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authorKenneth Russel <[email protected]>2007-01-20 19:33:48 +0000
committerKenneth Russel <[email protected]>2007-01-20 19:33:48 +0000
commitbcf613662e21968bc326d56a0c87dbc9377b545f (patch)
treea9eedcd2f9776ce56070a0f14aaa57ac8a305e12 /src/demos/j2d
parent945861ed9d214eb166f134727278165fcaff1135 (diff)
Added 3D rendering methods to TextureRenderer and TextRenderer on
request of several people on javagaming.org forums. Refactored existing 2D rendering support in these classes in terms of the new 3D methods. Wrote new TextCube demo illustrating how to render 2D text in 3D using the TextRenderer. Factored out FPS counter rendering into new FPSCounter utility class and updated TestTextRenderer and FlyingText demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@201 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/j2d')
-rwxr-xr-xsrc/demos/j2d/FlyingText.java32
-rwxr-xr-xsrc/demos/j2d/TestTextRenderer.java32
-rwxr-xr-xsrc/demos/j2d/TextCube.java209
3 files changed, 218 insertions, 55 deletions
diff --git a/src/demos/j2d/FlyingText.java b/src/demos/j2d/FlyingText.java
index 49e723b..83bc77d 100755
--- a/src/demos/j2d/FlyingText.java
+++ b/src/demos/j2d/FlyingText.java
@@ -136,13 +136,7 @@ public class FlyingText extends Demo {
private int maxTextWidth;
- // FPS computation and rendering
- private TextRenderer fpsRenderer;
- private int fpsWidth;
- private int frameCount;
- private long startTime;
- private DecimalFormat format = new DecimalFormat("####.00");
- private String fpsText;
+ private FPSCounter fps;
public Container buildGUI() {
// Create gui
@@ -230,9 +224,8 @@ public class FlyingText extends Demo {
// Create the text renderer
renderer = new TextRenderer(new Font("Serif", Font.PLAIN, 72), true, true);
- // Use a different font for the FPS
- fpsRenderer = new TextRenderer(new Font("SansSerif", Font.BOLD, 36), true, true);
- fpsWidth = (int) fpsRenderer.getBounds("FPS: 1000.00").getWidth();
+ // Create the FPS counter
+ fps = new FPSCounter(drawable, 36);
width = drawable.getWidth();
height = drawable.getWidth();
@@ -259,19 +252,6 @@ public class FlyingText extends Demo {
}
public void display(GLAutoDrawable drawable) {
- if (startTime == 0) {
- startTime = System.currentTimeMillis();
- }
-
- if (++frameCount == 100) {
- long endTime = System.currentTimeMillis();
- float fps = 100.0f / (float) (endTime - startTime) * 1000;
- frameCount = 0;
- startTime = System.currentTimeMillis();
-
- fpsText = "FPS: " + format.format(fps);
- }
-
time.update();
// Update velocities and positions of all text
@@ -389,11 +369,7 @@ public class FlyingText extends Demo {
renderer.endRendering();
// Use the FPS renderer last to render the FPS
- if (fpsText != null) {
- fpsRenderer.beginRendering(drawable.getWidth(), drawable.getHeight());
- fpsRenderer.draw(fpsText, drawable.getWidth() - fpsWidth - 20, 20);
- fpsRenderer.endRendering();
- }
+ fps.draw();
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
diff --git a/src/demos/j2d/TestTextRenderer.java b/src/demos/j2d/TestTextRenderer.java
index 0356606..281476f 100755
--- a/src/demos/j2d/TestTextRenderer.java
+++ b/src/demos/j2d/TestTextRenderer.java
@@ -94,11 +94,7 @@ public class TestTextRenderer implements GLEventListener {
private String TEST_STRING = "Java 2D Text";
private int textWidth;
private int textHeight;
- private String fpsText;
- private int fpsWidth;
- private long startTime;
- private int frameCount;
- private DecimalFormat format = new DecimalFormat("####.00");
+ private FPSCounter fps;
public void init(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
@@ -118,26 +114,11 @@ public class TestTextRenderer implements GLEventListener {
Rectangle2D textBounds = renderer.getBounds(TEST_STRING);
textWidth = (int) textBounds.getWidth();
textHeight = (int) textBounds.getHeight();
+
+ fps = new FPSCounter(drawable, 36);
}
public void display(GLAutoDrawable drawable) {
- if (startTime == 0) {
- startTime = System.currentTimeMillis();
- }
-
- if (++frameCount == 100) {
- long endTime = System.currentTimeMillis();
- float fps = 100.0f / (float) (endTime - startTime) * 1000;
- frameCount = 0;
- startTime = System.currentTimeMillis();
-
- fpsText = "FPS: " + format.format(fps);
- if (fpsWidth == 0) {
- // Place it at a fixed offset wrt the lower right corner
- fpsWidth = (int) renderer.getBounds("FPS: 10000.00").getWidth();
- }
- }
-
time.update();
// Compute the next position of the text
@@ -162,11 +143,8 @@ public class TestTextRenderer implements GLEventListener {
// Draw text
renderer.draw(TEST_STRING, (int) position.x(), (int) position.y());
- if (fpsWidth != 0) {
- renderer.draw(fpsText,
- drawable.getWidth() - fpsWidth - 10,
- 20);
- }
+ // Draw FPS
+ fps.draw();
// Clean up rendering
renderer.endRendering();
diff --git a/src/demos/j2d/TextCube.java b/src/demos/j2d/TextCube.java
new file mode 100755
index 0000000..10d97b7
--- /dev/null
+++ b/src/demos/j2d/TextCube.java
@@ -0,0 +1,209 @@
+/*
+ * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package demos.j2d;
+
+import java.awt.BorderLayout;
+import java.awt.Color;
+import java.awt.Font;
+import java.awt.Frame;
+import java.awt.event.*;
+import java.awt.geom.*;
+
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.j2d.*;
+
+import demos.common.*;
+import demos.util.*;
+
+/** Shows how to place 2D text in 3D using the TextRenderer. */
+
+public class TextCube extends Demo {
+ private float xAng;
+ private float yAng;
+ private GLU glu = new GLU();
+ private Time time;
+ private TextRenderer renderer;
+ private FPSCounter fps;
+ private float textScaleFactor;
+
+ public static void main(String[] args) {
+ Frame frame = new Frame("Text Cube");
+ frame.setLayout(new BorderLayout());
+
+ GLCanvas canvas = new GLCanvas();
+ final TextCube demo = new TextCube();
+
+ canvas.addGLEventListener(demo);
+ frame.add(canvas, BorderLayout.CENTER);
+
+ frame.setSize(512, 512);
+ final Animator animator = new Animator(canvas);
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ // Run this on another thread than the AWT event queue to
+ // make sure the call to Animator.stop() completes before
+ // exiting
+ new Thread(new Runnable() {
+ public void run() {
+ animator.stop();
+ System.exit(0);
+ }
+ }).start();
+ }
+ });
+ frame.show();
+ animator.start();
+ }
+
+ public void init(GLAutoDrawable drawable) {
+ renderer = new TextRenderer(new Font("SansSerif", Font.PLAIN, 72));
+ GL gl = drawable.getGL();
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ // Compute the scale factor of the largest string which will make
+ // them all fit on the faces of the cube
+ Rectangle2D bounds = renderer.getBounds("Bottom");
+ float w = (float) bounds.getWidth();
+ float h = (float) bounds.getHeight();
+ textScaleFactor = 1.0f / (w * 1.1f);
+ fps = new FPSCounter(drawable, 36);
+
+ time = new SystemTime();
+ ((SystemTime) time).rebase();
+ gl.setSwapInterval(0);
+ }
+
+ public void display(GLAutoDrawable drawable) {
+ GL gl = drawable.getGL();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glLoadIdentity();
+ glu.gluLookAt(0, 0, 10,
+ 0, 0, 0,
+ 0, 1, 0);
+
+ // Base rotation of cube
+ gl.glRotatef(xAng, 1, 0, 0);
+ gl.glRotatef(yAng, 0, 1, 0);
+
+ // Six faces of cube
+ // Top face
+ gl.glPushMatrix();
+ gl.glRotatef(-90, 1, 0, 0);
+ drawFace(gl, 1.0f, 0.2f, 0.2f, 0.8f, "Top");
+ gl.glPopMatrix();
+ // Front face
+ drawFace(gl, 1.0f, 0.8f, 0.2f, 0.2f, "Front");
+ // Right face
+ gl.glPushMatrix();
+ gl.glRotatef(90, 0, 1, 0);
+ drawFace(gl, 1.0f, 0.2f, 0.8f, 0.2f, "Right");
+ // Back face
+ gl.glRotatef(90, 0, 1, 0);
+ drawFace(gl, 1.0f, 0.8f, 0.8f, 0.2f, "Back");
+ // Left face
+ gl.glRotatef(90, 0, 1, 0);
+ drawFace(gl, 1.0f, 0.2f, 0.8f, 0.8f, "Left");
+ gl.glPopMatrix();
+ // Bottom face
+ gl.glPushMatrix();
+ gl.glRotatef(90, 1, 0, 0);
+ drawFace(gl, 1.0f, 0.8f, 0.2f, 0.8f, "Bottom");
+ gl.glPopMatrix();
+
+ fps.draw();
+
+ time.update();
+ xAng += 200 * (float) time.deltaT();
+ yAng += 150 * (float) time.deltaT();
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ GL gl = drawable.getGL();
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ gl.glLoadIdentity();
+ glu.gluPerspective(15, (float) width / (float) height, 5, 15);
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+
+ private void drawFace(GL gl,
+ float faceSize,
+ float r, float g, float b,
+ String text) {
+ float halfFaceSize = faceSize / 2;
+ // Face is centered around the local coordinate system's z axis,
+ // at a z depth of faceSize / 2
+ gl.glColor3f(r, g, b);
+ gl.glBegin(GL.GL_QUADS);
+ gl.glVertex3f(-halfFaceSize, -halfFaceSize, halfFaceSize);
+ gl.glVertex3f( halfFaceSize, -halfFaceSize, halfFaceSize);
+ gl.glVertex3f( halfFaceSize, halfFaceSize, halfFaceSize);
+ gl.glVertex3f(-halfFaceSize, halfFaceSize, halfFaceSize);
+ gl.glEnd();
+
+ // Now draw the overlaid text. In this setting, we don't want the
+ // text on the backward-facing faces to be visible, so we enable
+ // back-face culling; and since we're drawing the text over other
+ // geometry, to avoid z-fighting we disable the depth test. We
+ // could plausibly also use glPolygonOffset but this is simpler.
+ // Note that because the TextRenderer pushes the enable state
+ // internally we don't have to reset the depth test or cull face
+ // bits after we're done.
+ renderer.begin3DRendering();
+ gl.glDisable(GL.GL_DEPTH_TEST);
+ gl.glEnable(GL.GL_CULL_FACE);
+ // Note that the defaults for glCullFace and glFrontFace are
+ // GL_BACK and GL_CCW, which match the TextRenderer's definition
+ // of front-facing text.
+ Rectangle2D bounds = renderer.getBounds(text);
+ float w = (float) bounds.getWidth();
+ float h = (float) bounds.getHeight();
+ renderer.draw3D(text,
+ w / -2.0f * textScaleFactor,
+ h / -2.0f * textScaleFactor,
+ halfFaceSize,
+ textScaleFactor);
+ renderer.end3DRendering();
+ }
+}