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author | cvs2svn <> | 2008-05-28 18:52:21 +0000 |
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committer | cvs2svn <> | 2008-05-28 18:52:21 +0000 |
commit | 943d56df3610d16a38590463efd27a560f1911e6 (patch) | |
tree | ea0687e62cf6d6c0ee2919f0dd55dd61c936824e | |
parent | 20c2b0e727fb696596335915cc63ef56dc9cb317 (diff) |
This commit was manufactured by cvs2svn to create branch 'dev-1_6'.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@905 ba19aa83-45c5-6ac9-afd3-db810772062c
-rw-r--r-- | release-info/fcs-1_5_2/README-download.html | 79 | ||||
-rw-r--r-- | release-info/fcs-1_5_2/README-unzip.html | 204 | ||||
-rw-r--r-- | release-info/fcs-1_5_2/README.txt | 24 |
3 files changed, 307 insertions, 0 deletions
diff --git a/release-info/fcs-1_5_2/README-download.html b/release-info/fcs-1_5_2/README-download.html new file mode 100644 index 0000000..6a07ee4 --- /dev/null +++ b/release-info/fcs-1_5_2/README-download.html @@ -0,0 +1,79 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html> +<head> + <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"> + <title>Java 3D 1.5.2 Installation Instructions</title> +</head> +<body> +<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.2 Release</h2> +<p>This software is licensed by Sun, as specified in the +<a href="LICENSE-Java3D-v1_5_2.txt">LICENSE-Java3D-v1_5_2.txt</a> +file. You must only use this software in accordance with the terms +under which the code is licensed. +</p> +<h2>Instructions for Installing Java 3D 1.5.2</h2> +<p>The 1.5.2 version of the Java 3D<sup><font size="-2">TM</font></sup> +API runs on JDK version +1.5.0 and higher. It has been released for the Windows, Linux, +Solaris, and Mac OS X operating environments. See the +<a href="http://j3d-core.dev.java.net/j3d1_5_2/RELEASE-NOTES.html">release +notes</a> for more information. +</p> + +<h3>Preferred method</h3> + +<p>Developers who wish to develop an application using the Java 3D API +are encouraged to download the j3d-1_5_2-XXX.zip file for +their platform, and manually install the necessary files into a +directory on their local disk. To do this, unzip the downloaded file, +and follow the instructions in the unzipped README.txt file. +</p> + +<h3>Alternative method</h3> + +<p>Alternatively, you can run the installer as shown below, keeping in +mind that it is not recommended to install the j3d jar files and +native libraries directly into the JRE. +</p> + +<h4>Windows</h4> +<p>To install the Java 3D API on Windows, download the binary +installer and then execute it, by double-clicking on the +j3d-1_5_2-windows-i586.exe (or j3d-1_5_2-windows-amd64.exe) +icon. +</p> + +<h4>Linux or Solaris</h4> +<p>To install the Java 3D API on Linux or Solaris, download the +self-extracting binary file, chdir to the desired directory, and then +execute it. For example, on a 32-bit Linux system: +</p> +<ul> +cd /myhome/j3d<br> +sh /path-to-download-files/j3d-1_5_2-linux-i586.bin<br> +</ul> + +<p>After doing this, you will need to modify your CLASSPATH +environment variable to include the full paths to j3dcore.jar, +j3dutils.jar, and vecmath.jar. For example: +</p> + +<ul> +export CLASSPATH=".:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar +</ul> + +<p>Then modify your LD_LIBRARY_PATH environment variable to contain the +full path to the "lib/ARCH" directory. For example, on 32-bit Linux: +</p> + +<ul> +export LD_LIBRARY_PATH=/myhome/j3d/lib/i386 +</ul> + +<h4>Mac OS X</h4> +<p>No installer is available for the Mac OS X operating environment. +You will need to download the j3d-1_5_2-macosx.zip file, unzip it, +and follow the instructions in the unzipped README.txt file. +</p> +</body> +</html> diff --git a/release-info/fcs-1_5_2/README-unzip.html b/release-info/fcs-1_5_2/README-unzip.html new file mode 100644 index 0000000..bc17440 --- /dev/null +++ b/release-info/fcs-1_5_2/README-unzip.html @@ -0,0 +1,204 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html> +<head> + <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"> + <title>Java 3D 1.5.2 Unzip Instructions</title> +</head> +<body> +<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.2 Release</h2> +<p>This software is licensed by Sun, as specified in the +<a href="LICENSE-Java3D-v1_5_2.txt">LICENSE-Java3D-v1_5_2.txt</a> +file. You must only use this software in accordance with the terms +under which the code is licensed. +</p> +<h2>Instructions for Unzipping the Java 3D 1.5.2 Release</h2> +<p>The 1.5.2 version of the +Java 3D<sup><font size="-2">TM</font></sup> +API runs on JDK version 1.5.0 and higher. It has been released +for the <a href="#Windows">Windows</a>, <a href="#Linux">Linux</a>, +<a href="#Solaris">Solaris</a>, +and <a href="#MacOSX">Mac OS X</a> +operating environments. +</p> +<p>NOTE: Installing the j3d jars and native libs into the "ext" +directory of the JRE is discouraged, especially on +Mac OS X +where JOGL is used as the rendering engine. Doing so can cause +conflicts with third-party applications launched via Java Web Start, +and causes confusion later when upgrading the distribution. +</p> +<h3><a name="Windows"></a>Windows</h3> +<p>The 1.5.2 release of the Java 3D API for Windows 2000, Windows +XP (x86 or amd64), and Windows Vista runs on JDK version 1.5.0 and +higher. To manually install this release, do the following: +</p> +<ol> + <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code> +(using Windows +Explorer or an unzip tool such as WinZip) to a temporary +download folder, +for example, <code>c:\Downloads</code>. This will +create a <code>j3d-1_5_2-XXX</code> subfolder in +your download folder where the +downloaded files can be found. The file you need for manual +installation is <code>j3d-jre.zip</code>.<br> + <br> + </li> + <li>Create a folder for the j3d jar files and native libraries, +for example, <code>C:\Users\myhome\j3d</code>, and +unzip <code>j3d-jre.zip</code> into this folder.<br> + <br> + </li> + <li>Modify your <code>CLASSPATH</code> environment +variable to include the full paths to <code>j3dcore.jar</code>, + <code>j3dutils.jar</code>, and <code>vecmath.jar</code>. +For example, add the following to your <code>CLASSPATH</code> +variable, +using the System control panel, Advanced tab, Environment Variables +button:<br> + <br> + <code>.;C:\Users\myhome\j3d\lib\ext\j3dcore.jar;C:\Users\myhome\j3d\lib\ext\j3dutils.jar;C:\Users\myhome\j3d\lib\ext\vecmath.jar</code> + <br> + <br> + </li> + <li>Modify your <code>PATH</code> environment +variable to contain the full path to the <code>lib\i386</code> +folder (or <code>lib\amd64</code> for +Windows/x64). For example, on 32-bit Windows, add the following to your + <code>PATH</code> variable, using the System control +panel, Advanced tab, Environment Variables button.<br> + <br> + <code>C:\Users\myhome\j3d\lib\i386</code><br> + </li> +</ol> +<p>At this point your Java installation should be able to see +the j3d class files. Users of IDEs such as NetBeans and Eclipse should +consult the IDE's documentation to see how to add jar files and native +libraries to their current project.<br> +</p> +<h3><a name="Linux"></a><a name="Solaris"></a>Linux, +Solaris</h3> +<p>The 1.5.2 release of the Java 3D API +for Linux or Solaris runs on JDK version 1.5.0 and +higher. To manually install this release, do the following:</p> +<ol> + <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code> +into a temporary +download directory, +for example, <code>/tmp</code>. This will +create a <code>j3d-1_5_2-XXX</code> subdirectory +in <code>/tmp</code> where the +downloaded files can be found. The file you need for manual +installation is <code>j3d-jre.zip</code>.<br> + <br> + </li> + <li>Create a folder for the j3d jar files and native libraries, +for example, <code>/myhome/j3d</code>, and +unzip <code>j3d-jre.zip</code> into this directory +as follows:<br> + <br> + <ul> + <code>cd /myhome/j3d</code><br> + <code>unzip /tmp/j3d-1_5_2-*/j3d-jre.zip</code><br> + </ul> + <br> + </li> + <li>Modify your <code>CLASSPATH</code> environment +variable to include the full paths to <code>j3dcore.jar</code>, + <code>j3dutils.jar</code>, and <code>vecmath.jar</code>. +For example:<br> + <br> + <code>export +CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br> + <br> + </li> + <li>Modify your <code>LD_LIBRARY_PATH</code> +environment +variable to contain the full path to the <code>lib/<ARCH></code> +directory. For example, on 32-bit Linux:<br> + <br> + <code>export LD_LIBRARY_PATH=/myhome/j3d/lib/i386</code><br> + </li> +</ol> +<p>At this point your Java installation should be able to see +the j3d class files. Users of IDEs such as NetBeans and Eclipse should +consult the IDE's documentation to see how to add jar files and native +libraries to their current project. +</p> +<h3><a name="MacOSX"></a>Mac OS X</h3> +<p>The 1.5.2 release of the Java 3D API +for Mac OS X runs on JDK version 1.5.0 and +higher. To manually install this release, do the following:</p> +<ol> + <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code> +into a temporary +download directory, +for example, <code>/tmp</code>. This will +create a <code>j3d-1_5_2-XXX</code> subdirectory +in <code>/tmp</code> where the +downloaded files can be found. The file you need for manual +installation is <code>j3d-jre.zip</code>.<br> + <br> + </li> + <li>Create a folder for the j3d jar files, +for example, <code>/myhome/j3d</code>, and +unzip <code>j3d-jre.zip</code> into this directory +as follows:<br> + <br> + <ul> + <code>cd /myhome/j3d</code><br> + <code>unzip /tmp/j3d-1_5_2-*/j3d-jre.zip</code><br> + </ul> + <br> + </li> + <li>Modify your <code>CLASSPATH</code> environment +variable to include the full paths to <code>j3dcore.jar</code>, + <code>j3dutils.jar</code>, and <code>vecmath.jar</code>. +For example:<br> + <br> + <code>export +CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br> + </li> + <br> + <li>Download a recent version of <a href="https://jogl.dev.java.net/">JOGL</a> for the Mac +platform into a temporary +download directory, +for example, <code>/tmp</code>.<br> + <br> + </li> + <li>Create a folder for the jogl jar files and native +libraries, +for example, <code>/myhome/jogl</code>, and +unzip <code>jogl-*.zip</code> into this directory +as follows:<br> + <br> + <ul> + <code>cd /myhome/jogl</code><br> + <code>unzip /tmp/jogl-*.zip</code><br> + </ul> + <br> + </li> + <li>Modify your <code>CLASSPATH</code> environment +variable to include the full paths to <code>jogl.jar</code> +and <code>gluegen-rt.jar</code>. +For example:<br> + <br> + <code>export +CLASSPATH="${CLASSPATH}:/myhome/jogl/lib/jogl.jar:/myhome/jogl/lib/gluegen-rt.jar</code><br> + </li> + <br> + <li>Modify your <code>DYLD_LIBRARY_PATH</code> +environment +variable to contain the full path to the <code>lib</code> +directory. For example:<br> + <br> + <code>export DYLD_LIBRARY_PATH=/myhome/jogl/lib</code><br> + </li> +</ol> +<p>At this point your Java installation should be able to see +the j3d and jogl class files. Users of IDEs such as NetBeans and +Eclipse should +consult the IDE's documentation to see how to add jar files and native +libraries to their current project.</p> +</body> +</html> diff --git a/release-info/fcs-1_5_2/README.txt b/release-info/fcs-1_5_2/README.txt new file mode 100644 index 0000000..0155d1c --- /dev/null +++ b/release-info/fcs-1_5_2/README.txt @@ -0,0 +1,24 @@ +Java 3D(TM) 1.5.2 Release +------------------------- + +This software is licensed by Sun, as specified in the +LICENSE-Java3D-v1_5_2.txt file. You must only use this software in +accordance with the terms under which the code is licensed. + + +Instructions for unzipping Java 3D 1.5.2 +---------------------------------------- + +After downloading and unzipping the java3d-1_5_2-XXX.zip file into a +temporary directory, for example, "c:\Temp", you will see the +following files in the java3d-1_5_2-XXX directory: + + COPYRIGHT.txt Copyright notice + LICENSE-Java3D-v1_5_2.txt Software License Agreement + README-distribution.txt Requirements for distribution of Java 3D files + README-unzip.html Instructions for manually installing the release + README.txt README file (you are reading it now) + j3d-jre.zip Zip file containing the files to be installed + +To manually install Java 3D, open README-unzip.html in your browser +and follow the instructions. |