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authorKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
committerKenneth Russel <[email protected]>2009-06-15 23:05:16 +0000
commit935d2596c13371bb745d921dbcb9f05b0c11a010 (patch)
tree7fcc310618ae5a90edc734dc821e75afc0f080aa /src/demos/misc/Picking.java
parente2332d2f2908e68f1e77454c73f329f8ff2b400d (diff)
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@351 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/misc/Picking.java')
-rwxr-xr-xsrc/demos/misc/Picking.java270
1 files changed, 0 insertions, 270 deletions
diff --git a/src/demos/misc/Picking.java b/src/demos/misc/Picking.java
deleted file mode 100755
index 2fe8b2d..0000000
--- a/src/demos/misc/Picking.java
+++ /dev/null
@@ -1,270 +0,0 @@
-package demos.misc;
-
-//=================================================================================
-// Picking 0.2 (Thomas Bladh)
-//=================================================================================
-// A simple picking example using java/jogl. This is far from a complete solution
-// but it should give you an idea of how to include picking in your assigment
-// solutions.
-//
-// Notes: * Based on example 13-3 (p 542) in the "OpenGL Programming Guide"
-// * This version should handle overlapping objects correctly.
-//---------------------------------------------------------------------------------
-import java.awt.*;
-import java.awt.event.*;
-import java.awt.Canvas.*;
-import java.nio.*;
-import java.util.*;
-import javax.media.opengl.*;
-import javax.media.opengl.glu.*;
-import com.sun.opengl.util.*;
-
-public class Picking
-{
- public static void main(String[] args)
- {
- new Picking();
- }
-
- Picking()
- {
- Frame frame = new Frame("Picking Example");
- GLDrawableFactory factory = GLDrawableFactory.getFactory();
- GLCapabilities capabilities = new GLCapabilities();
- GLCanvas drawable = new GLCanvas(capabilities);
- drawable.addGLEventListener(new Renderer());
- frame.add(drawable);
- frame.setSize(400, 400);
- final Animator animator = new Animator(drawable);
- frame.addWindowListener(new WindowAdapter()
- {
- public void windowClosing(WindowEvent e)
- {
- animator.stop();
- System.exit(0);
- }
- });
- frame.show();
- animator.start();
- }
-
- static class Renderer implements GLEventListener, MouseListener, MouseMotionListener
- {
- static final int NOTHING = 0, UPDATE = 1, SELECT = 2;
- int cmd = UPDATE;
- int mouse_x, mouse_y;
-
- private GLU glu = new GLU();
- private GLAutoDrawable gldrawable;
-
- public void init(GLAutoDrawable drawable)
- {
- GL gl = drawable.getGL();
- this.gldrawable = drawable;
- gl.glEnable(GL.GL_CULL_FACE);
- gl.glEnable(GL.GL_DEPTH_TEST);
- gl.glEnable(GL.GL_NORMALIZE);
- gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- drawable.addMouseListener(this);
- drawable.addMouseMotionListener(this);
- }
-
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height)
- {
- GL gl = drawable.getGL();
- float h = (float) height / (float) width;
- gl.glViewport(0, 0, width, height);
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glLoadIdentity();
- glu.gluOrtho2D(0.0f,1.0f,0.0f,1.0f);
- }
-
- public void display(GLAutoDrawable drawable)
- {
- GL gl = drawable.getGL();
- switch(cmd)
- {
- case UPDATE:
- drawScene(gl);
- break;
- case SELECT:
- int buffsize = 512;
- double x = (double) mouse_x, y = (double) mouse_y;
- int[] viewPort = new int[4];
- IntBuffer selectBuffer = BufferUtil.newIntBuffer(buffsize);
- int hits = 0;
- gl.glGetIntegerv(GL.GL_VIEWPORT, viewPort, 0);
- gl.glSelectBuffer(buffsize, selectBuffer);
- gl.glRenderMode(GL.GL_SELECT);
- gl.glInitNames();
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glPushMatrix();
- gl.glLoadIdentity();
- glu.gluPickMatrix(x, (double) viewPort[3] - y, 5.0d, 5.0d, viewPort, 0);
- glu.gluOrtho2D(0.0d, 1.0d, 0.0d, 1.0d);
- drawScene(gl);
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glPopMatrix();
- gl.glFlush();
- hits = gl.glRenderMode(GL.GL_RENDER);
- processHits(hits, selectBuffer);
- cmd = UPDATE;
- break;
- }
- }
-
- public void processHits(int hits, IntBuffer buffer)
- {
- System.out.println("---------------------------------");
- System.out.println(" HITS: " + hits);
- int offset = 0;
- int names;
- float z1, z2;
- for (int i=0;i<hits;i++)
- {
- System.out.println("- - - - - - - - - - - -");
- System.out.println(" hit: " + (i + 1));
- names = buffer.get(offset); offset++;
- z1 = (float) buffer.get(offset) / 0x7fffffff; offset++;
- z2 = (float) buffer.get(offset) / 0x7fffffff; offset++;
- System.out.println(" number of names: " + names);
- System.out.println(" z1: " + z1);
- System.out.println(" z2: " + z2);
- System.out.println(" names: ");
-
- for (int j=0;j<names;j++)
- {
- System.out.print(" " + buffer.get(offset));
- if (j==(names-1))
- System.out.println("<-");
- else
- System.out.println();
- offset++;
- }
- System.out.println("- - - - - - - - - - - -");
- }
- System.out.println("---------------------------------");
- }
-
- public int viewPortWidth(GL gl)
- {
- int[] viewPort = new int[4];
- gl.glGetIntegerv(GL.GL_VIEWPORT, viewPort, 0);
- return viewPort[2];
- }
-
- public int viewPortHeight(GL gl)
- {
- int[] viewPort = new int[4];
- gl.glGetIntegerv(GL.GL_VIEWPORT, viewPort, 0);
- return viewPort[3];
- }
-
- public void drawScene(GL gl)
- {
- gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-
- // Colors
- float red[] = {1.0f,0.0f,0.0f,1.0f};
- float green[] = {0.0f,1.0f,0.0f,1.0f};
- float blue[] = {0.0f,0.0f,1.0f,1.0f};
-
- // Red rectangle
- GLRectangleEntity r1 = new GLRectangleEntity(gl, glu);
- r1.x = 0.15f;
- r1.y = 0.25f;
- r1.z = 0.75f;
- r1.w = 0.4f;
- r1.h = 0.4f;
- r1.c = red;
- r1.id = 10;
- r1.draw();
-
- // Green rectangle
- GLRectangleEntity r2 = new GLRectangleEntity(gl, glu);
- r2.x = 0.35f;
- r2.y = 0.45f;
- r2.z = 0.5f;
- r2.w = 0.4f;
- r2.h = 0.4f;
- r2.c = green;
- r2.id = 20;
- r2.draw();
-
- // Blue rectangle
- GLRectangleEntity r3 = new GLRectangleEntity(gl, glu);
- r3.x = 0.45f;
- r3.y = 0.15f;
- r3.z = 0.25f;
- r3.w = 0.4f;
- r3.h = 0.4f;
- r3.c = blue;
- r3.id = 30;
- r3.draw();
-
- gl.glFlush();
- }
-
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
-
- public void mousePressed(MouseEvent e)
- {
- cmd = SELECT;
- mouse_x = e.getX();
- mouse_y = e.getY();
- }
-
- public void mouseEntered(MouseEvent e) {}
- public void mouseExited(MouseEvent e) {}
- public void mouseReleased(MouseEvent e) {}
- public void mouseClicked(MouseEvent e) {}
- public void mouseDragged(MouseEvent e) {}
- public void mouseMoved(MouseEvent e) {}
-
- public abstract class GLEntity
- {
- float x, y, z;
- float[] c;
- int id = 0;
- boolean outline = false;
- GL gl;
- GLU glu;
- public GLEntity(GL gl, GLU glu)
- {
- this.gl = gl;
- this.glu = glu;
- }
- public void draw()
- {
- gl.glPushName(id);
- _draw();
- }
- public abstract void _draw();
- }
-
- public class GLRectangleEntity extends GLEntity
- {
- float w = 0.1f;
- float h = 0.1f;
- public GLRectangleEntity(GL gl, GLU glu)
- {
- super(gl, glu);
- }
- public void _draw()
- {
- if (outline)
- gl.glPolygonMode(GL.GL_FRONT, GL.GL_LINE);
- else
- gl.glPolygonMode(GL.GL_FRONT, GL.GL_FILL);
-
- gl.glColor4fv(c, 0);
- gl.glBegin(GL.GL_POLYGON);
- gl.glVertex3f(x, y, z);
- gl.glVertex3f(x + w, y, z);
- gl.glVertex3f(x + w, y + h, z);
- gl.glVertex3f(x, y + h, z);
- gl.glEnd();
- }
- }
- }
-}