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authorHarvey Harrison <[email protected]>2012-02-22 18:58:30 -0800
committerHarvey Harrison <[email protected]>2012-02-22 18:58:30 -0800
commitc60116c428aa52d0dca0e3ef9ccaa6919c1b3715 (patch)
treee6092c745270f31933b6e8bba18b9a076891efa7
parent16881ee75c19ab6aa185e7c39c8fda11428a40a3 (diff)
j3dutils: use static access to constants in SimpleUniverse, Viewer
Signed-off-by: Harvey Harrison <[email protected]>
-rw-r--r--src/classes/share/com/sun/j3d/utils/universe/SimpleUniverse.java4
-rw-r--r--src/classes/share/com/sun/j3d/utils/universe/Viewer.java4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/classes/share/com/sun/j3d/utils/universe/SimpleUniverse.java b/src/classes/share/com/sun/j3d/utils/universe/SimpleUniverse.java
index 02c44ff..9698002 100644
--- a/src/classes/share/com/sun/j3d/utils/universe/SimpleUniverse.java
+++ b/src/classes/share/com/sun/j3d/utils/universe/SimpleUniverse.java
@@ -419,9 +419,9 @@ public class SimpleUniverse extends VirtualUniverse {
// update template based on properties.
if (stereo != null) {
if (stereo.equals("REQUIRED"))
- template.setStereo(template.REQUIRED);
+ template.setStereo(GraphicsConfigTemplate3D.REQUIRED);
else if (stereo.equals("PREFERRED"))
- template.setStereo(template.PREFERRED);
+ template.setStereo(GraphicsConfigTemplate3D.PREFERRED);
}
// Return the GraphicsConfiguration that best fits our needs.
diff --git a/src/classes/share/com/sun/j3d/utils/universe/Viewer.java b/src/classes/share/com/sun/j3d/utils/universe/Viewer.java
index 6767cf6..ac7d1bc 100644
--- a/src/classes/share/com/sun/j3d/utils/universe/Viewer.java
+++ b/src/classes/share/com/sun/j3d/utils/universe/Viewer.java
@@ -373,10 +373,10 @@ public class Viewer {
// Create a graphics template requesting the desired capabilities.
GraphicsConfigTemplate3D tpl3D = new GraphicsConfigTemplate3D();
if (cv.stereoEnable) {
- tpl3D.setStereo(tpl3D.PREFERRED);
+ tpl3D.setStereo(GraphicsConfigTemplate3D.PREFERRED);
}
if (cv.antialiasingEnable) {
- tpl3D.setSceneAntialiasing(tpl3D.PREFERRED);
+ tpl3D.setSceneAntialiasing(GraphicsConfigTemplate3D.PREFERRED);
}
// Loop through all screens. Set up the Swing component structure and