summaryrefslogtreecommitdiffstats
path: root/src/demos/vertexProgRefract
diff options
context:
space:
mode:
authorKenneth Russel <[email protected]>2003-06-25 09:05:29 +0000
committerKenneth Russel <[email protected]>2003-06-25 09:05:29 +0000
commit2179980ed660ef66a9c064d153c5de7994d431ab (patch)
tree926fa0ccc31737ad9753a64bf0451dd818652d1b /src/demos/vertexProgRefract
parent1a1ad3a33b2932187410bc8bb4bf44362a26c8b0 (diff)
Split up net.java.games.util; moved GLUT and BufferUtils into
net.java.games.jogl.util, and moved demo-specific utility classes into jogl-demos project under demos.util. Added nearly all JavaOne demos into jogl-demos project; rewrote where necessary to use ClassLoader.getResourceAsStream() instead of flat files, put into packages and added to Makefile. Added gleem to jogl-demos project. Added jogl.jar build rule. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@3 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/vertexProgRefract')
-rw-r--r--src/demos/vertexProgRefract/VertexProgRefract.java628
1 files changed, 628 insertions, 0 deletions
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
new file mode 100644
index 0000000..2e75afd
--- /dev/null
+++ b/src/demos/vertexProgRefract/VertexProgRefract.java
@@ -0,0 +1,628 @@
+/*
+ * Portions Copyright (C) 2003 Sun Microsystems, Inc.
+ * All rights reserved.
+ */
+
+/*
+ *
+ * COPYRIGHT NVIDIA CORPORATION 2003. ALL RIGHTS RESERVED.
+ * BY ACCESSING OR USING THIS SOFTWARE, YOU AGREE TO:
+ *
+ * 1) ACKNOWLEDGE NVIDIA'S EXCLUSIVE OWNERSHIP OF ALL RIGHTS
+ * IN AND TO THE SOFTWARE;
+ *
+ * 2) NOT MAKE OR DISTRIBUTE COPIES OF THE SOFTWARE WITHOUT
+ * INCLUDING THIS NOTICE AND AGREEMENT;
+ *
+ * 3) ACKNOWLEDGE THAT TO THE MAXIMUM EXTENT PERMITTED BY
+ * APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* AND
+ * THAT NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES,
+ * EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED
+ * TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY
+ * SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
+ * WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS
+ * OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS
+ * INFORMATION, OR ANY OTHER PECUNIARY LOSS), INCLUDING ATTORNEYS'
+ * FEES, RELATING TO THE USE OF OR INABILITY TO USE THIS SOFTWARE,
+ * EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+package demos.vertexProgRefract;
+
+import java.awt.*;
+import java.awt.event.*;
+import java.awt.image.*;
+import java.io.*;
+import java.nio.*;
+import java.util.*;
+import javax.imageio.*;
+import javax.imageio.stream.*;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.util.*;
+import demos.util.*;
+import gleem.*;
+import gleem.linalg.*;
+
+/**
+ Wavelength-dependent refraction demo<br>
+ It's a chromatic aberration!<br>
+ [email protected] 4/2001<br><p>
+
+ Currently 3 passes - could do it in 1 with 4 texture units<p>
+
+ Cubemap courtesy of Paul Debevec<p>
+
+ Ported to Java by Kenneth Russell
+*/
+
+public class VertexProgRefract {
+ private GLCanvas canvas;
+ private Animator animator;
+ private volatile boolean quit;
+
+ public static void main(String[] args) {
+ new VertexProgRefract().run(args);
+ }
+
+ public void run(String[] args) {
+ canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
+ canvas.addGLEventListener(new Listener());
+
+ animator = new Animator(canvas);
+
+ Frame frame = new Frame("Refraction Using Vertex Programs");
+ frame.setLayout(new BorderLayout());
+ canvas.setSize(512, 512);
+ frame.add(canvas, BorderLayout.CENTER);
+ frame.pack();
+ frame.show();
+ canvas.requestFocus();
+
+ frame.addWindowListener(new WindowAdapter() {
+ public void windowClosing(WindowEvent e) {
+ animator.stop();
+ System.exit(0);
+ }
+ });
+
+ animator.start();
+ }
+
+ class Listener implements GLEventListener {
+ private int vtxProg;
+ private int cubemap;
+ private int bunnydl;
+ private int obj;
+
+ private GLUT glut = new GLUT();
+
+ private ExaminerViewer viewer;
+ private boolean doViewAll = true;
+
+ private Time time = new SystemTime();
+ private float animRate = (float) Math.toRadians(-6.0f); // Radians / sec
+
+ private float refract = 1.1f; // ratio of indicies of refraction
+ private float wavelengthDelta = 0.05f; // difference in refraction for each "wavelength" (R,G,B)
+ private float fresnel = 2.0f; // Fresnel multiplier
+
+ private boolean wire = false;
+ private boolean toggleWire = false;
+
+ private static final String transformRefract =
+ "!!VP1.0 # Refraction\n" +
+ "# transform vertex position to eye space\n" +
+ "DP4 R9.x, c[8], v[OPOS] ;\n" +
+ "DP4 R9.y, c[9], v[OPOS] ;\n" +
+ "DP4 R9.z, c[10], v[OPOS] ;\n" +
+ "DP4 R9.w, c[11], v[OPOS] ;\n" +
+ "\n" +
+ "# transform normal to eye space\n" +
+ "DP3 R11.x, c[4], v[NRML] ;\n" +
+ "DP3 R11.y, c[5], v[NRML] ;\n" +
+ "DP3 R11.z, c[6], v[NRML] ;\n" +
+ "\n" +
+ "# vertex->eye vector\n" +
+ "ADD R0, -R9, c[59]; # c[59] = eye position in eye space, usually (0,0,0,1)\n" +
+ "\n" +
+ "# normalize\n" +
+ "DP3 R8.w, R0, R0;\n" +
+ "RSQ R8.w, R8.w;\n" +
+ "MUL R8, R0, R8.w; # r8 = eye/incident vector\n" +
+ "\n" +
+ "# refraction, Renderman style\n" +
+ "\n" +
+ "# float IdotN = I.N;\n" +
+ "# float k = 1 - eta*eta*(1 - IdotN*IdotN);\n" +
+ "# return k < 0 ? (0,0,0) : eta*I - (eta*IdotN + sqrt(k))*N;\n" +
+ "\n" +
+ "DP3 R0.x, R11, -R8; # r0 = N.I\n" +
+ "\n" +
+ "MAD R1.x, -R0.x, R0.x, c[64].y; # r1 = -IdotN*IdotN + 1\n" +
+ "MUL R1.x, R1.x, c[58].y; # r1 = -(r1*eta*eta)+1\n" +
+ "ADD R1.x, c[64].y, -R1.x;\n" +
+ "\n" +
+ "RSQ R2.x, R1.x;\n" +
+ "RCP R2.x, R2.x;\n" +
+ "MAD R2.x, c[58].x, R0.x, R2.x;\n" +
+ "MUL R2, R11, R2.x;\n" +
+ "MAD R2, c[58].x, -R8, R2;\n" +
+ "\n" +
+ "# transform refracted ray by cubemap transform\n" +
+ "DP3 o[TEX0].x, c[12], R2;\n" +
+ "DP3 o[TEX0].y, c[13], R2;\n" +
+ "DP3 o[TEX0].z, c[14], R2;\n" +
+ "\n" +
+ "# calculate reflection\n" +
+ "\n" +
+ "MUL R0, R11, c[64].z;\n" +
+ "DP3 R3.w, R11, R8;\n" +
+ "MAD R3, R3.w, R0, -R8;\n" +
+ "\n" +
+ "# transform reflected ray by cubemap transform\n" +
+ "DP3 o[TEX1].x, c[12], R3;\n" +
+ "DP3 o[TEX1].y, c[13], R3;\n" +
+ "DP3 o[TEX1].z, c[14], R3;\n" +
+ "\n" +
+ "# cheesy Fresnel approximation = (1-(I.N))^p\n" +
+ "DP3 R0.x, R8, R11;\n" +
+ "ADD R0.x, c[64].y, -R0.x;\n" +
+ "MUL R0.x, R0.x, R0.x;\n" +
+ "MUL o[COL0], R0.x, c[62];\n" +
+ "\n" +
+ "# transform vertex to clip space\n" +
+ "DP4 o[HPOS].x, c[0], v[OPOS] ;\n" +
+ "DP4 o[HPOS].y, c[1], v[OPOS] ;\n" +
+ "DP4 o[HPOS].z, c[2], v[OPOS] ;\n" +
+ "DP4 o[HPOS].w, c[3], v[OPOS] ;\n" +
+ "\n" +
+ "END";
+
+ public void init(GLDrawable drawable) {
+ GL gl = drawable.getGL();
+ GLU glu = drawable.getGLU();
+ float cc = 1.0f;
+ gl.glClearColor(cc, cc, cc, 1);
+ gl.glColor3f(1,1,1);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ try {
+ initExtension(gl, "GL_NV_vertex_program");
+ initExtension(gl, "GL_NV_register_combiners");
+ initExtension(gl, "GL_NV_register_combiners");
+ } catch (RuntimeException e) {
+ runExit();
+ throw(e);
+ }
+
+ b[' '] = true; // animate by default
+
+ int[] vtxProgTmp = new int[1];
+ gl.glGenProgramsNV(1, vtxProgTmp);
+ vtxProg = vtxProgTmp[0];
+ gl.glBindProgramNV(GL.GL_VERTEX_PROGRAM_NV, vtxProg);
+ gl.glLoadProgramNV(GL.GL_VERTEX_PROGRAM_NV, vtxProg, transformRefract.length(), transformRefract);
+
+ // FIXME: is this necessary? Only for error checking?
+ // nvparse((const char *)vprog::transform_refract);
+
+ gl.glTrackMatrixNV(GL.GL_VERTEX_PROGRAM_NV, 0, GL.GL_MODELVIEW_PROJECTION_NV, GL.GL_IDENTITY_NV);
+ gl.glTrackMatrixNV(GL.GL_VERTEX_PROGRAM_NV, 4, GL.GL_MODELVIEW, GL.GL_INVERSE_TRANSPOSE_NV);
+ gl.glTrackMatrixNV(GL.GL_VERTEX_PROGRAM_NV, 8, GL.GL_MODELVIEW, GL.GL_IDENTITY_NV);
+ gl.glTrackMatrixNV(GL.GL_VERTEX_PROGRAM_NV, 12, GL.GL_TEXTURE, GL.GL_IDENTITY_NV);
+
+ gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 59, 0.0f, 0.0f, 0.0f, 1.0f); // eye position
+
+ gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 62, fresnel, fresnel, fresnel, 1.0f); // fresnel multiplier
+
+ gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 63, 1.0f, -1.0f, 1.0f, 0.0f); // texture scale
+ gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 64, 0.0f, 1.0f, 2.0f, 3.0f); // misc constants
+
+ int[] cubemapTmp = new int[1];
+ gl.glGenTextures(1, cubemapTmp);
+ cubemap = cubemapTmp[0];
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
+
+ gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
+ gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP_ARB, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
+
+ try {
+ loadPNGCubemap(gl, glu, "demos/data/cubemaps/uffizi", true);
+ } catch (IOException e) {
+ runExit();
+ throw new RuntimeException(e);
+ }
+
+ gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+
+ gl.glDisable(GL.GL_CULL_FACE);
+
+ initCombiners(gl);
+
+ try {
+ bunnydl = Bunny.gen3DObjectList(gl);
+ } catch (IOException e) {
+ throw new RuntimeException(e);
+ }
+
+ drawable.addKeyListener(new KeyAdapter() {
+ public void keyTyped(KeyEvent e) {
+ dispatchKey(e.getKeyChar());
+ }
+ });
+
+ // Register the window with the ManipManager
+ ManipManager manager = ManipManager.getManipManager();
+ manager.registerWindow(drawable);
+
+ viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
+ viewer.setNoAltKeyMode(true);
+ viewer.attach(drawable, new BSphereProvider() {
+ public BSphere getBoundingSphere() {
+ return new BSphere(new Vec3f(0, 0, 0), 1.0f);
+ }
+ });
+ viewer.setVertFOV((float) (15.0f * Math.PI / 32.0f));
+ viewer.setZNear(0.1f);
+ viewer.setZFar(10.0f);
+ }
+
+ public void display(GLDrawable drawable) {
+ if (quit) {
+ return;
+ }
+
+ time.update();
+
+ GL gl = drawable.getGL();
+ GLU glu = drawable.getGLU();
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT|GL.GL_DEPTH_BUFFER_BIT);
+
+ if (doViewAll) {
+ viewer.viewAll(gl);
+ doViewAll = false;
+ }
+
+ if (getFlag(' ')) {
+ viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate)));
+ }
+
+ if (toggleWire) {
+ toggleWire = false;
+ wire = !wire;
+ if (wire) {
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
+ } else {
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
+ }
+ }
+
+ // draw background
+ gl.glDisable(GL.GL_DEPTH_TEST);
+ drawSkyBox(gl, glu);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ gl.glPushMatrix();
+
+ viewer.update(gl);
+ ManipManager.getManipManager().updateCameraParameters(drawable, viewer.getCameraParameters());
+ ManipManager.getManipManager().render(drawable, gl);
+
+ gl.glBindProgramNV(GL.GL_VERTEX_PROGRAM_NV, vtxProg);
+
+ gl.glEnable(GL.GL_VERTEX_PROGRAM_NV);
+ gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 62, fresnel, fresnel, fresnel, 1.0f);
+
+ // set texture transforms
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glLoadIdentity();
+ gl.glScalef(1.0f, -1.0f, 1.0f);
+ viewer.updateInverseRotation(gl);
+
+ gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glLoadIdentity();
+ gl.glScalef(1.0f, -1.0f, 1.0f);
+ viewer.updateInverseRotation(gl);
+
+ gl.glEnable(GL.GL_REGISTER_COMBINERS_NV);
+
+ gl.glColor3f(1.0f, 1.0f, 1.0f);
+
+ if (getFlag('s')) {
+ // single pass
+ setRefraction(gl, refract);
+ drawObj(gl, glu, obj);
+
+ } else {
+ // red pass
+ gl.glColorMask(true, false, false, false);
+ setRefraction(gl, refract);
+ drawObj(gl, glu, obj);
+
+ gl.glDepthMask(false);
+ gl.glDepthFunc(GL.GL_EQUAL);
+
+ // green pass
+ gl.glColorMask(false, true, false, false);
+ setRefraction(gl, refract + wavelengthDelta);
+ drawObj(gl, glu, obj);
+
+ // blue pass
+ gl.glColorMask(false, false, true, false);
+ setRefraction(gl, refract + (wavelengthDelta * 2));
+ drawObj(gl, glu, obj);
+
+ gl.glDepthMask(true);
+ gl.glDepthFunc(GL.GL_LESS);
+ gl.glColorMask(true, true, true, false);
+ }
+
+ gl.glDisable(GL.GL_REGISTER_COMBINERS_NV);
+ gl.glDisable(GL.GL_VERTEX_PROGRAM_NV);
+
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glPopMatrix();
+ }
+
+ // Unused routines
+ public void reshape(GLDrawable drawable, int x, int y, int width, int height) {}
+ public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+ private boolean[] b = new boolean[256];
+ private void dispatchKey(char k) {
+ setFlag(k, !getFlag(k));
+ // Quit on escape or 'q'
+ if ((k == (char) 27) || (k == 'q')) {
+ runExit();
+ return;
+ }
+
+ switch (k) {
+ case '1':
+ obj = 0;
+ break;
+
+ case '2':
+ obj = 1;
+ break;
+
+ case '3':
+ obj = 2;
+ break;
+
+ case '4':
+ obj = 3;
+ break;
+
+ case 'v':
+ doViewAll = true;
+ break;
+
+ case 'w':
+ toggleWire = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ private void setFlag(char key, boolean val) {
+ b[((int) key) & 0xFF] = val;
+ }
+
+ private boolean getFlag(char key) {
+ return b[((int) key) & 0xFF];
+ }
+
+ // FIXME: note we found that we had to swap the negy and posy portions of the cubemap.
+ // Not sure why this is the case. Vertical flip in the image read? Possible, but doesn't
+ // appear to be the case (have tried this and produced wrong results at the time).
+ String[] suffixes = { "posx", "negx", "negy", "posy", "posz", "negz" };
+ int[] targets = { GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB };
+ private void loadPNGCubemap(GL gl, GLU glu, String baseName, boolean mipmapped) throws IOException {
+ for (int i = 0; i < suffixes.length; i++) {
+ String resourceName = baseName + "_" + suffixes[i] + ".png";
+ BufferedImage img = ImageIO.read(getClass().getClassLoader().getResourceAsStream(resourceName));
+ if (img == null) {
+ throw new RuntimeException("Error reading PNG image " + resourceName);
+ }
+ makeRGBTexture(gl, glu, img, targets[i], mipmapped);
+ }
+ }
+
+ private void makeRGBTexture(GL gl, GLU glu, BufferedImage img, int target, boolean mipmapped) {
+ ByteBuffer dest = null;
+ switch (img.getType()) {
+ case BufferedImage.TYPE_3BYTE_BGR:
+ case BufferedImage.TYPE_CUSTOM: {
+ byte[] data = ((DataBufferByte) img.getRaster().getDataBuffer()).getData();
+ dest = ByteBuffer.allocateDirect(data.length);
+ dest.order(ByteOrder.nativeOrder());
+ dest.put(data, 0, data.length);
+ break;
+ }
+
+ case BufferedImage.TYPE_INT_RGB: {
+ int[] data = ((DataBufferInt) img.getRaster().getDataBuffer()).getData();
+ dest = ByteBuffer.allocateDirect(data.length * BufferUtils.SIZEOF_INT);
+ dest.order(ByteOrder.nativeOrder());
+ dest.asIntBuffer().put(data, 0, data.length);
+ break;
+ }
+
+ default:
+ throw new RuntimeException("Unsupported image type " + img.getType());
+ }
+
+ if (mipmapped) {
+ glu.gluBuild2DMipmaps(target, GL.GL_RGB8, img.getWidth(), img.getHeight(), GL.GL_RGB,
+ GL.GL_UNSIGNED_BYTE, dest);
+ } else {
+ gl.glTexImage2D(target, 0, GL.GL_RGB, img.getWidth(), img.getHeight(), 0,
+ GL.GL_RGB, GL.GL_UNSIGNED_BYTE, dest);
+ }
+ }
+
+ private void initExtension(GL gl, String glExtensionName) {
+ if (!gl.isExtensionAvailable(glExtensionName)) {
+ throw new RuntimeException("OpenGL extension \"" + glExtensionName + "\" not available");
+ }
+ }
+
+ // initalize texture combiners to compute:
+ // refraction*(1-fresnel) + reflection*fresnel
+ private void initCombiners(GL gl) {
+ gl.glCombinerParameteriNV(GL.GL_NUM_GENERAL_COMBINERS_NV, 1);
+
+ // combiner 0
+ // a*b+c*d
+ gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_A_NV, GL.GL_TEXTURE0_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_B_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
+ gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_C_NV, GL.GL_TEXTURE1_ARB, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ gl.glCombinerInputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_VARIABLE_D_NV, GL.GL_PRIMARY_COLOR_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+
+ // output:
+ // (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)
+ gl.glCombinerOutputNV(GL.GL_COMBINER0_NV, GL.GL_RGB, GL.GL_DISCARD_NV, GL.GL_DISCARD_NV, GL.GL_SPARE0_NV, GL.GL_NONE, GL.GL_NONE, false, false, false);
+
+ // final combiner
+ // output: Frgb = A*B + (1-A)*C + D
+ // (variable, input, mapping, componentUsage);
+ gl.glFinalCombinerInputNV(GL.GL_VARIABLE_A_NV, GL.GL_SPARE0_NV, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ gl.glFinalCombinerInputNV(GL.GL_VARIABLE_B_NV, GL.GL_ZERO, GL.GL_UNSIGNED_INVERT_NV, GL.GL_RGB);
+ gl.glFinalCombinerInputNV(GL.GL_VARIABLE_C_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ gl.glFinalCombinerInputNV(GL.GL_VARIABLE_D_NV, GL.GL_ZERO, GL.GL_UNSIGNED_IDENTITY_NV, GL.GL_RGB);
+ }
+
+ private void drawSkyBox(GL gl, GLU glu) {
+ // Compensates for ExaminerViewer's modification of modelview matrix
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glLoadIdentity();
+
+ gl.glActiveTextureARB(GL.GL_TEXTURE1_ARB);
+ gl.glDisable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+
+ gl.glActiveTextureARB(GL.GL_TEXTURE0_ARB);
+ gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP_ARB, cubemap);
+ gl.glEnable(GL.GL_TEXTURE_CUBE_MAP_ARB);
+
+ gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
+ gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
+ gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_NORMAL_MAP_EXT);
+
+ gl.glEnable(GL.GL_TEXTURE_GEN_S);
+ gl.glEnable(GL.GL_TEXTURE_GEN_T);
+ gl.glEnable(GL.GL_TEXTURE_GEN_R);
+
+ gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
+
+ gl.glMatrixMode(GL.GL_TEXTURE);
+ gl.glPushMatrix();
+ gl.glLoadIdentity();
+ gl.glScalef(1.0f, -1.0f, 1.0f);
+ viewer.updateInverseRotation(gl);
+
+ glut.glutSolidSphere(glu, 5.0, 40, 20);
+
+ gl.glPopMatrix();
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+
+ gl.glDisable(GL.GL_TEXTURE_GEN_S);
+ gl.glDisable(GL.GL_TEXTURE_GEN_T);
+ gl.glDisable(GL.GL_TEXTURE_GEN_R);
+ }
+
+ private void drawObj(GL gl, GLU glu, int obj) {
+ switch(obj) {
+ case 0:
+ gl.glCallList(bunnydl);
+ break;
+
+ case 1:
+ glut.glutSolidSphere(glu, 0.5, 64, 64);
+ break;
+
+ case 2:
+ glut.glutSolidTorus(gl, 0.25, 0.5, 64, 64);
+ break;
+
+ case 3:
+ drawPlane(gl, 1.0f, 1.0f, 50, 50);
+ break;
+ }
+ }
+
+ private void setRefraction(GL gl, float index) {
+ gl.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 58, index, index*index, 0.0f, 0.0f);
+ }
+
+ // draw square subdivided into quad strips
+ private void drawPlane(GL gl, float w, float h, int rows, int cols) {
+ int x, y;
+ float vx, vy, s, t;
+ float ts, tt, tw, th;
+
+ ts = 1.0f / cols;
+ tt = 1.0f / rows;
+
+ tw = w / cols;
+ th = h / rows;
+
+ gl.glNormal3f(0.0f, 0.0f, 1.0f);
+
+ for(y=0; y<rows; y++) {
+ gl.glBegin(GL.GL_QUAD_STRIP);
+ for(x=0; x<=cols; x++) {
+ vx = tw * x -(w/2.0f);
+ vy = th * y -(h/2.0f);
+ s = ts * x;
+ t = tt * y;
+
+ gl.glTexCoord2f(s, t);
+ gl.glColor3f(s, t, 0.0f);
+ gl.glVertex3f(vx, vy, 0.0f);
+
+ gl.glColor3f(s, t + tt, 0.0f);
+ gl.glTexCoord2f(s, t + tt);
+ gl.glVertex3f(vx, vy + th, 0.0f);
+ }
+ gl.glEnd();
+ }
+ }
+ }
+
+ private void runExit() {
+ quit = true;
+ // Note: calling System.exit() synchronously inside the draw,
+ // reshape or init callbacks can lead to deadlocks on certain
+ // platforms (in particular, X11) because the JAWT's locking
+ // routines cause a global AWT lock to be grabbed. Instead run
+ // the exit routine in another thread.
+ new Thread(new Runnable() {
+ public void run() {
+ animator.stop();
+ System.exit(0);
+ }
+ }).start();
+ }
+}