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-rw-r--r--src/demos/dualDepthPeeling/shaders/wsum_init.vp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/wsum_init.vp b/src/demos/dualDepthPeeling/shaders/wsum_init.vp
new file mode 100644
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--- /dev/null
+++ b/src/demos/dualDepthPeeling/shaders/wsum_init.vp
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+//--------------------------------------------------------------------------------------
+// Order Independent Transparency with Weighted Sums
+//
+// Author: Louis Bavoil
+//
+// Copyright (c) NVIDIA Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+vec3 ShadeVertex();
+
+void main(void)
+{
+ gl_Position = ftransform();
+ gl_TexCoord[0].xyz = ShadeVertex();
+}