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authorKevin Rushforth <[email protected]>2006-04-28 16:43:21 +0000
committerKevin Rushforth <[email protected]>2006-04-28 16:43:21 +0000
commitb4a11df9d80571b8778b01f88e8a5e6c82536afd (patch)
tree6c92a4b8c19117c7675bd7c75fea11981da96469
parent6d26f19dddb6cfebf66bd86134a369ed54d92b2a (diff)
Added 1.5.0 pre-release notes
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+<head>
+<!--
+
+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Use is subject to license terms.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+-->
+ <meta http-equiv="content-type"
+ content="text/html; charset=ISO-8859-1">
+ <title>Java 3D 1.5.0 Pre-Release Notes</title>
+</head>
+<body>
+<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-build2
+Pre-Release Notes</h2>
+<p><span style="color: rgb(204, 0, 0);"><b><i>NOTE: These release notes
+are incomplete.</i></b></span><br>
+</p>
+<p>This file contains important pre-release information for users of
+the
+Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
+1.5.0-build2.
+</p>
+<ul>
+ <a href="#System_Requirements">System Requirements</a>
+(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>,
+ <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br>
+ <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
+ <a href="#More_Information">More Information</a><br>
+</ul>
+<h3><a name="System_Requirements"></a>System Requirements</h3>
+<p>The 1.5.0-build2 version of the Java&nbsp;3D API has been released
+for
+Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows.
+</p>
+<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4>
+<p>
+The 1.5.0-build2 version of Java&nbsp;3D for Solaris/SPARC requires the
+following:
+</p>
+<ul>
+ <li>JDK 1.5.0 or later from Sun Microsystems: <a
+ href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+ <li>Solaris 9 or later</li>
+ <li>Frame Buffer with OpenGL 1.3 support (XVR-600,
+XVR-1200, Expert3D, etc.)</li>
+ <li>OpenGL 1.3 for Solaris or later. To find your current version,
+use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
+obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
+</ul>
+<h4><a name="Solaris_x86"></a>Solaris/x86</h4>
+<p>
+The 1.5.0-build2 version of Java&nbsp;3D for Solaris/x86 requires the
+following:
+</p>
+<ul>
+ <li>JDK 1.5.0 or later from Sun Microsystems: <a
+ href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+ <li>Solaris 10 or later</li>
+ <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
+</ul>
+<h4><a name="Linux"></a>Linux<br>
+</h4>
+<p>The 1.5.0-build2 version of Java&nbsp;3D for Linux (x86 or amd64)
+requires
+the
+following:<br>
+</p>
+<ul>
+ <li>JDK 1.5.0 or later from Sun Microsystems: <a
+ href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+ <li>Graphics adapter with driver that supports the GLX
+extension: GLX
+1.3 or later and OpenGL 1.3 or later<br>
+ </li>
+</ul>
+<h4><a name="Windows"></a>Windows<br>
+</h4>
+<p>The 1.5.0-build2 version of Java&nbsp;3D for Windows 2000, and
+Windows/XP
+requires the following:<br>
+</p>
+<ul>
+ <li>JDK 1.5.0 or later from Sun Microsystems: <a
+ href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
+ <li>Windows 2000 or Windows/XP</li>
+ <li>Support for either OpenGL or DirectX as shown below.<br>
+ </li>
+</ul>
+<ul>
+ <span style="font-weight: bold;">OpenGL version</span><br>
+ <ul>
+The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
+later,
+available from your graphics card manufacturer.
+ </ul>
+</ul>
+<ul>
+ <span style="font-weight: bold;">DirectX version</span><br>
+ <ul>
+The (optional) DirectX renderer of Java&nbsp;3D requires DirectX 9.0 or
+later, which is available from Microsoft at: <a
+ href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
+. The DirectX version of
+Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
+property
+to "<code>d3d</code>",
+for example:
+ <ul>
+ <code>java -Dj3d.rend=d3d ClassName</code>
+ </ul>
+ </ul>
+</ul>
+<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0-build2</h3>
+<h4>New Features / Enhancements<br>
+</h4>
+<ul>
+ <li>Added preliminary API for NIO texture images<br>
+ </li>
+</ul>
+<h4>Issues Fixed<br>
+</h4>
+<table style="text-align: left;" border="1" cellpadding="2"
+ cellspacing="0">
+ <tbody>
+ <tr>
+ <th style="text-align: right; vertical-align: top;">Issue<br>
+ </th>
+ <th style="vertical-align: top;">&nbsp;<br>
+ </th>
+ <th style="vertical-align: top;">Description<br>
+ </th>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">264</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Behaviors that throw an Error
+cause the BehaviorScheduler to die</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">266</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Canvas3D should throw NPE by
+default for null graphicsConfig</td>
+ </tr>
+ </tbody>
+</table>
+<br>
+<h3>Improvements in 1.5.0-build1</h3>
+<h4>New Features / Enhancements<br>
+</h4>
+<ul>
+ <li>Non-power-of-two textures for Texture2D<br>
+ </li>
+</ul>
+<h4>Issues Fixed<br>
+</h4>
+<table style="text-align: left;" border="1" cellpadding="2"
+ cellspacing="0">
+ <tbody>
+ <tr>
+ <th style="text-align: right; vertical-align: top;">Issue<br>
+ </th>
+ <th style="vertical-align: top;">&nbsp;<br>
+ </th>
+ <th style="vertical-align: top;">Description<br>
+ </th>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">160</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">AlternateAppearance behaves
+defferently in J3D 1.3.2 comparing to J3D 1.3.1<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">172</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Texture.setImage fails to check
+ImageComponent sizes when not live</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">216</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">J3DTimer should use
+clock_gettime on Linux</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">221</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">UnsatisfiedLinkError if shading
+language set to Cg on d3d</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">244</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">ClassCastException in
+Group.setChild</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">247</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
+fired when ShaderAttributeArray is used (GLSL shaders)</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">248</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Wrong spec. on the setFlags()
+method of com.sun.j3d.utils.pickfast.PickTool</td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">249</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">NullpointerException in
+MasterControlThread when adding a Light<br>
+ </td>
+ </tr>
+ <tr>
+ <td style="vertical-align: top; text-align: right;">251</td>
+ <td style="vertical-align: top;"><br>
+ </td>
+ <td style="vertical-align: top;">Typo in spec: PickTool.PickAny
+and PickTool.PickClosest return is wrong<br>
+ </td>
+ </tr>
+ </tbody>
+</table>
+<br>
+<h3><a name="More_Information"></a>More Information<br>
+</h3>
+<p>For the latest information on Java&nbsp;3D, see the <a
+ href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
+on
+java.net.<br>
+</p>
+<p>Click <a
+ href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
+for a list of open issues.</p>
+</body>
+</html>