st->codec);
movState->audio.diff_accum = 0.0;
movState->audio.current_pts = av_q2d(movState->audio.st->time_base)*pkt->pts;
alSourceRewind(movState->audio.source);
alSourcei(movState->audio.source, AL_BUFFER, 0);
av_new_packet(pkt, 0);
return -1;
}
/* If provided, update w/ pts */
if(pkt->pts != AV_NOPTS_VALUE)
movState->audio.current_pts = av_q2d(movState->audio.st->time_base)*pkt->pts;
}
AVFrame *frame = movState->audio.decoded_aframe;
int got_frame = 0;
int len1 = avcodec_decode_audio4(movState->audio.st->codec, frame,
&got_frame, pkt);
if(len1 < 0) break;
if(len1 <= pkt->size)
{
/* Move the unread data to the front and clear the end bits */
int remaining = pkt->size - len1;
memmove(pkt->data, &pkt->data[len1], remaining);
av_shrink_packet(pkt, remaining);
}
if(!got_frame || frame->nb_samples <= 0)
{
av_frame_unref(frame);
continue;
}
if(frame->nb_samples > movState->audio.samples_max)
{
av_freep(&movState->audio.samples);
av_samples_alloc(
&movState->audio.samples, NULL, movState->audio.st->codec->channels,
frame->nb_samples, movState->audio.dst_sample_fmt, 0
);
movState->audio.samples_max = frame->nb_samples;
}
/* Return the amount of sample frames converted */
int data_size = swr_convert(movState->audio.swres_ctx,
&movState->audio.samples, frame->nb_samples,
(const uint8_t**)frame->data, frame->nb_samples
);
av_frame_unref(frame);
return data_size;
}
return -1;
}
static int read_audio(MovieState *movState, uint8_t *samples, int length)
{
int sample_skip = synchronize_audio(movState);
int audio_size = 0;
/* Read the next chunk of data, refill the buffer, and queue it
* on the source */
length /= movState->audio.frame_size;
while(audio_size < length)
{
if(movState->audio.samples_len <= 0 || movState->audio.samples_pos >= movState->audio.samples_len)
{
int frame_len = audio_decode_frame(movState);
if(frame_len < 0) return -1;
movState->audio.samples_len = frame_len;
if(movState->audio.samples_len == 0)
break;
movState->audio.samples_pos = (movState->audio.samples_len < sample_skip) ?
movState->audio.samples_len : sample_skip;
sample_skip -= movState->audio.samples_pos;
movState->audio.current_pts += (double)movState->audio.samples_pos /
(double)movState->audio.st->codec->sample_rate;
continue;
}
int rem = length - audio_size;
if(movState->audio.samples_pos >= 0)
{
int n = movState->audio.frame_size;
int len = movState->audio.samples_len - movState->audio.samples_pos;
if(rem > len) rem = len;
memcpy(samples + audio_size*n,
movState->audio.samples + movState->audio.samples_pos*n,
rem*n);
}
else
{
int n = movState->audio.frame_size;
int len = -movState->audio.samples_pos;
if(rem > len) rem = len;
/* Add samples by copying the first sample */
if(n == 1)
{
uint8_t sample = ((uint8_t*)movState->audio.samples)[0];
uint8_t *q = (uint8_t*)samples + audio_size;
for(int i = 0;i < rem;i++)
*(q++) = sample;
}
else if(n == 2)
{
uint16_t sample = ((uint16_t*)movState->audio.samples)[0];
uint16_t *q = (uint16_t*)samples + audio_size;
for(int i = 0;i < rem;i++)
*(q++) = sample;
}
else if(n == 4)
{
uint32_t sample = ((uint32_t*)movState->audio.samples)[0];
uint32_t *q = (uint32_t*)samples + audio_size;
for(int i = 0;i < rem;i++)
*(q++) = sample;
}
else if(n == 8)
{
uint64_t sample = ((uint64_t*)movState->audio.samples)[0];
uint64_t *q = (uint64_t*)samples + audio_size;
for(int i = 0;i < rem;i++)
*(q++) = sample;
}
else
{
uint8_t *sample = movState->audio.samples;
uint8_t *q = samples + audio_size*n;
for(int i = 0;i < rem;i++)
{
memcpy(q, sample, n);
q += n;
}
}
}
movState->audio.samples_pos += rem;
movState->audio.current_pts += (double)rem / movState->audio.st->codec->sample_rate;
audio_size += rem;
}
return audio_size * movState->audio.frame_size;
}
static int audio_thread(void *userdata)
{
MovieState *movState = (MovieState*)userdata;
uint8_t *samples = NULL;
ALsizei buffer_len;
ALenum fmt;
alGenBuffers(AUDIO_BUFFER_QUEUE_SIZE, movState->audio.buffer);
alGenSources(1, &movState->audio.source);
alSourcei(movState->audio.source, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(movState->audio.source, AL_ROLLOFF_FACTOR, 0);
av_new_packet(&movState->audio.pkt, 0);
/* Find a suitable format for OpenAL. */
movState->audio.format = AL_NONE;
if(movState->audio.st->codec->sample_fmt == AV_SAMPLE_FMT_U8 ||
movState->audio.st->codec->sample_fmt == AV_SAMPLE_FMT_U8P)
{
movState->audio.dst_sample_fmt = AV_SAMPLE_FMT_U8;
movState->audio.frame_size = 1;
if(movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_7POINT1 &&
alIsExtensionPresent("AL_EXT_MCFORMATS") &&
(fmt=alGetEnumValue("AL_FORMAT_71CHN8")) != AL_NONE && fmt != -1)
{
movState->audio.dst_ch_layout = movState->audio.st->codec->channel_layout;
movState->audio.frame_size *= 8;
movState->audio.format = fmt;
}
if((movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_5POINT1 ||
movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_5POINT1_BACK) &&
alIsExtensionPresent("AL_EXT_MCFORMATS") &&
(fmt=alGetEnumValue("AL_FORMAT_51CHN8")) != AL_NONE && fmt != -1)
{
movState->audio.dst_ch_layout = movState->audio.st->codec->channel_layout;
movState->audio.frame_size *= 6;
movState->audio.format = fmt;
}
if(movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_MONO)
{
movState->audio.dst_ch_layout = AV_CH_LAYOUT_MONO;
movState->audio.frame_size *= 1;
movState->audio.format = AL_FORMAT_MONO8;
}
if(movState->audio.format == AL_NONE)
{
movState->audio.dst_ch_layout = AV_CH_LAYOUT_STEREO;
movState->audio.frame_size *= 2;
movState->audio.format = AL_FORMAT_STEREO8;
}
}
if((movState->audio.st->codec->sample_fmt == AV_SAMPLE_FMT_FLT ||
movState->audio.st->codec->sample_fmt == AV_SAMPLE_FMT_FLTP) &&
alIsExtensionPresent("AL_EXT_FLOAT32"))
{
movState->audio.dst_sample_fmt = AV_SAMPLE_FMT_FLT;
movState->audio.frame_size = 4;
if(movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_7POINT1 &&
alIsExtensionPresent("AL_EXT_MCFORMATS") &&
(fmt=alGetEnumValue("AL_FORMAT_71CHN32")) != AL_NONE && fmt != -1)
{
movState->audio.dst_ch_layout = movState->audio.st->codec->channel_layout;
movState->audio.frame_size *= 8;
movState->audio.format = fmt;
}
if((movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_5POINT1 ||
movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_5POINT1_BACK) &&
alIsExtensionPresent("AL_EXT_MCFORMATS") &&
(fmt=alGetEnumValue("AL_FORMAT_51CHN32")) != AL_NONE && fmt != -1)
{
movState->audio.dst_ch_layout = movState->audio.st->codec->channel_layout;
movState->audio.frame_size *= 6;
movState->audio.format = fmt;
}
if(movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_MONO)
{
movState->audio.dst_ch_layout = AV_CH_LAYOUT_MONO;
movState->audio.frame_size *= 1;
movState->audio.format = AL_FORMAT_MONO_FLOAT32;
}
if(movState->audio.format == AL_NONE)
{
movState->audio.dst_ch_layout = AV_CH_LAYOUT_STEREO;
movState->audio.frame_size *= 2;
movState->audio.format = AL_FORMAT_STEREO_FLOAT32;
}
}
if(movState->audio.format == AL_NONE)
{
movState->audio.dst_sample_fmt = AV_SAMPLE_FMT_S16;
movState->audio.frame_size = 2;
if(movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_7POINT1 &&
alIsExtensionPresent("AL_EXT_MCFORMATS") &&
(fmt=alGetEnumValue("AL_FORMAT_71CHN16")) != AL_NONE && fmt != -1)
{
movState->audio.dst_ch_layout = movState->audio.st->codec->channel_layout;
movState->audio.frame_size *= 8;
movState->audio.format = fmt;
}
if((movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_5POINT1 ||
movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_5POINT1_BACK) &&
alIsExtensionPresent("AL_EXT_MCFORMATS") &&
(fmt=alGetEnumValue("AL_FORMAT_51CHN16")) != AL_NONE && fmt != -1)
{
movState->audio.dst_ch_layout = movState->audio.st->codec->channel_layout;
movState->audio.frame_size *= 6;
movState->audio.format = fmt;
}
if(movState->audio.st->codec->channel_layout == AV_CH_LAYOUT_MONO)
{
movState->audio.dst_ch_layout = AV_CH_LAYOUT_MONO;
movState->audio.frame_size *= 1;
movState->audio.format = AL_FORMAT_MONO16;
}
if(movState->audio.format == AL_NONE)
{
movState->audio.dst_ch_layout = AV_CH_LAYOUT_STEREO;
movState->audio.frame_size *= 2;
movState->audio.format = AL_FORMAT_STEREO16;
}
}
buffer_len = AUDIO_BUFFER_TIME * movState->audio.st->codec->sample_rate / 1000 *
movState->audio.frame_size;
samples = av_malloc(buffer_len);
movState->audio.samples = NULL;
movState->audio.samples_max = 0;
movState->audio.samples_pos = 0;
movState->audio.samples_len = 0;
if(!(movState->audio.decoded_aframe=av_frame_alloc()))
{
fprintf(stderr, "Failed to allocate audio frame\n");
goto finish;
}
movState->audio.swres_ctx = swr_alloc_set_opts(NULL,
movState->audio.dst_ch_layout,
movState->audio.dst_sample_fmt,
movState->audio.st->codec->sample_rate,
movState->audio.st->codec->channel_layout ?
movState->audio.st->codec->channel_layout :
(uint64_t)av_get_default_channel_layout(movState->audio.st->codec->channels),
movState->audio.st->codec->sample_fmt,
movState->audio.st->codec->sample_rate,
0, NULL
);
if(!movState->audio.swres_ctx || swr_init(movState->audio.swres_ctx) != 0)
{
fprintf(stderr, "Failed to initialize audio converter\n");
goto finish;
}
almtx_lock(&movState->audio.src_mutex);
while(alGetError() == AL_NO_ERROR && !movState->quit)
{
/* First remove any processed buffers. */
ALint processed;
alGetSourcei(movState->audio.source, AL_BUFFERS_PROCESSED, &processed);
alSourceUnqueueBuffers(movState->audio.source, processed, (ALuint[AUDIO_BUFFER_QUEUE_SIZE]){});
/* Refill the buffer queue. */
ALint queued;
alGetSourcei(movState->audio.source, AL_BUFFERS_QUEUED, &queued);
while(queued < AUDIO_BUFFER_QUEUE_SIZE)
{
int audio_size;
/* Read the next chunk of data, fill the buffer, and queue it on
* the source */
audio_size = read_audio(movState, samples, buffer_len);
if(audio_size < 0) break;
ALuint bufid = movState->audio.buffer[movState->audio.buffer_idx++];
movState->audio.buffer_idx %= AUDIO_BUFFER_QUEUE_SIZE;
alBufferData(bufid, movState->audio.format, samples, audio_size,
movState->audio.st->codec->sample_rate);
alSourceQueueBuffers(movState->audio.source, 1, &bufid);
queued++;
}
/* Check that the source is playing. */
ALint state;
alGetSourcei(movState->audio.source, AL_SOURCE_STATE, &state);
if(state == AL_STOPPED)
{
/* AL_STOPPED means there was an underrun. Double-check that all
* processed buffers are removed, then rewind the source to get it
* back into an AL_INITIAL state. */
alGetSourcei(movState->audio.source, AL_BUFFERS_PROCESSED, &processed);
alSourceUnqueueBuffers(movState->audio.source, processed, (ALuint[AUDIO_BUFFER_QUEUE_SIZE]){});
alSourceRewind(movState->audio.source);
continue;
}
almtx_unlock(&movState->audio.src_mutex);
/* (re)start the source if needed, and wait for a buffer to finish */
if(state != AL_PLAYING && state != AL_PAUSED)
{
alGetSourcei(movState->audio.source, AL_BUFFERS_QUEUED, &queued);
if(queued > 0) alSourcePlay(movState->audio.source);
}
SDL_Delay(AUDIO_BUFFER_TIME);
almtx_lock(&movState->audio.src_mutex);
}
almtx_unlock(&movState->audio.src_mutex);
finish:
av_frame_free(&movState->audio.decoded_aframe);
swr_free(&movState->audio.swres_ctx);
av_freep(&samples);
av_freep(&movState->audio.samples);
alDeleteSources(1, &movState->audio.source);
alDeleteBuffers(AUDIO_BUFFER_QUEUE_SIZE, movState->audio.buffer);
return 0;
}
static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque)
{
(void)interval;
SDL_PushEvent(&(SDL_Event){ .user={.type=FF_REFRESH_EVENT, .data1=opaque} });
return 0; /* 0 means stop timer */
}
/* Schedule a video refresh in 'delay' ms */
static void schedule_refresh(MovieState *movState, int delay)
{
SDL_AddTimer(delay, sdl_refresh_timer_cb, movState);
}
static void video_display(MovieState *movState, SDL_Window *screen, SDL_Renderer *renderer)
{
VideoPicture *vp = &movState->video.pictq[movState->video.pictq_rindex];
if(!vp->bmp)
return;
float aspect_ratio;
int win_w, win_h;
int w, h, x, y;
if(movState->video.st->codec->sample_aspect_ratio.num == 0)
aspect_ratio = 0.0f;
else
{
aspect_ratio = av_q2d(movState->video.st->codec->sample_aspect_ratio) *
movState->video.st->codec->width /
movState->video.st->codec->height;
}
if(aspect_ratio <= 0.0f)
{
aspect_ratio = (float)movState->video.st->codec->width /
(float)movState->video.st->codec->height;
}
SDL_GetWindowSize(screen, &win_w, &win_h);
h = win_h;
w = ((int)rint(h * aspect_ratio) + 3) & ~3;
if(w > win_w)
{
w = win_w;
h = ((int)rint(w / aspect_ratio) + 3) & ~3;
}
x = (win_w - w) / 2;
y = (win_h - h) / 2;
SDL_RenderCopy(renderer, vp->bmp,
&(SDL_Rect){ .x=0, .y=0, .w=vp->width, .h=vp->height },
&(SDL_Rect){ .x=x, .y=y, .w=w, .h=h }
);
SDL_RenderPresent(renderer);
}
static void video_refresh_timer(MovieState *movState, SDL_Window *screen, SDL_Renderer *renderer)
{
if(!movState->video.st)
{
schedule_refresh(movState, 100);
return;
}
almtx_lock(&movState->video.pictq_mutex);
retry:
if(movState->video.pictq_size == 0)
schedule_refresh(movState, 1);
else
{
VideoPicture *vp = &movState->video.pictq[movState->video.pictq_rindex];
double actual_delay, delay, sync_threshold, ref_clock, diff;
movState->video.current_pts = vp->pts;
movState->video.current_pts_time = av_gettime();
delay = vp->pts - movState->video.frame_last_pts; /* the pts from last time */
if(delay <= 0 || delay >= 1.0)
{
/* if incorrect delay, use previous one */
delay = movState->video.frame_last_delay;
}
/* save for next time */
movState->video.frame_last_delay = delay;
movState->video.frame_last_pts = vp->pts;
/* Update delay to sync to clock if not master source. */
if(movState->av_sync_type != AV_SYNC_VIDEO_MASTER)
{
ref_clock = get_master_clock(movState);
diff = vp->pts - ref_clock;
/* Skip or repeat the frame. Take delay into account. */
sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
if(fabs(diff) < AV_NOSYNC_THRESHOLD)
{
if(diff <= -sync_threshold)
delay = 0;
else if(diff >= sync_threshold)
delay = 2 * delay;
}
}
movState->video.frame_timer += delay;
/* Compute the REAL delay. */
actual_delay = movState->video.frame_timer - (av_gettime() / 1000000.0);
if(!(actual_delay >= 0.010))
{
/* We don't have time to handle this picture, just skip to the next one. */
movState->video.pictq_rindex = (movState->video.pictq_rindex+1)%VIDEO_PICTURE_QUEUE_SIZE;
movState->video.pictq_size--;
alcnd_signal(&movState->video.pictq_cond);
goto retry;
}
schedule_refresh(movState, (int)(actual_delay*1000.0 + 0.5));
/* Show the picture! */
video_display(movState, screen, renderer);
/* Update queue for next picture. */
movState->video.pictq_rindex = (movState->video.pictq_rindex+1)%VIDEO_PICTURE_QUEUE_SIZE;
movState->video.pictq_size--;
alcnd_signal(&movState->video.pictq_cond);
}
almtx_unlock(&movState->video.pictq_mutex);
}
static void update_picture(MovieState *movState, bool *first_update, SDL_Window *screen, SDL_Renderer *renderer)
{
VideoPicture *vp = &movState->video.pictq[movState->video.pictq_windex];
/* allocate or resize the buffer! */
if(!vp->bmp || vp->width != movState->video.st->codec->width ||
vp->height != movState->video.st->codec->height)
{
if(vp->bmp)
SDL_DestroyTexture(vp->bmp);
vp->bmp = SDL_CreateTexture(
renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING,
movState->video.st->codec->coded_width, movState->video.st->codec->coded_height
);
if(!vp->bmp)
fprintf(stderr, "Failed to create YV12 texture!\n");
vp->width = movState->video.st->codec->width;
vp->height = movState->video.st->codec->height;
if(*first_update && vp->width > 0 && vp->height > 0)
{
/* For the first update, set the window size to the video size. */
*first_update = false;
int w = vp->width;
int h = vp->height;
if(movState->video.st->codec->sample_aspect_ratio.num != 0 &&
movState->video.st->codec->sample_aspect_ratio.den != 0)
{
double aspect_ratio = av_q2d(movState->video.st->codec->sample_aspect_ratio);
if(aspect_ratio >= 1.0)
w = (int)(w*aspect_ratio + 0.5);
else if(aspect_ratio > 0.0)
h = (int)(h/aspect_ratio + 0.5);
}
SDL_SetWindowSize(screen, w, h);
}
}
if(vp->bmp)
{
AVFrame *frame = movState->video.decoded_vframe;
void *pixels = NULL;
int pitch = 0;
if(movState->video.st->codec->pix_fmt == PIX_FMT_YUV420P)
SDL_UpdateYUVTexture(vp->bmp, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]
);
else if(SDL_LockTexture(vp->bmp, NULL, &pixels, &pitch) != 0)
fprintf(stderr, "Failed to lock texture\n");
else
{
// Convert the image into YUV format that SDL uses
int coded_w = movState->video.st->codec->coded_width;
int coded_h = movState->video.st->codec->coded_height;
int w = movState->video.st->codec->width;
int h = movState->video.st->codec->height;
if(!movState->video.swscale_ctx)
movState->video.swscale_ctx = sws_getContext(
w, h, movState->video.st->codec->pix_fmt,
w, h, PIX_FMT_YUV420P, SWS_X, NULL, NULL, NULL
);
/* point pict at the queue */
AVPicture pict;
pict.data[0] = pixels;
pict.data[2] = pict.data[0] + coded_w*coded_h;
pict.data[1] = pict.data[2] + coded_w*coded_h/4;
pict.linesize[0] = pitch;
pict.linesize[2] = pitch / 2;
pict.linesize[1] = pitch / 2;
sws_scale(movState->video.swscale_ctx, (const uint8_t**)frame->data,
frame->linesize, 0, h, pict.data, pict.linesize);
SDL_UnlockTexture(vp->bmp);
}
}
almtx_lock(&movState->video.pictq_mutex);
vp->updated = true;
almtx_unlock(&movState->video.pictq_mutex);
alcnd_signal(&movState->video.pictq_cond);
}
static int queue_picture(MovieState *movState, double pts)
{
/* Wait until we have space for a new pic */
almtx_lock(&movState->video.pictq_mutex);
while(movState->video.pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !movState->quit)
alcnd_wait(&movState->video.pictq_cond, &movState->video.pictq_mutex);
almtx_unlock(&movState->video.pictq_mutex);
if(movState->quit)
return -1;
VideoPicture *vp = &movState->video.pictq[movState->video.pictq_windex];
/* We have to create/update the picture in the main thread */
vp->updated = false;
SDL_PushEvent(&(SDL_Event){ .user={.type=FF_UPDATE_EVENT, .data1=movState} });
/* Wait until the picture is updated. */
almtx_lock(&movState->video.pictq_mutex);
while(!vp->updated && !movState->quit)
alcnd_wait(&movState->video.pictq_cond, &movState->video.pictq_mutex);
almtx_unlock(&movState->video.pictq_mutex);
if(movState->quit)
return -1;
vp->pts = pts;
movState->video.pictq_windex = (movState->video.pictq_windex+1)%VIDEO_PICTURE_QUEUE_SIZE;
almtx_lock(&movState->video.pictq_mutex);
movState->video.pictq_size++;
almtx_unlock(&movState->video.pictq_mutex);
return 0;
}
static double synchronize_video(MovieState *movState, double pts)
{
double frame_delay;
if(pts == 0.0) /* if we aren't given a pts, set it to the clock */
pts = movState->video.clock;
else /* if we have pts, set video clock to it */
movState->video.clock = pts;
/* update the video clock */
frame_delay = av_q2d(movState->video.st->codec->time_base);
/* if we are repeating a frame, adjust clock accordingly */
frame_delay += movState->video.decoded_vframe->repeat_pict * (frame_delay * 0.5);
movState->video.clock += frame_delay;
return pts;
}
int video_thread(void *arg)
{
MovieState *movState = (MovieState*)arg;
AVPacket *packet = (AVPacket[1]){};
int64_t saved_pts, pkt_pts;
int frameFinished;
movState->video.decoded_vframe = av_frame_alloc();
while(packet_queue_get(&movState->video.q, packet, movState) >= 0)
{
if(packet->data == flush_pkt.data)
{
avcodec_flush_buffers(movState->video.st->codec);
almtx_lock(&movState->video.pictq_mutex);
movState->video.pictq_size = 0;
movState->video.pictq_rindex = 0;
movState->video.pictq_windex = 0;
almtx_unlock(&movState->video.pictq_mutex);
movState->video.clock = av_q2d(movState->video.st->time_base)*packet->pts;
movState->video.current_pts = movState->video.clock;
movState->video.current_pts_time = av_gettime();
continue;
}
pkt_pts = packet->pts;
/* Decode video frame */
avcodec_decode_video2(movState->video.st->codec, movState->video.decoded_vframe,
&frameFinished, packet);
if(pkt_pts != AV_NOPTS_VALUE && !movState->video.decoded_vframe->opaque)
{
/* Store the packet's original pts in the frame, in case the frame
* is not finished decoding yet. */
saved_pts = pkt_pts;
movState->video.decoded_vframe->opaque = &saved_pts;
}
av_free_packet(packet);
if(frameFinished)
{
double pts = av_q2d(movState->video.st->time_base);
if(packet->dts != AV_NOPTS_VALUE)
pts *= packet->dts;
else if(movState->video.decoded_vframe->opaque)
pts *= *(int64_t*)movState->video.decoded_vframe->opaque;
else
pts *= 0.0;
movState->video.decoded_vframe->opaque = NULL;
pts = synchronize_video(movState, pts);
if(queue_picture(movState, pts) < 0)
break;
}
}
sws_freeContext(movState->video.swscale_ctx);
movState->video.swscale_ctx = NULL;
av_frame_free(&movState->video.decoded_vframe);
return 0;
}
static int stream_component_open(MovieState *movState, int stream_index)
{
AVFormatContext *pFormatCtx = movState->pFormatCtx;
AVCodecContext *codecCtx;
AVCodec *codec;
if(stream_index < 0 || (unsigned int)stream_index >= pFormatCtx->nb_streams)
return -1;
/* Get a pointer to the codec context for the video stream, and open the
* associated codec */
codecCtx = pFormatCtx->streams[stream_index]->codec;
codec = avcodec_find_decoder(codecCtx->codec_id);
if(!codec || avcodec_open2(codecCtx, codec, NULL) < 0)
{
fprintf(stderr, "Unsupported codec!\n");
return -1;
}
/* Initialize and start the media type handler */
switch(codecCtx->codec_type)
{
case AVMEDIA_TYPE_AUDIO:
movState->audioStream = stream_index;
movState->audio.st = pFormatCtx->streams[stream_index];
/* Averaging filter for audio sync */
movState->audio.diff_avg_coef = exp(log(0.01) / AUDIO_DIFF_AVG_NB);
/* Correct audio only if larger error than this */
movState->audio.diff_threshold = 2.0 * 0.050/* 50 ms */;
memset(&movState->audio.pkt, 0, sizeof(movState->audio.pkt));
if(althrd_create(&movState->audio.thread, audio_thread, movState) != althrd_success)
{
movState->audioStream = -1;
movState->audio.st = NULL;
}
break;
case AVMEDIA_TYPE_VIDEO:
movState->videoStream = stream_index;
movState->video.st = pFormatCtx->streams[stream_index];
movState->video.current_pts_time = av_gettime();
movState->video.frame_timer = (double)movState->video.current_pts_time /
1000000.0;
movState->video.frame_last_delay = 40e-3;
if(althrd_create(&movState->video.thread, video_thread, movState) != althrd_success)
{
movState->videoStream = -1;
movState->video.st = NULL;
}
break;
default:
break;
}
return 0;
}
static int decode_interrupt_cb(void *ctx)
{
return ((MovieState*)ctx)->quit;
}
int decode_thread(void *arg)
{
MovieState *movState = (MovieState *)arg;
AVFormatContext *fmtCtx = movState->pFormatCtx;
AVPacket *packet = (AVPacket[1]){};
int video_index = -1;
int audio_index = -1;
movState->videoStream = -1;
movState->audioStream = -1;
/* Dump information about file onto standard error */
av_dump_format(fmtCtx, 0, movState->filename, 0);
/* Find the first video and audio streams */
for(unsigned int i = 0;i < fmtCtx->nb_streams;i++)
{
if(fmtCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO && video_index < 0)
video_index = i;
else if(fmtCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO && audio_index < 0)
audio_index = i;
}
movState->external_clock_base = av_gettime();
if(audio_index >= 0)
stream_component_open(movState, audio_index);
if(video_index >= 0)
stream_component_open(movState, video_index);
if(movState->videoStream < 0 && movState->audioStream < 0)
{
fprintf(stderr, "%s: could not open codecs\n", movState->filename);
goto fail;
}
/* Main packet handling loop */
while(!movState->quit)
{
if(movState->seek_req)
{
int64_t seek_target = movState->seek_pos;
int stream_index= -1;
/* Prefer seeking on the video stream. */
if(movState->videoStream >= 0)
stream_index = movState->videoStream;
else if(movState->audioStream >= 0)
stream_index = movState->audioStream;
/* Get a seek timestamp for the appropriate stream. */
int64_t timestamp = seek_target;
if(stream_index >= 0)
timestamp = av_rescale_q(seek_target, AV_TIME_BASE_Q, fmtCtx->streams[stream_index]->time_base);
if(av_seek_frame(movState->pFormatCtx, stream_index, timestamp, 0) < 0)
fprintf(stderr, "%s: error while seeking\n", movState->pFormatCtx->filename);
else
{
/* Seek successful, clear the packet queues and send a special
* 'flush' packet with the new stream clock time. */
if(movState->audioStream >= 0)
{
packet_queue_clear(&movState->audio.q);
flush_pkt.pts = av_rescale_q(seek_target, AV_TIME_BASE_Q,
fmtCtx->streams[movState->audioStream]->time_base
);
packet_queue_put(&movState->audio.q, &flush_pkt);
}
if(movState->videoStream >= 0)
{
packet_queue_clear(&movState->video.q);
flush_pkt.pts = av_rescale_q(seek_target, AV_TIME_BASE_Q,
fmtCtx->streams[movState->videoStream]->time_base
);
packet_queue_put(&movState->video.q, &flush_pkt);
}
movState->external_clock_base = av_gettime() - seek_target;
}
movState->seek_req = false;
}
if(movState->audio.q.size >= MAX_AUDIOQ_SIZE ||
movState->video.q.size >= MAX_VIDEOQ_SIZE)
{
SDL_Delay(10);
continue;
}
if(av_read_frame(movState->pFormatCtx, packet) < 0)
{
packet_queue_flush(&movState->video.q);
packet_queue_flush(&movState->audio.q);
break;
}
/* Place the packet in the queue it's meant for, or discard it. */
if(packet->stream_index == movState->videoStream)
packet_queue_put(&movState->video.q, packet);
else if(packet->stream_index == movState->audioStream)
packet_queue_put(&movState->audio.q, packet);
else
av_free_packet(packet);
}
/* all done - wait for it */
while(!movState->quit)
{
if(movState->audio.q.nb_packets == 0 && movState->video.q.nb_packets == 0)
break;
SDL_Delay(100);
}
fail:
movState->quit = true;
packet_queue_flush(&movState->video.q);
packet_queue_flush(&movState->audio.q);
if(movState->videoStream >= 0)
althrd_join(movState->video.thread, NULL);
if(movState->audioStream >= 0)
althrd_join(movState->audio.thread, NULL);
SDL_PushEvent(&(SDL_Event){ .user={.type=FF_QUIT_EVENT, .data1=movState} });
return 0;
}
static void stream_seek(MovieState *movState, double incr)
{
if(!movState->seek_req)
{
double newtime = get_master_clock(movState)+incr;
if(newtime <= 0.0) movState->seek_pos = 0;
else movState->seek_pos = (int64_t)(newtime * AV_TIME_BASE);
movState->seek_req = true;
}
}
int main(int argc, char *argv[])
{
SDL_Event event;
MovieState *movState;
bool first_update = true;
SDL_Window *screen;
SDL_Renderer *renderer;
ALCdevice *device;
ALCcontext *context;
if(argc < 2)
{
fprintf(stderr, "Usage: %s <file>\n", argv[0]);
return 1;
}
/* Register all formats and codecs */
av_register_all();
/* Initialize networking protocols */
avformat_network_init();
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER))
{
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
return 1;
}
/* Make a window to put our video */
screen = SDL_CreateWindow("alffplay", 0, 0, 640, 480, SDL_WINDOW_RESIZABLE);
if(!screen)
{
fprintf(stderr, "SDL: could not set video mode - exiting\n");
return 1;
}
/* Make a renderer to handle the texture image surface and rendering. */
renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_ACCELERATED);
if(renderer)
{
SDL_RendererInfo rinf;
bool ok = false;
/* Make sure the renderer supports YV12 textures. If not, fallback to a
* software renderer. */
if(SDL_GetRendererInfo(renderer, &rinf) == 0)
{
for(Uint32 i = 0;!ok && i < rinf.num_texture_formats;i++)
ok = (rinf.texture_formats[i] == SDL_PIXELFORMAT_YV12);
}
if(!ok)
{
fprintf(stderr, "YV12 pixelformat textures not supported on renderer %s\n", rinf.name);
SDL_DestroyRenderer(renderer);
renderer = NULL;
}
}
if(!renderer)
renderer = SDL_CreateRenderer(screen, -1, SDL_RENDERER_SOFTWARE);
if(!renderer)
{
fprintf(stderr, "SDL: could not create renderer - exiting\n");
return 1;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderFillRect(renderer, NULL);
SDL_RenderPresent(renderer);
/* Open an audio device */
device = alcOpenDevice(NULL);
if(!device)
{
fprintf(stderr, "OpenAL: could not open device - exiting\n");
return 1;
}
context = alcCreateContext(device, NULL);
if(!context)
{
fprintf(stderr, "OpenAL: could not create context - exiting\n");
return 1;
}
if(alcMakeContextCurrent(context) == ALC_FALSE)
{
fprintf(stderr, "OpenAL: could not make context current - exiting\n");
return 1;
}
if(!alIsExtensionPresent("AL_SOFT_source_length"))
{
fprintf(stderr, "Required AL_SOFT_source_length not supported - exiting\n");
return 1;
}
if(!alIsExtensionPresent("AL_SOFT_source_latency"))
fprintf(stderr, "AL_SOFT_source_latency not supported, audio may be a bit laggy.\n");
else
{
alGetSourcedvSOFT = alGetProcAddress("alGetSourcedvSOFT");
has_latency_check = true;
}
movState = av_mallocz(sizeof(MovieState));
av_strlcpy(movState->filename, argv[1], sizeof(movState->filename));
packet_queue_init(&movState->audio.q);
packet_queue_init(&movState->video.q);
almtx_init(&movState->video.pictq_mutex, almtx_plain);
alcnd_init(&movState->video.pictq_cond);
almtx_init(&movState->audio.src_mutex, almtx_recursive);
movState->av_sync_type = DEFAULT_AV_SYNC_TYPE;
movState->pFormatCtx = avformat_alloc_context();
movState->pFormatCtx->interrupt_callback = (AVIOInterruptCB){.callback=decode_interrupt_cb, .opaque=movState};
if(avio_open2(&movState->pFormatCtx->pb, movState->filename, AVIO_FLAG_READ,
&movState->pFormatCtx->interrupt_callback, NULL))
{
fprintf(stderr, "Failed to open %s\n", movState->filename);
return 1;
}
/* Open movie file */
if(avformat_open_input(&movState->pFormatCtx, movState->filename, NULL, NULL) != 0)
{
fprintf(stderr, "Failed to open %s\n", movState->filename);
return 1;
}
/* Retrieve stream information */
if(avformat_find_stream_info(movState->pFormatCtx, NULL) < 0)
{
fprintf(stderr, "%s: failed to find stream info\n", movState->filename);
return 1;
}
schedule_refresh(movState, 40);
if(althrd_create(&movState->parse_thread, decode_thread, movState) != althrd_success)
{
fprintf(stderr, "Failed to create parse thread!\n");
return 1;
}
while(SDL_WaitEvent(&event) == 1)
{
switch(event.type)
{
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case SDLK_ESCAPE:
movState->quit = true;
break;
case SDLK_LEFT:
stream_seek(movState, -10.0);
break;
case SDLK_RIGHT:
stream_seek(movState, 10.0);
break;
case SDLK_UP:
stream_seek(movState, 30.0);
break;
case SDLK_DOWN:
stream_seek(movState, -30.0);
break;
default:
break;
}
break;
case SDL_WINDOWEVENT:
switch(event.window.event)
{
case SDL_WINDOWEVENT_RESIZED:
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderFillRect(renderer, NULL);
break;
default:
break;
}
break;
case SDL_QUIT:
movState->quit = true;
break;
case FF_UPDATE_EVENT:
update_picture(event.user.data1, &first_update, screen, renderer);
break;
case FF_REFRESH_EVENT:
video_refresh_timer(event.user.data1, screen, renderer);
break;
case FF_QUIT_EVENT:
althrd_join(movState->parse_thread, NULL);
avformat_close_input(&movState->pFormatCtx);
almtx_destroy(&movState->audio.src_mutex);
almtx_destroy(&movState->video.pictq_mutex);
alcnd_destroy(&movState->video.pictq_cond);
packet_queue_deinit(&movState->video.q);
packet_queue_deinit(&movState->audio.q);
alcMakeContextCurrent(NULL);
alcDestroyContext(context);
alcCloseDevice(device);
SDL_Quit();
exit(0);
default:
break;
}
}
fprintf(stderr, "SDL_WaitEvent error - %s\n", SDL_GetError());
return 1;
}
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