summaryrefslogtreecommitdiffstats
path: root/src/demos/es1/angeles/AngelesGL.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/demos/es1/angeles/AngelesGL.java')
-rwxr-xr-xsrc/demos/es1/angeles/AngelesGL.java32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/demos/es1/angeles/AngelesGL.java b/src/demos/es1/angeles/AngelesGL.java
index afcc356..bc367d7 100755
--- a/src/demos/es1/angeles/AngelesGL.java
+++ b/src/demos/es1/angeles/AngelesGL.java
@@ -38,7 +38,7 @@ public class AngelesGL implements GLEventListener {
public AngelesGL(boolean enableBlending) {
blendingEnabled = enableBlending;
- quadVertices = BufferUtil.newFloatBuffer(12);
+ quadVertices = GLBuffers.newDirectFloatBuffer(12);
quadVertices.put(new float[]{
-1.0f, -1.0f,
1.0f, -1.0f,
@@ -49,13 +49,13 @@ public class AngelesGL implements GLEventListener {
});
quadVertices.flip();
- light0Position=BufferUtil.newFloatBuffer(4);
- light0Diffuse=BufferUtil.newFloatBuffer(4);
- light1Position=BufferUtil.newFloatBuffer(4);
- light1Diffuse=BufferUtil.newFloatBuffer(4);
- light2Position=BufferUtil.newFloatBuffer(4);
- light2Diffuse=BufferUtil.newFloatBuffer(4);
- materialSpecular=BufferUtil.newFloatBuffer(4);
+ light0Position=GLBuffers.newDirectFloatBuffer(4);
+ light0Diffuse=GLBuffers.newDirectFloatBuffer(4);
+ light1Position=GLBuffers.newDirectFloatBuffer(4);
+ light1Diffuse=GLBuffers.newDirectFloatBuffer(4);
+ light2Position=GLBuffers.newDirectFloatBuffer(4);
+ light2Diffuse=GLBuffers.newDirectFloatBuffer(4);
+ materialSpecular=GLBuffers.newDirectFloatBuffer(4);
light0Position.put(new float[] { FixedPoint.toFloat(-0x40000), 1.0f, 1.0f, 0.0f });
light0Diffuse.put(new float[] { 1.0f, FixedPoint.toFloat(0x6666), 0.0f, 1.0f });
@@ -271,24 +271,24 @@ public class GLSpatial {
vComps= vertexComponents;
nComps = useNormalArray ? 3 : 0;
- int bSize = BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * ( vComps + cComps + nComps) ;
- pBuffer = BufferUtil.newByteBuffer(bSize);
+ int bSize = GLBuffers.sizeOfGLType(GL.GL_FLOAT) * count * ( vComps + cComps + nComps) ;
+ pBuffer = GLBuffers.newDirectByteBuffer(bSize);
int pos = 0;
- int size= BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * vComps ;
- vertexArray = (FloatBuffer) BufferUtil.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
+ int size= GLBuffers.sizeOfGLType(GL.GL_FLOAT) * count * vComps ;
+ vertexArray = (FloatBuffer) GLBuffers.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
int vOffset = 0;
pos+=size;
- size=BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * cComps ;
- colorArray = (FloatBuffer) BufferUtil.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
+ size=GLBuffers.sizeOfGLType(GL.GL_FLOAT) * count * cComps ;
+ colorArray = (FloatBuffer) GLBuffers.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
int cOffset=pos;
pos+=size;
int nOffset=0;
if(useNormalArray) {
- size=BufferUtil.sizeOfGLType(GL.GL_FLOAT) * count * nComps ;
- normalArray = (FloatBuffer) BufferUtil.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
+ size=GLBuffers.sizeOfGLType(GL.GL_FLOAT) * count * nComps ;
+ normalArray = (FloatBuffer) GLBuffers.sliceGLBuffer(pBuffer, pos, size, GL.GL_FLOAT);
nOffset=pos;
pos+=size;
}