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-rw-r--r--src/javax/vecmath/Vector4d.java36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/javax/vecmath/Vector4d.java b/src/javax/vecmath/Vector4d.java
index f486e1e..e42f0ee 100644
--- a/src/javax/vecmath/Vector4d.java
+++ b/src/javax/vecmath/Vector4d.java
@@ -34,7 +34,7 @@ package javax.vecmath;
import java.lang.Math;
/**
- * A 4-element vector represented by double-precision floating point
+ * A 4-element vector represented by double-precision floating point
* x,y,z,w coordinates.
*
*/
@@ -86,19 +86,19 @@ public class Vector4d extends Tuple4d implements java.io.Serializable {
/**
* Constructs and initializes a Vector4d from the specified Tuple4f.
* @param t1 the Tuple4f containing the initialization x y z w data
- */
- public Vector4d(Tuple4f t1)
+ */
+ public Vector4d(Tuple4f t1)
{
super(t1);
}
/**
* Constructs and initializes a Vector4d from the specified Tuple4d.
- * @param t1 the Tuple4d containing the initialization x y z w data
- */
- public Vector4d(Tuple4d t1)
+ * @param t1 the Tuple4d containing the initialization x y z w data
+ */
+ public Vector4d(Tuple4d t1)
{
- super(t1);
+ super(t1);
}
@@ -124,7 +124,7 @@ public class Vector4d extends Tuple4d implements java.io.Serializable {
super();
}
-
+
/**
* Sets the x,y,z components of this vector to the corresponding
* components of tuple t1. The w component of this vector
@@ -206,19 +206,19 @@ public class Vector4d extends Tuple4d implements java.io.Serializable {
}
- /**
- * Returns the (4-space) angle in radians between this vector and
- * the vector parameter; the return value is constrained to the
- * range [0,PI].
- * @param v1 the other vector
- * @return the angle in radians in the range [0,PI]
- */
- public final double angle(Vector4d v1)
- {
+ /**
+ * Returns the (4-space) angle in radians between this vector and
+ * the vector parameter; the return value is constrained to the
+ * range [0,PI].
+ * @param v1 the other vector
+ * @return the angle in radians in the range [0,PI]
+ */
+ public final double angle(Vector4d v1)
+ {
double vDot = this.dot(v1) / ( this.length()*v1.length() );
if( vDot < -1.0) vDot = -1.0;
if( vDot > 1.0) vDot = 1.0;
return((double) (Math.acos( vDot )));
- }
+ }
}