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author | Kevin Rushforth <[email protected]> | 2008-06-20 15:29:03 +0000 |
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committer | Kevin Rushforth <[email protected]> | 2008-06-20 15:29:03 +0000 |
commit | fb87406ae4a96007917e31571573eeff5085a174 (patch) | |
tree | aeb07d1b32dbb9eaaa4723fbdf65cd3956f9da5e | |
parent | 8536b0de556c4c0fb81969db0f5a8df478fe983e (diff) |
file README.html was added on branch dev-1_6 on 2008-06-30 20:24:45 +0000
git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@914 ba19aa83-45c5-6ac9-afd3-db810772062c
-rw-r--r-- | release-info/fcs-1_5_2/README.html | 335 |
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diff --git a/release-info/fcs-1_5_2/README.html b/release-info/fcs-1_5_2/README.html deleted file mode 100644 index c6bbab4..0000000 --- a/release-info/fcs-1_5_2/README.html +++ /dev/null @@ -1,335 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.2 Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.2 -Release Notes</h2> -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.2. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a - href="#MacOSX">Mac OS X</a>)<br> - <a href="#Improvements_In_1_5_2">Improvements in 1.5.2</a><br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.2 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> -<p> -The 1.5.2 version of Java 3D for Solaris SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris x86</h4> -<p> -The 1.5.2 version of Java 3D for Solaris x86/amd64 requires -the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.2 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality. </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.2 version of Java 3D for Windows 2000, -Windows XP (x86 or amd64), or Windows Vista -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000, Windows XP, or Windows Vista</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> - <br> - NOTE: The DirectX version of Java 3D is used if a suitable version - of OpenGL cannot be found. Note also that DirectX is chosen by - default on Windows Vista systems with an ATI graphics card (due to - ATI driver bugs). -</ul> -<h4><a name="MacOSX"></a>Mac OS X</h4> -<p>The 1.5.2 version of Java 3D for Mac OS X (PPC or x86) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Apple: <a - href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - <li>Java Binding for OpenGL (JOGL), available at: <a - href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> -you can <a - href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - </li> - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - </li> - <li>Support for OpenGL 1.3 or later<br> - </li> -</ul> -<h3><a name="Improvements_In_1_5_2"></a>Improvements in 1.5.2</h3> -<h4>Enhancements</h4> -<ul> - <li>Source code license changed to GPL v2 + CLASSPATH</li> -</ul> -<h4>Issues Fixed in 1.5.2</h4> -<br> -<table width="100%" style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">179</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OrbitBehavior.setRotationCenter gives spurious view shift</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">483</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullPointerException when writing Font3D using scenegraph.io</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">506</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullPointerException: Calling getNominalSensorRotation in WandViewBehavior when internal nominalSensorRotation is null causes a NullPointerException.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">510</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">J3DGraphics2D context lost when canvas changes frame</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">513</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Down-rev D3D driver can cause JVM to crash</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">514</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in Wonderland : triggered in cached bounds computation</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">519</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">IntersectionInfo.getGeometry return null for IndexedArrayGeometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">525</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOALMixer only playing one sample</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">532</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background geometry BG isn't saved with SceneGraphFileWriter</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">534</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassNotFoundException when running applet if Java 3D installed into JRE</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">538</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Machine precision bug in AxisAngle4d and Quat4d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">540</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ArrayIndexOutOfBoundsException when calling setPickable</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">541</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Bound.closest_point() method creates unused Matrix3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">543</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">J3DClock does not adjust to clock skew</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">544</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GroupRetained.getBounds() should return BoundingBox?</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">545</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Update docs to discourage installing Java 3D into JRE</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">548</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">RFE - Disable getLock() / unLock() on non-alive GeometryArray</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">555</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Muting a PointSound causes a ClassCastException</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">560</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Use D3DCREATE_FPU_PRESERVE flag on D3D pipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">561</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Decrease memory footprint of BoundingBox</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">562</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Error occurs when Canvas3D removed from View</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">563</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background cloneNode() fails with Background geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">567</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Update license to GPL v2 + CLASSPATH</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">569</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent.ALLOW_IMAGE_READ is false</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">583</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">A disposed Graphics2D remains in Canvas3D after removal and addtion</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">585</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException in TransformStructure.java</td> - </tr> - </tbody> -</table> -<br> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac OS X -(x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run -a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.<br> -</p> -<p>The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and include it in your PATH/CLASSPATH along with the Java 3D jar files.<br> -</p> -<p>NOTE: Installing the j3d or jogl jars and native libs into the "ext" -directory of the JRE is strongly discouraged. Doing so can cause -conflicts with third-party applications launched via Java Web Start, -and causes confusion later when upgrading the distribution. -</p> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> |