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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package demos.fullscreen;
import java.awt.*;
import javax.swing.*;
import javax.media.opengl.*;
import com.sun.opengl.utils.*;
/** Class which implements workaround for full-screen bugs on Windows
when <code>-Dsun.java2d.noddraw=true</code> is specified as well
as a similar bug on Mac OS X. This code currently expects that the
GLAutoDrawable will be placed in a containing Frame. */
public class FullscreenWorkaround implements GLEventListener {
private int width;
private int height;
/** Creates a full-screen workaround with the specified width and
height to set the full-screen window to later. */
public FullscreenWorkaround(int width, int height) {
this.width = width;
this.height = height;
}
public void init(GLAutoDrawable drawable) {
// Find parent frame if any
final Frame frame = getParentFrame((Component) drawable);
if (frame != null) {
EventQueue.invokeLater(new Runnable() {
public void run() {
frame.setVisible(false);
frame.setBounds(0, 0, width, height);
frame.setVisible(true);
frame.toFront();
}
});
}
}
public void display(GLAutoDrawable drawable) {}
public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
//----------------------------------------------------------------------
// Internals only below this point
//
private static Frame getParentFrame(Component c) {
while (c != null &&
(!(c instanceof Frame))) {
c = c.getParent();
}
return (Frame) c;
}
}
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