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authorSven Gothel <[email protected]>2011-04-26 19:24:19 +0200
committerSven Gothel <[email protected]>2011-04-26 19:24:19 +0200
commitf3afd3cd3be302c9b9cc3b6ec56cf032817e00a4 (patch)
treee7aaef0c1860f35f6b1e115489e134ae7df6d07c /src/demos/vertexProgRefract
parenta7317cf820a33cac7f068153649031483df53cac (diff)
sync w/ jogl e007bb306124411e0232e51d16aa493cbd361f74
Diffstat (limited to 'src/demos/vertexProgRefract')
-rw-r--r--src/demos/vertexProgRefract/VertexProgRefract.java18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
index cac8d5a..9915fae 100644
--- a/src/demos/vertexProgRefract/VertexProgRefract.java
+++ b/src/demos/vertexProgRefract/VertexProgRefract.java
@@ -299,10 +299,10 @@ public class VertexProgRefract extends Demo {
gl.glProgramEnvParameter4fARB(GL2.GL_VERTEX_PROGRAM_ARB, 3, 0.0f, 1.0f, 2.0f, 3.0f); // misc constants
try {
- cubemap = Cubemap.loadFromStreams(getClass().getClassLoader(),
+ cubemap = Cubemap.loadFromStreams(gl,
+ getClass().getClassLoader(),
"demos/data/cubemaps/uffizi_",
- "png",
- true);
+ "png", true);
} catch (IOException e) {
shutdownDemo();
throw new RuntimeException(e);
@@ -403,15 +403,15 @@ public class VertexProgRefract extends Demo {
// set texture transforms
gl.glActiveTexture(GL.GL_TEXTURE0);
- cubemap.bind();
- cubemap.enable();
+ cubemap.bind(gl);
+ cubemap.enable(gl);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glLoadIdentity();
viewer.updateInverseRotation(gl);
gl.glActiveTexture(GL.GL_TEXTURE1);
- cubemap.bind();
- cubemap.enable();
+ cubemap.bind(gl);
+ cubemap.enable(gl);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glLoadIdentity();
viewer.updateInverseRotation(gl);
@@ -617,8 +617,8 @@ public class VertexProgRefract extends Demo {
gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
gl.glActiveTexture(GL.GL_TEXTURE0);
- cubemap.bind();
- cubemap.enable();
+ cubemap.bind(gl);
+ cubemap.enable(gl);
// This is a workaround for a driver bug on Mac OS X where the
// normals are not being sent down to the hardware in