1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
|
/*
* OpenAL Source Play Example
*
* Copyright (c) 2017 by Chris Robinson <chris.kcat@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* This file contains an example for playing a sound buffer. */
#include <assert.h>
#include <inttypes.h>
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include "sndfile.h"
#include "AL/al.h"
#include "AL/alext.h"
#include "common/alhelpers.h"
/* LoadBuffer loads the named audio file into an OpenAL buffer object, and
* returns the new buffer ID.
*/
static ALuint LoadSound(const char *filename)
{
ALenum err, format;
ALuint buffer;
SNDFILE *sndfile;
SF_INFO sfinfo;
short *membuf;
sf_count_t num_frames;
ALsizei num_bytes;
/* Open the audio file and check that it's usable. */
sndfile = sf_open(filename, SFM_READ, &sfinfo);
if(!sndfile)
{
fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
return 0;
}
if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(short))/sfinfo.channels)
{
fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
sf_close(sndfile);
return 0;
}
/* Get the sound format, and figure out the OpenAL format */
format = AL_NONE;
if(sfinfo.channels == 1)
format = AL_FORMAT_MONO16;
else if(sfinfo.channels == 2)
format = AL_FORMAT_STEREO16;
else if(sfinfo.channels == 3)
{
if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
format = AL_FORMAT_BFORMAT2D_16;
}
else if(sfinfo.channels == 4)
{
if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
format = AL_FORMAT_BFORMAT3D_16;
}
if(!format)
{
fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
sf_close(sndfile);
return 0;
}
/* Decode the whole audio file to a buffer. */
membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(short));
num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
if(num_frames < 1)
{
free(membuf);
sf_close(sndfile);
fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
return 0;
}
num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(short);
/* Buffer the audio data into a new buffer object, then free the data and
* close the file.
*/
buffer = 0;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
free(membuf);
sf_close(sndfile);
/* Check if an error occured, and clean up if so. */
err = alGetError();
if(err != AL_NO_ERROR)
{
fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
if(buffer && alIsBuffer(buffer))
alDeleteBuffers(1, &buffer);
return 0;
}
return buffer;
}
int main(int argc, char **argv)
{
ALuint source, buffer;
ALfloat offset;
ALenum state;
/* Print out usage if no arguments were specified */
if(argc < 2)
{
fprintf(stderr, "Usage: %s [-device <name>] <filename>\n", argv[0]);
return 1;
}
/* Initialize OpenAL. */
argv++; argc--;
if(InitAL(&argv, &argc) != 0)
return 1;
/* Load the sound into a buffer. */
buffer = LoadSound(argv[0]);
if(!buffer)
{
CloseAL();
return 1;
}
/* Create the source to play the sound with. */
source = 0;
alGenSources(1, &source);
alSourcei(source, AL_BUFFER, (ALint)buffer);
assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
/* Play the sound until it finishes. */
alSourcePlay(source);
do {
al_nssleep(10000000);
alGetSourcei(source, AL_SOURCE_STATE, &state);
/* Get the source offset. */
alGetSourcef(source, AL_SEC_OFFSET, &offset);
printf("\rOffset: %f ", offset);
fflush(stdout);
} while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
printf("\n");
/* All done. Delete resources, and close down OpenAL. */
alDeleteSources(1, &source);
alDeleteBuffers(1, &buffer);
CloseAL();
return 0;
}
|