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package demos;
import javax.media.opengl.*;
import javax.media.nativewindow.*;
import com.jogamp.newt.*;
import com.jogamp.newt.event.*;
import com.jogamp.newt.opengl.*;
public class GLInfo extends Thread implements GLEventListener {
private GLWindow window;
private GLProfile glp;
public GLInfo() {
super();
}
private void init(String glprofile, int type) {
int width = 640;
int height = 480;
glp = GLProfile.get(glprofile);
System.err.println(glp+" GLInfo.start()");
try {
GLCapabilities caps = new GLCapabilities(glp);
// For emulation library, use 16 bpp
caps.setRedBits(5);
caps.setGreenBits(6);
caps.setBlueBits(5);
caps.setDepthBits(16);
System.err.println(glp+" GLCapabilities PRE : "+caps);
Window nWindow = null;
if(0!=(type&USE_AWT)) {
Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display
Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0
nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps, false);
System.err.println(glp+" "+nWindow);
window = GLWindow.create(nWindow);
} else {
window = GLWindow.create(caps);
}
System.err.println(glp+" GLWindow : "+window);
window.addGLEventListener(this);
// Size OpenGL to Video Surface
window.setSize(width, height);
// window.setFullscreen(true);
window.setVisible(true);
} catch (Throwable t) {
t.printStackTrace();
}
}
private void runInThread(String glprofile, int type) {
init(glprofile, type);
run();
}
private void start(String glprofile, int type) {
init(glprofile, type);
start();
}
public void run() {
try {
System.err.println(glp+" GLInfo.run() 1");
System.err.println(glp+" GLInfo.run() 2");
window.display();
System.err.println(glp+" GLInfo.run() 3");
try {
Thread.sleep(500);
} catch (Exception e) {}
window.display();
// Shut things down cooperatively
window.destroy(true);
System.out.println(glp+" GLInfo shut down cleanly.");
} catch (Throwable t) {
t.printStackTrace();
}
}
public void init(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
GLProfile glp = gl.getGLProfile();
System.err.println(glp+" GL Profile Static: "+GLProfile.glAvailabilityToString());
System.err.println(glp+" GL Profile Static - MaxFixedFunc: "+GLProfile.getMaxFixedFunc());
System.err.println(glp+" GL Profile Static - MaxProgrammable: "+GLProfile.getMaxProgrammable());
System.err.println(glp+" GLCapabilities POST: "+drawable.getChosenGLCapabilities());
System.err.println(glp+" GL Profile: "+drawable.getGLProfile());
System.err.println(glp+" GL:" + gl);
System.err.println(glp+"");
System.err.println(glp+" Context GL Version: "+gl.getContext().getGLVersion());
System.err.println(glp+"");
System.err.println(glp+" GL_VERSION: " + gl.glGetString(GL.GL_VERSION));
System.err.println(glp+" GL_EXTENSIONS: ");
System.err.println(glp+" " + gl.glGetString(GL.GL_EXTENSIONS));
System.err.println(glp+"");
System.err.println(glp+" Platform EXTENSIONS: ");
System.err.println(glp+" " + gl.getContext().getPlatformExtensionsString());
System.err.println(glp+"");
System.err.println(glp+" Availability Tests: ");
System.err.println(glp+" glConvolutionFilter2D: "+gl.isFunctionAvailable("glConvolutionFilter2D"));
System.err.println(glp+" Fixed: glBegin: "+gl.isFunctionAvailable("glBegin"));
System.err.println(glp+" ES1 : glClearColorx: "+gl.isFunctionAvailable("glClearColorx"));
System.err.println(glp+" GLSL : glUseProgram: "+gl.isFunctionAvailable("glUseProgram"));
System.err.println(glp+" GL_ARB_vertex_array_object: "+gl.isExtensionAvailable("GL_ARB_vertex_array_object"));
System.err.println(glp+" GL_ARB_vertex_array_object: glBindVertexArray: "+gl.isFunctionAvailable("glBindVertexArray"));
System.err.println(glp+" GL_EXT_gpu_shader4: "+gl.isExtensionAvailable("GL_EXT_gpu_shader4"));
System.err.println(glp+" GL_EXT_gpu_shader4: glBindFragDataLocation"+gl.isFunctionAvailable("glBindFragDataLocation"));
System.err.println(glp+"");
boolean complete30 = gl.isExtensionAvailable("GL_VERSION_3_0") &&
gl.isExtensionAvailable("GL_ARB_framebuffer_object") &&
gl.isExtensionAvailable("GL_ARB_map_buffer_range") &&
gl.isExtensionAvailable("GL_ARB_vertex_array_object") ;
System.err.println(glp+" GL_VERSION_3_0: "+gl.isExtensionAvailable("GL_VERSION_3_0")+", complete: "+complete30);
System.err.println(glp+" glBeginConditionalRender: "+gl.isFunctionAvailable("glBeginConditionalRender"));
System.err.println(glp+" GL_ARB_framebuffer_object: "+gl.isExtensionAvailable("GL_ARB_framebuffer_object"));
System.err.println(glp+" glIsRenderbuffer: "+gl.isFunctionAvailable("glIsRenderbuffer"));
System.err.println(glp+" GL_ARB_map_buffer_range: "+gl.isExtensionAvailable("GL_ARB_map_buffer_range"));
System.err.println(glp+" glMapBufferRange: "+gl.isFunctionAvailable("glMapBufferRange"));
System.err.println(glp+" GL_ARB_vertex_array_object: "+gl.isExtensionAvailable("GL_ARB_vertex_array_object"));
System.err.println(glp+" glBindVertexArray: "+gl.isFunctionAvailable("glBindVertexArray"));
System.err.println(glp+"");
boolean complete31 = complete30 &&
gl.isExtensionAvailable("GL_VERSION_3_1") &&
gl.isExtensionAvailable("GL_ARB_uniform_buffer_object") &&
gl.isExtensionAvailable("GL_ARB_copy_buffer") ;
System.err.println(glp+" GL_VERSION_3_1: "+gl.isExtensionAvailable("GL_VERSION_3_1")+", complete: "+complete31);
System.err.println(glp+" glDrawArraysInstanced: "+gl.isFunctionAvailable("glDrawArraysInstanced"));
System.err.println(glp+" GL_ARB_uniform_buffer_object: "+gl.isExtensionAvailable("GL_ARB_uniform_buffer_object"));
System.err.println(glp+" glGetUniformIndices: "+gl.isFunctionAvailable("glGetUniformIndices"));
System.err.println(glp+" GL_ARB_copy_buffer: "+gl.isExtensionAvailable("GL_ARB_copy_buffer"));
System.err.println(glp+" glCopyBufferSubData: "+gl.isFunctionAvailable("glCopyBufferSubData"));
System.err.println(glp+"");
boolean complete32 = complete31 &&
gl.isExtensionAvailable("GL_VERSION_3_2") &&
gl.isExtensionAvailable("GL_ARB_vertex_array_bgra") &&
gl.isExtensionAvailable("GL_ARB_draw_elements_base_vertex") &&
gl.isExtensionAvailable("GL_ARB_fragment_coord_conventions") &&
gl.isExtensionAvailable("GL_ARB_provoking_vertex") &&
gl.isExtensionAvailable("GL_ARB_seamless_cube_map") &&
gl.isExtensionAvailable("GL_ARB_texture_multisample") &&
gl.isExtensionAvailable("GL_ARB_depth_clamp") &&
gl.isExtensionAvailable("GL_ARB_geometry_shader4") &&
gl.isExtensionAvailable("GL_ARB_sync") ;
System.err.println(glp+" GL_VERSION_3_2: "+gl.isExtensionAvailable("GL_VERSION_3_2")+", complete: "+complete32);
System.err.println(glp+" GL_ARB_vertex_array_bgra: "+gl.isExtensionAvailable("GL_ARB_vertex_array_bgra"));
System.err.println(glp+" GL_ARB_draw_elements_base_vertex: "+gl.isExtensionAvailable("GL_ARB_draw_elements_base_vertex"));
System.err.println(glp+" glDrawElementsBaseVertex: "+gl.isFunctionAvailable("glDrawElementsBaseVertex"));
System.err.println(glp+" GL_ARB_fragment_coord_conventions: "+gl.isExtensionAvailable("GL_ARB_fragment_coord_conventions"));
System.err.println(glp+" GL_ARB_provoking_vertex: "+gl.isExtensionAvailable("GL_ARB_provoking_vertex"));
System.err.println(glp+" glProvokingVertex: "+gl.isFunctionAvailable("glProvokingVertex"));
System.err.println(glp+" GL_ARB_seamless_cube_map: "+gl.isExtensionAvailable("GL_ARB_seamless_cube_map"));
System.err.println(glp+" GL_ARB_texture_multisample: "+gl.isExtensionAvailable("GL_ARB_texture_multisample"));
System.err.println(glp+" glTexImage2DMultisample: "+gl.isFunctionAvailable("glTexImage2DMultisample"));
System.err.println(glp+" GL_ARB_depth_clamp: "+gl.isExtensionAvailable("GL_ARB_depth_clamp"));
System.err.println(glp+" GL_ARB_geometry_shader4: "+gl.isExtensionAvailable("GL_ARB_geometry_shader4"));
System.err.println(glp+" glProgramParameteri: "+gl.isFunctionAvailable("glProgramParameteri"));
System.err.println(glp+" GL_ARB_sync: "+gl.isExtensionAvailable("GL_ARB_sync"));
System.err.println(glp+" glFenceSync: "+gl.isFunctionAvailable("glFenceSync"));
System.err.println(glp+"");
boolean complete33 = complete32 &&
gl.isExtensionAvailable("GL_VERSION_3_3") &&
gl.isExtensionAvailable("GL_ARB_shader_bit_encoding") &&
gl.isExtensionAvailable("GL_ARB_blend_func_extended") &&
gl.isExtensionAvailable("GL_ARB_explicit_attrib_location") &&
gl.isExtensionAvailable("GL_ARB_occlusion_query2") &&
gl.isExtensionAvailable("GL_ARB_sampler_objects") &&
gl.isExtensionAvailable("GL_ARB_texture_rgb10_a2ui") &&
gl.isExtensionAvailable("GL_ARB_texture_swizzle") &&
gl.isExtensionAvailable("GL_ARB_timer_query") &&
gl.isExtensionAvailable("GL_ARB_instanced_arrays") &&
gl.isExtensionAvailable("GL_ARB_vertex_type_2_10_10_10_rev") ;
System.err.println(glp+" GL_VERSION_3_3: "+gl.isExtensionAvailable("GL_VERSION_3_3")+", complete: "+complete33);
System.err.println(glp+" GL_ARB_shader_bit_encoding: "+gl.isExtensionAvailable("GL_ARB_shader_bit_encoding"));
System.err.println(glp+" GL_ARB_blend_func_extended: "+gl.isExtensionAvailable("GL_ARB_blend_func_extended"));
System.err.println(glp+" GL_ARB_explicit_attrib_location: "+gl.isExtensionAvailable("GL_ARB_explicit_attrib_location"));
System.err.println(glp+" GL_ARB_occlusion_query2: "+gl.isExtensionAvailable("GL_ARB_occlusion_query2"));
System.err.println(glp+" GL_ARB_sampler_objects: "+gl.isExtensionAvailable("GL_ARB_sampler_objects"));
System.err.println(glp+" GL_ARB_texture_rgb10_a2ui: "+gl.isExtensionAvailable("GL_ARB_texture_rgb10_a2ui"));
System.err.println(glp+" GL_ARB_texture_swizzle: "+gl.isExtensionAvailable("GL_ARB_texture_swizzle"));
System.err.println(glp+" GL_ARB_timer_query: "+gl.isExtensionAvailable("GL_ARB_timer_query"));
System.err.println(glp+" GL_ARB_instanced_arrays: "+gl.isExtensionAvailable("GL_ARB_instanced_arrays"));
System.err.println(glp+" GL_ARB_vertex_type_2_10_10_10_rev: "+gl.isExtensionAvailable("GL_ARB_vertex_type_2_10_10_10_rev"));
System.err.println(glp+"");
boolean complete40 = complete33 &&
gl.isExtensionAvailable("GL_VERSION_4_0") &&
gl.isExtensionAvailable("GL_ARB_texture_query_lod") &&
gl.isExtensionAvailable("GL_ARB_draw_buffers_blend") &&
gl.isExtensionAvailable("GL_ARB_draw_indirect") &&
gl.isExtensionAvailable("GL_ARB_gpu_shader5") &&
gl.isExtensionAvailable("GL_ARB_gpu_shader_fp64") &&
gl.isExtensionAvailable("GL_ARB_sample_shading") &&
gl.isExtensionAvailable("GL_ARB_shader_subroutine") &&
gl.isExtensionAvailable("GL_ARB_tessellation_shader") &&
gl.isExtensionAvailable("GL_ARB_texture_buffer_object_rgb32") &&
gl.isExtensionAvailable("GL_ARB_texture_cube_map_array") &&
gl.isExtensionAvailable("GL_ARB_texture_gather") &&
gl.isExtensionAvailable("GL_ARB_transform_feedback2") &&
gl.isExtensionAvailable("GL_ARB_transform_feedback3") ;
System.err.println(glp+" GL_VERSION_4_0: "+gl.isExtensionAvailable("GL_VERSION_4_0")+", complete: "+complete40);
System.err.println(glp+" GL_ARB_texture_query_lod: "+gl.isExtensionAvailable("GL_ARB_texture_query_lod"));
System.err.println(glp+" GL_ARB_draw_buffers_blend: "+gl.isExtensionAvailable("GL_ARB_draw_buffers_blend"));
System.err.println(glp+" GL_ARB_draw_indirect: "+gl.isExtensionAvailable("GL_ARB_draw_indirect"));
System.err.println(glp+" GL_ARB_gpu_shader5: "+gl.isExtensionAvailable("GL_ARB_gpu_shader5"));
System.err.println(glp+" GL_ARB_gpu_shader_fp64: "+gl.isExtensionAvailable("GL_ARB_gpu_shader_fp64"));
System.err.println(glp+" GL_ARB_sample_shading: "+gl.isExtensionAvailable("GL_ARB_sample_shading"));
System.err.println(glp+" GL_ARB_shader_subroutine: "+gl.isExtensionAvailable("GL_ARB_shader_subroutine"));
System.err.println(glp+" GL_ARB_tessellation_shader: "+gl.isExtensionAvailable("GL_ARB_tessellation_shader"));
System.err.println(glp+" GL_ARB_texture_buffer_object_rgb32: "+gl.isExtensionAvailable("GL_ARB_texture_buffer_object_rgb32"));
System.err.println(glp+" GL_ARB_texture_cube_map_array: "+gl.isExtensionAvailable("GL_ARB_texture_cube_map_array"));
System.err.println(glp+" GL_ARB_texture_gather: "+gl.isExtensionAvailable("GL_ARB_texture_gather"));
System.err.println(glp+" GL_ARB_transform_feedback2: "+gl.isExtensionAvailable("GL_ARB_transform_feedback2"));
System.err.println(glp+" GL_ARB_transform_feedback3: "+gl.isExtensionAvailable("GL_ARB_transform_feedback3"));
System.err.println(glp+"");
System.err.println(glp+" GL_AMD_vertex_shader_tessellator: "+gl.isExtensionAvailable("GL_AMD_vertex_shader_tessellator"));
System.err.println(glp+" glTessellationFactorAMD: "+gl.isFunctionAvailable("glTessellationFactorAMD"));
System.err.println(glp+"");
boolean complete41 = complete40 &&
gl.isExtensionAvailable("GL_VERSION_4_1") &&
gl.isExtensionAvailable("GL_ARB_ES2_compatibility") &&
gl.isExtensionAvailable("GL_ARB_get_program_binary") &&
gl.isExtensionAvailable("GL_ARB_separate_shader_objects") &&
gl.isExtensionAvailable("GL_ARB_shader_precision") &&
gl.isExtensionAvailable("GL_ARB_vertex_attrib_64bit") &&
gl.isExtensionAvailable("GL_ARB_viewport_array") ;
System.err.println(glp+" GL_VERSION_4_1: "+gl.isExtensionAvailable("GL_VERSION_4_1")+", complete: "+complete41);
System.err.println(glp+" GL_ARB_ES2_compatibility: "+gl.isExtensionAvailable("GL_ARB_ES2_compatibility"));
System.err.println(glp+" GL_ARB_get_program_binary: "+gl.isExtensionAvailable("GL_ARB_get_program_binary"));
System.err.println(glp+" GL_ARB_separate_shader_objects: "+gl.isExtensionAvailable("GL_ARB_separate_shader_objects"));
System.err.println(glp+" GL_ARB_shader_precision: "+gl.isExtensionAvailable("GL_ARB_shader_precision"));
System.err.println(glp+" GL_ARB_vertex_attrib_64bit: "+gl.isExtensionAvailable("GL_ARB_vertex_attrib_64bit"));
System.err.println(glp+" GL_ARB_viewport_array: "+gl.isExtensionAvailable("GL_ARB_viewport_array"));
System.err.println(glp+"");
System.err.println(glp+" GL_AMD_vertex_shader_tessellator: "+gl.isExtensionAvailable("GL_AMD_vertex_shader_tessellator"));
System.err.println(glp+" glTessellationFactorAMD: "+gl.isFunctionAvailable("glTessellationFactorAMD"));
System.err.println(glp+"");
System.err.println(glp+" EGL : eglCreateContext: "+gl.isFunctionAvailable("eglCreateContext"));
System.err.println(glp+" EGLEx: eglCreateImage: "+gl.isFunctionAvailable("eglCreateImage"));
System.err.println(glp+"");
System.err.println(glp+" GLX : glXCreateWindow: "+gl.isFunctionAvailable("glXCreateWindow"));
System.err.println(glp+" GLX_ARB_create_context: "+gl.isExtensionAvailable("GLX_ARB_create_context"));
System.err.println(glp+"");
System.err.println(glp+" WGL : wglCreateContext: "+gl.isFunctionAvailable("wglCreateContext"));
System.err.println(glp+"");
System.err.println(glp+" CGL : CGLCreateContext: "+gl.isFunctionAvailable("CGLCreateContext"));
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
}
public void dispose(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
GLProfile glp = gl.getGLProfile();
System.err.println(glp+" dispose");
}
public void display(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
GLProfile glp = gl.getGLProfile();
System.err.println(glp+" display: "+displayed);
displayed++;
}
int displayed = 0;
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
public static int USE_NEWT = 0;
public static int USE_AWT = 1 << 0;
public static void main(String[] args) {
String glprofile = null;
int type = USE_NEWT ;
for(int i=0; i<args.length; i++) {
if(args[i].equals("-awt")) {
type |= USE_AWT;
}
if(args[i].startsWith("-GL")) {
if(null!=glprofile) {
new GLInfo().start(glprofile, type);
}
glprofile=args[i].substring(1);
}
}
new GLInfo().runInThread(glprofile, type);
}
}
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