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-rwxr-xr-xsrc/demos/hdr/shaders/cg/shrink.cg17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/demos/hdr/shaders/cg/shrink.cg b/src/demos/hdr/shaders/cg/shrink.cg
deleted file mode 100755
index 7e01947..0000000
--- a/src/demos/hdr/shaders/cg/shrink.cg
+++ /dev/null
@@ -1,17 +0,0 @@
-// downsample float image by half
-
-#include "hdr.cg"
-
-half4 main(fragin In,
- uniform samplerRECT sceneTex : TEXUNIT0
- ) : COLOR
-{
- // should calculate texcoords in vertex shader here:
- half4 c;
- c = texRECT(sceneTex, In.tex0.xy);
- c = c + texRECT(sceneTex, In.tex0.xy + float2(1, 0));
- c = c + texRECT(sceneTex, In.tex0.xy + float2(0, 1));
- c = c + texRECT(sceneTex, In.tex0.xy + float2(1, 1));
- c = c * 0.25;
- return c;
-}