1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
|
package demos.hdr;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.nio.*;
import java.util.*;
import javax.swing.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.sun.opengl.utils.*;
import demos.common.*;
import demos.util.*;
import gleem.*;
import gleem.linalg.*;
/** HDR demo by NVidia Corporation - Simon Green, sgreen@nvidia.com <P>
Ported to Java by Kenneth Russell
*/
public class HDR extends Demo {
private static String[] defaultArgs = {
"demos/data/images/stpeters_cross.hdr",
"512",
"384",
"2",
"7",
"3",
"demos/data/models/teapot.obj"
};
private GLAutoDrawable drawable;
private boolean useCg;
private boolean initComplete;
private HDRTexture hdr;
private String modelFilename;
private ObjReader model;
private Pipeline pipeline;
private GLUT glut = new GLUT();
private boolean[] b = new boolean[256];
private ExaminerViewer viewer;
private boolean doViewAll = true;
private DurationTimer timer = new DurationTimer();
private boolean firstRender = true;
private int frameCount;
private Time time = new SystemTime();
private float animRate = (float) Math.toRadians(-12.0f); // Radians / sec
private String hdrFilename;
private int win_w;
private int win_h;
private float win_scale;
private int pbuffer_w;
private int pbuffer_h;
private int blurWidth;
private int blur_scale;
private int blur_w;
private int blur_h;
private float blurAmount = 0.5f;
private int modelno = 4;
private int numModels = 5;
private boolean hilo = false;
private int hdr_tex;
private int hdr_tex2;
private int gamma_tex;
private int vignette_tex;
private int textureTarget; // Either GL_TEXTURE_RECTANGLE_NV or GL_TEXTURE_RECTANGLE_EXT/ARB
private GLPbuffer pbuffer;
private GLPbuffer blur_pbuffer;
private GLPbuffer blur2_pbuffer;
private GLPbuffer tonemap_pbuffer;
// Texture objects for these pbuffers
private int pbuffer_tex;
private int blur_pbuffer_tex;
private int blur2_pbuffer_tex;
private int tonemap_pbuffer_tex;
// Render passes for blur2_pbuffer
private static final int BLUR2_SHRINK_PASS = 0;
private static final int BLUR2_VERT_BLUR_PASS = 1;
private int blur2Pass;
private int blurh_fprog, blurv_fprog;
private int skybox_fprog, object_fprog, object_vprog;
private int tonemap_fprog, shrink_fprog;
private int blurAmount_param, windowSize_param, exposure_param;
private int modelViewProj_param, model_param, eyePos_param;
private float exposure = 32.0f;
private float[] identityMatrix = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
public static void main(String[] args) {
GLCanvas canvas = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
HDR demo = new HDR();
canvas.addGLEventListener(demo);
final Animator animator = new Animator(canvas);
demo.setDemoListener(new DemoListener() {
public void shutdownDemo() {
runExit(animator);
}
public void repaint() {}
});
demo.setup(args);
Frame frame = new Frame("High Dynamic Range Rendering Demo");
frame.setLayout(new BorderLayout());
canvas.setSize(demo.getPreferredWidth(), demo.getPreferredHeight());
frame.add(canvas, BorderLayout.CENTER);
frame.pack();
frame.show();
canvas.requestFocus();
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
runExit(animator);
}
});
animator.start();
}
public void setup(String[] args) {
if ((args == null) || (args.length == 0)) {
args = defaultArgs;
}
if (args.length < 6 || args.length > 8) {
usage();
}
try {
int argNo = 0;
if (args[argNo].equals("-cg")) {
useCg = true;
++argNo;
}
hdrFilename = args[argNo++];
pbuffer_w = Integer.parseInt(args[argNo++]);
pbuffer_h = Integer.parseInt(args[argNo++]);
win_scale = Float.parseFloat(args[argNo++]);
blurWidth = Integer.parseInt(args[argNo++]);
blur_scale = Integer.parseInt(args[argNo++]);
if (argNo < args.length) {
modelFilename = args[argNo++];
}
blur_w = pbuffer_w / blur_scale;
blur_h = pbuffer_h / blur_scale;
win_w = (int) (pbuffer_w * win_scale);
win_h = (int) (pbuffer_h * win_scale);
} catch (NumberFormatException e) {
e.printStackTrace();
usage();
}
if (modelFilename != null) {
try {
InputStream in = getClass().getClassLoader().getResourceAsStream(modelFilename);
if (in == null) {
throw new IOException("Unable to open model file " + modelFilename);
}
model = new ObjReader(in);
if (model.getVerticesPerFace() != 3) {
throw new IOException("Sorry, only triangle-based WaveFront OBJ files supported");
}
model.rescale(1.2f / model.getRadius());
++numModels;
modelno = 5;
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
}
b['f'] = true; // fragment programs
b['g'] = true; // glare
b['l'] = true;
b[' '] = true; // animation
b['n'] = true; // upsampling smoothing
try {
InputStream in = getClass().getClassLoader().getResourceAsStream(hdrFilename);
if (in == null) {
throw new IOException("Unable to open HDR file " + hdrFilename);
}
hdr = new HDRTexture(in);
hdr.analyze();
hdr.convert();
} catch (IOException e) {
e.printStackTrace();
System.exit(0);
}
}
public int getPreferredWidth() {
return win_w;
}
public int getPreferredHeight() {
return win_h;
}
//----------------------------------------------------------------------
// Internals only below this point
//
public void shutdownDemo() {
ManipManager.getManipManager().unregisterWindow(drawable);
drawable.removeGLEventListener(this);
super.shutdownDemo();
}
//----------------------------------------------------------------------
// Listener for main window
//
private float zNear = 0.1f;
private float zFar = 10.0f;
private boolean wire = false;
private boolean toggleWire = false;
private GLU glu = new GLU();
public void init(GLAutoDrawable drawable) {
initComplete = false;
// printThreadName("init for Listener");
GL gl = drawable.getGL();
checkExtension(gl, "GL_VERSION_1_3"); // For multitexture
checkExtension(gl, "GL_ARB_pbuffer");
checkExtension(gl, "GL_ARB_vertex_program");
checkExtension(gl, "GL_ARB_fragment_program");
if (!gl.isExtensionAvailable("GL_NV_texture_rectangle") &&
!gl.isExtensionAvailable("GL_EXT_texture_rectangle") &&
!gl.isExtensionAvailable("GL_ARB_texture_rectangle")) {
// NOTE: it turns out the constants associated with these extensions are all identical
unavailableExtension("Texture rectangle extension not available (need one of GL_NV_texture_rectangle, GL_EXT_texture_rectangle or GL_ARB_texture_rectangle");
}
if (!gl.isExtensionAvailable("GL_NV_float_buffer") &&
!gl.isExtensionAvailable("GL_ATI_texture_float") &&
!gl.isExtensionAvailable("GL_APPLE_float_pixels")) {
unavailableExtension("Floating-point textures not available (need one of GL_NV_float_buffer, GL_ATI_texture_float, or GL_APPLE_float_pixels");
}
setOrthoProjection(gl, 0, 0, win_w, win_h);
gamma_tex = createGammaTexture(gl, 1024, 1.0f / 2.2f);
vignette_tex = createVignetteTexture(gl, pbuffer_w, pbuffer_h, 0.25f*pbuffer_w, 0.7f*pbuffer_w);
int floatBits = 16;
int floatAlphaBits = 0;
// int floatDepthBits = 16;
// Workaround for apparent bug when not using render-to-texture-rectangle
int floatDepthBits = 1;
GLCapabilities caps = new GLCapabilities();
caps.setDoubleBuffered(false);
caps.setOffscreenFloatingPointBuffers(true);
caps.setRedBits(floatBits);
caps.setGreenBits(floatBits);
caps.setBlueBits(floatBits);
caps.setAlphaBits(floatAlphaBits);
caps.setDepthBits(floatDepthBits);
int[] tmp = new int[1];
if (!GLDrawableFactory.getFactory().canCreateGLPbuffer()) {
unavailableExtension("Can not create pbuffer");
}
if (pbuffer != null) {
pbuffer.destroy();
pbuffer = null;
}
if (blur_pbuffer != null) {
blur_pbuffer.destroy();
blur_pbuffer = null;
}
if (blur2_pbuffer != null) {
blur2_pbuffer.destroy();
blur2_pbuffer = null;
}
if (tonemap_pbuffer != null) {
tonemap_pbuffer.destroy();
tonemap_pbuffer = null;
}
GLContext parentContext = drawable.getContext();
pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, pbuffer_w, pbuffer_h, parentContext);
pbuffer.addGLEventListener(new PbufferListener());
gl.glGenTextures(1, tmp, 0);
pbuffer_tex = tmp[0];
blur_pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, blur_w, blur_h, parentContext);
blur_pbuffer.addGLEventListener(new BlurPbufferListener());
gl.glGenTextures(1, tmp, 0);
blur_pbuffer_tex = tmp[0];
blur2_pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, blur_w, blur_h, parentContext);
blur2_pbuffer.addGLEventListener(new Blur2PbufferListener());
gl.glGenTextures(1, tmp, 0);
blur2_pbuffer_tex = tmp[0];
caps.setOffscreenFloatingPointBuffers(false);
caps.setRedBits(8);
caps.setGreenBits(8);
caps.setBlueBits(8);
caps.setDepthBits(24);
tonemap_pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(caps, pbuffer_w, pbuffer_h, parentContext);
tonemap_pbuffer.addGLEventListener(new TonemapPbufferListener());
gl.glGenTextures(1, tmp, 0);
tonemap_pbuffer_tex = tmp[0];
drawable.addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent e) {
dispatchKey(e.getKeyCode(), e.getKeyChar());
}
});
doViewAll = true;
// Register the window with the ManipManager
ManipManager manager = ManipManager.getManipManager();
manager.registerWindow(drawable);
this.drawable = drawable;
viewer = new ExaminerViewer(MouseButtonHelper.numMouseButtons());
viewer.setAutoRedrawMode(false);
viewer.setNoAltKeyMode(true);
viewer.attach(drawable, new BSphereProvider() {
public BSphere getBoundingSphere() {
return new BSphere(new Vec3f(0, 0, 0), 1.0f);
}
});
viewer.setZNear(zNear);
viewer.setZFar(zFar);
initComplete = true;
}
public void display(GLAutoDrawable drawable) {
// printThreadName("display for Listener");
if (!initComplete) {
return;
}
if (!firstRender) {
if (++frameCount == 30) {
timer.stop();
System.err.println("Frames per second: " + (30.0f / timer.getDurationAsSeconds()));
timer.reset();
timer.start();
frameCount = 0;
}
} else {
firstRender = false;
timer.start();
}
time.update();
GL gl = drawable.getGL();
// OK, ready to go
if (b[' ']) {
viewer.rotateAboutFocalPoint(new Rotf(Vec3f.Y_AXIS, (float) (time.deltaT() * animRate)));
}
pbuffer.display();
// FIXME: because of changes in lazy pbuffer instantiation
// behavior the pbuffer might not have been run just now
if (pipeline == null) {
return;
}
// blur pass
if (b['g']) {
// shrink image
blur2Pass = BLUR2_SHRINK_PASS;
blur2_pbuffer.display();
}
// horizontal blur
blur_pbuffer.display();
// vertical blur
blur2Pass = BLUR2_VERT_BLUR_PASS;
blur2_pbuffer.display();
// tone mapping pass
tonemap_pbuffer.display();
// display in window
gl.glEnable(GL.GL_TEXTURE_RECTANGLE_NV);
gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, tonemap_pbuffer_tex);
if (b['n']) {
gl.glTexParameteri( GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
} else {
gl.glTexParameteri( GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
}
drawQuadRect4(gl, win_w, win_h, pbuffer_w, pbuffer_h);
gl.glDisable(GL.GL_TEXTURE_RECTANGLE_NV);
// Try to avoid swamping the CPU on Linux
Thread.yield();
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
setOrthoProjection(drawable.getGL(), x, y, width, height);
win_w = width;
win_h = height;
}
// Unused routines
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
private void checkExtension(GL gl, String glExtensionName) {
if (!gl.isExtensionAvailable(glExtensionName)) {
unavailableExtension("Unable to initialize " + glExtensionName + " OpenGL extension");
}
}
private void unavailableExtension(String message) {
JOptionPane.showMessageDialog(null, message, "Unavailable extension", JOptionPane.ERROR_MESSAGE);
shutdownDemo();
throw new GLException(message);
}
private void dispatchKey(int keyCode, char k) {
if (k < 256)
b[k] = !b[k];
switch (keyCode) {
case KeyEvent.VK_ESCAPE:
case KeyEvent.VK_Q:
shutdownDemo();
break;
case KeyEvent.VK_EQUALS:
exposure *= 2;
break;
case KeyEvent.VK_MINUS:
exposure *= 0.5f;
break;
case KeyEvent.VK_PLUS:
exposure += 1.0f;
break;
case KeyEvent.VK_UNDERSCORE:
exposure -= 1.0f;
break;
case KeyEvent.VK_PERIOD:
blurAmount += 0.1f;
break;
case KeyEvent.VK_COMMA:
blurAmount -= 0.1f;
break;
case KeyEvent.VK_G:
if (b['g'])
blurAmount = 0.5f;
else
blurAmount = 0.0f;
break;
case KeyEvent.VK_O:
modelno = (modelno + 1) % numModels;
break;
case KeyEvent.VK_V:
doViewAll = true;
break;
}
}
// create gamma lookup table texture
private int createGammaTexture(GL gl, int size, float gamma) {
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
int texid = tmp[0];
int target = GL.GL_TEXTURE_1D;
gl.glBindTexture(target, texid);
gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
float[] img = new float [size];
for(int i=0; i<size; i++) {
float x = i / (float) size;
img[i] = (float) Math.pow(x, gamma);
}
gl.glTexImage1D(target, 0, GL.GL_LUMINANCE, size, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
// create vignette texture
// based on Debevec's pflare.c
int createVignetteTexture(GL gl, int xsiz, int ysiz, float r0, float r1) {
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
int texid = tmp[0];
gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, texid);
gl.glTexParameteri(GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(GL.GL_TEXTURE_RECTANGLE_NV, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1);
float[] img = new float [xsiz*ysiz];
for (int y = 0; y < ysiz; y++) {
for (int x = 0; x < xsiz; x++) {
float radius = (float) Math.sqrt((x-xsiz/2)*(x-xsiz/2) + (y-ysiz/2)*(y-ysiz/2));
if (radius > r0) {
if (radius < r1) {
float t = 1.0f - (radius-r0)/(r1-r0);
float a = t * 2 - 1;
float reduce = (float) ((0.25 * Math.PI + 0.5 * Math.asin(a) + 0.5 * a * Math.sqrt( 1 - a*a ))/(0.5 * Math.PI));
img[y*xsiz + x] = reduce;
} else {
img[y*xsiz + x] = 0.0f;
}
} else {
img[y*xsiz + x] = 1.0f;
}
}
}
gl.glTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_LUMINANCE, xsiz, ysiz, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, FloatBuffer.wrap(img));
return texid;
}
//----------------------------------------------------------------------
// Listeners for pbuffers
//
class PbufferListener implements GLEventListener {
public void init(GLAutoDrawable drawable) {
// printThreadName("init for PbufferListener");
// drawable.setGL(new DebugGL(drawable.getGL()));
GL gl = drawable.getGL();
gl.glEnable(GL.GL_DEPTH_TEST);
// FIXME: what about the ExaminerViewer?
setPerspectiveProjection(gl, pbuffer_w, pbuffer_h);
GLPbuffer pbuffer = (GLPbuffer) drawable;
int fpmode = pbuffer.getFloatingPointMode();
int texmode = 0;
switch (fpmode) {
case GLPbuffer.NV_FLOAT:
System.err.println("Creating HILO cubemap");
hdr_tex = hdr.createCubemapHILO(gl, true);
hdr_tex2 = hdr.createCubemapHILO(gl, false);
texmode = GL.GL_FLOAT_RGBA16_NV;
hilo = true;
break;
case GLPbuffer.APPLE_FLOAT:
System.err.println("Creating FLOAT16_APPLE cubemap");
hdr_tex = hdr.createCubemap(gl, GL.GL_RGB_FLOAT16_APPLE);
texmode = GL.GL_RGBA_FLOAT16_APPLE;
break;
case GLPbuffer.ATI_FLOAT:
System.err.println("Creating FLOAT16_ATI cubemap");
hdr_tex = hdr.createCubemap(gl, GL.GL_RGB_FLOAT16_ATI);
texmode = GL.GL_RGBA_FLOAT16_ATI;
break;
default:
throw new RuntimeException("Unexpected floating-point mode " + fpmode);
}
if (useCg) {
initCg(gl);
} else {
initARBFP(gl, texmode);
}
initBlurCode(gl, blurWidth);
pipeline.initFloatingPointTexture(gl, pbuffer_tex, pbuffer_w, pbuffer_h);
}
public void display(GLAutoDrawable drawable) {
// printThreadName("display for PbufferListener");
GL gl = drawable.getGL();
renderScene(gl);
// Copy results back to texture
pipeline.copyToTexture(gl, pbuffer_tex, pbuffer_w, pbuffer_h);
}
// Unused routines
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
//----------------------------------------------------------------------
// Internals only below this point
//
// render scene to float pbuffer
private void renderScene(GL gl) {
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
if (doViewAll) {
viewer.viewAll(gl);
}
if (b['w'])
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE);
else
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
if (b['m']) {
gl.glEnable(GL.GL_MULTISAMPLE);
gl.glHint(GL.GL_MULTISAMPLE_FILTER_HINT_NV, GL.GL_NICEST);
} else {
gl.glDisable(GL.GL_MULTISAMPLE);
}
if (!b['e']) {
// draw background
pipeline.enableFragmentProgram(gl, skybox_fprog);
gl.glDisable(GL.GL_DEPTH_TEST);
drawSkyBox(gl);
gl.glEnable(GL.GL_DEPTH_TEST);
}
// draw object
pipeline.enableVertexProgram(gl, object_vprog);
pipeline.enableFragmentProgram(gl, object_fprog);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glLoadIdentity();
viewer.update();
viewer.updateInverseRotation(gl);
gl.glMatrixMode( GL.GL_MODELVIEW );
gl.glLoadIdentity();
CameraParameters params = viewer.getCameraParameters();
Mat4f view = params.getModelviewMatrix();
applyTransform(gl, view);
pipeline.trackModelViewProjectionMatrix(gl, modelViewProj_param);
// FIXME: add interation for object separately from camera?
// cgGLSetMatrixParameterfc(model_param, object.get_transform().get_value());
pipeline.setMatrixParameterfc(gl, model_param, identityMatrix);
// calculate eye position in cubemap space
Vec3f eyePos_eye = new Vec3f();
Vec3f eyePos_model = new Vec3f();
view.invertRigid();
view.xformPt(eyePos_eye, eyePos_model);
pipeline.setVertexProgramParameter3f(gl, eyePos_param, eyePos_model.x(), eyePos_model.y(), eyePos_model.z());
gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, hdr_tex);
gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
boolean linear = b['l'];
if (linear) {
gl.glTexParameteri(GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
} else {
// glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST_MIPMAP_NEAREST);
gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
}
if (hilo) {
gl.glActiveTexture(GL.GL_TEXTURE1);
gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, hdr_tex2);
gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
if (linear) {
gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR);
gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
} else {
// glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST_MIPMAP_NEAREST);
gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
gl.glTexParameteri( GL.GL_TEXTURE_CUBE_MAP, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
}
}
gl.glEnable(GL.GL_CULL_FACE);
switch(modelno) {
case 0:
glut.glutSolidTorus( 0.25, 0.5, 40, 40);
break;
case 1:
glut.glutSolidSphere(0.75f, 40, 40);
break;
case 2:
glut.glutSolidTetrahedron();
break;
case 3:
glut.glutSolidCube(1.0f);
break;
case 4:
// Something about the teapot's geometry causes bad artifacts
// glut.glutSolidTeapot(gl, 1.0f);
break;
case 5:
gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL.GL_NORMAL_ARRAY);
gl.glVertexPointer(3, GL.GL_FLOAT, 0, model.getVertices());
gl.glNormalPointer(GL.GL_FLOAT, 0, model.getVertexNormals());
int[] indices = model.getFaceIndices();
gl.glDrawElements(GL.GL_TRIANGLES, indices.length, GL.GL_UNSIGNED_INT, IntBuffer.wrap(indices));
gl.glDisableClientState(GL.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL.GL_NORMAL_ARRAY);
break;
}
gl.glDisable(GL.GL_CULL_FACE);
pipeline.disableVertexProgram(gl);
pipeline.disableFragmentProgram(gl);
gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL);
}
}
class BlurPbufferListener implements GLEventListener {
public void init(GLAutoDrawable drawable) {
// printThreadName("init for BlurPbufferListener");
// drawable.setGL(new DebugGL(drawable.getGL()));
GL gl = drawable.getGL();
// FIXME: what about the ExaminerViewer?
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
pipeline.initFloatingPointTexture(gl, blur_pbuffer_tex, blur_w, blur_h);
}
public void display(GLAutoDrawable drawable) {
// printThreadName("display for BlurPbufferListener");
GL gl = drawable.getGL();
// horizontal blur
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, blurh_fprog);
gl.glActiveTexture(GL.GL_TEXTURE0);
pipeline.bindTexture(gl, blur2_pbuffer_tex);
glowPass(gl);
pipeline.copyToTexture(gl, blur_pbuffer_tex, blur_w, blur_h);
}
// Unused routines
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
class Blur2PbufferListener implements GLEventListener {
public void init(GLAutoDrawable drawable) {
// printThreadName("init for Blur2PbufferListener");
// drawable.setGL(new DebugGL(drawable.getGL()));
GL gl = drawable.getGL();
// FIXME: what about the ExaminerViewer?
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
pipeline.initFloatingPointTexture(gl, blur2_pbuffer_tex, blur_w, blur_h);
}
public void display(GLAutoDrawable drawable) {
// printThreadName("display for Blur2PbufferListener");
GL gl = drawable.getGL();
if (blur2Pass == BLUR2_SHRINK_PASS) {
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
pipeline.enableFragmentProgram(gl, shrink_fprog);
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, pbuffer_tex);
drawQuadRect2(gl, blur_w, blur_h, pbuffer_w, pbuffer_h);
pipeline.disableFragmentProgram(gl);
} else if (blur2Pass == BLUR2_VERT_BLUR_PASS) {
// vertical blur
gl.glBindProgramARB(GL.GL_FRAGMENT_PROGRAM_ARB, blurv_fprog);
gl.glActiveTexture(GL.GL_TEXTURE0);
pipeline.bindTexture(gl, blur_pbuffer_tex);
glowPass(gl);
} else {
throw new RuntimeException("Illegal value of blur2Pass: " + blur2Pass);
}
pipeline.copyToTexture(gl, blur2_pbuffer_tex, blur_w, blur_h);
}
// Unused routines
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
class TonemapPbufferListener implements GLEventListener {
public void init(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
setOrthoProjection(gl, 0, 0, pbuffer_w, pbuffer_h);
pipeline.initTexture(gl, tonemap_pbuffer_tex, pbuffer_w, pbuffer_h);
}
public void display(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
toneMappingPass(gl);
pipeline.copyToTexture(gl, tonemap_pbuffer_tex, pbuffer_w, pbuffer_h);
}
// Unused routines
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
//----------------------------------------------------------------------
// Rendering routines
//
private void setOrthoProjection(GL gl, int x, int y, int w, int h) {
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(0, w, 0, h, -1.0, 1.0);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glLoadIdentity();
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glViewport(x, y, w, h);
}
private void setPerspectiveProjection(GL gl, int w, int h) {
// FIXME: what about ExaminerViewer?
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(60.0, (float) w / (float) h, 0.1, 10.0);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glViewport(0, 0, w, h);
}
// blur floating point image
private void glowPass(GL gl) {
gl.glDisable(GL.GL_DEPTH_TEST);
gl.glEnable(GL.GL_FRAGMENT_PROGRAM_ARB);
setOrthoProjection(gl, 0, 0, blur_w, blur_h);
drawQuadRect(gl, blur_w, blur_h);
gl.glDisable(GL.GL_FRAGMENT_PROGRAM_ARB);
}
private void drawQuadRect(GL gl, int w, int h) {
gl.glBegin(GL.GL_QUADS);
gl.glTexCoord2f(0, h); gl.glMultiTexCoord2f(GL.GL_TEXTURE1, 0, h / blur_scale); gl.glVertex3f(0, h, 0);
gl.glTexCoord2f(w, h); gl.glMultiTexCoord2f(GL.GL_TEXTURE1, w / blur_scale, h / blur_scale); gl.glVertex3f(w, h, 0);
gl.glTexCoord2f(w, 0); gl.glMultiTexCoord2f(GL.GL_TEXTURE1, w / blur_scale, 0); gl.glVertex3f(w, 0, 0);
gl.glTexCoord2f(0, 0); gl.glMultiTexCoord2f(GL.GL_TEXTURE1, 0, 0); gl.glVertex3f(0, 0, 0);
gl.glEnd();
}
private void drawQuadRect2(GL gl, int w, int h, int tw, int th) {
gl.glBegin(GL.GL_QUADS);
gl.glTexCoord2f(0, th); gl.glVertex3f(0, h, 0);
gl.glTexCoord2f(tw, th); gl.glVertex3f(w, h, 0);
gl.glTexCoord2f(tw, 0); gl.glVertex3f(w, 0, 0);
gl.glTexCoord2f(0, 0); gl.glVertex3f(0, 0, 0);
gl.glEnd();
}
private void drawQuadRect4(GL gl, int w, int h, int tw, int th) {
float offset = 0.5f;
gl.glBegin(GL.GL_QUADS);
gl.glTexCoord2f(offset, th - offset); gl.glVertex3f(0, h, 0);
gl.glTexCoord2f(tw - offset, th - offset); gl.glVertex3f(w, h, 0);
gl.glTexCoord2f(tw - offset, offset); gl.glVertex3f(w, 0, 0);
gl.glTexCoord2f(offset, offset); gl.glVertex3f(0, 0, 0);
gl.glEnd();
}
private void disableTexGen(GL gl) {
gl.glDisable(GL.GL_TEXTURE_GEN_S);
gl.glDisable(GL.GL_TEXTURE_GEN_T);
gl.glDisable(GL.GL_TEXTURE_GEN_R);
}
private void enableTexGen(GL gl) {
gl.glEnable(GL.GL_TEXTURE_GEN_S);
gl.glEnable(GL.GL_TEXTURE_GEN_T);
gl.glEnable(GL.GL_TEXTURE_GEN_R);
}
// draw cubemap background
private void drawSkyBox(GL gl) {
gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, hdr_tex);
gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
if (hilo) {
gl.glActiveTexture(GL.GL_TEXTURE1);
gl.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, hdr_tex2);
gl.glEnable(GL.GL_TEXTURE_CUBE_MAP);
}
// initialize object linear texgen
gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glPushMatrix();
gl.glLoadIdentity();
float[] s_plane = { 1.0f, 0.0f, 0.0f, 0.0f };
float[] t_plane = { 0.0f, 1.0f, 0.0f, 0.0f };
float[] r_plane = { 0.0f, 0.0f, 1.0f, 0.0f };
gl.glTexGenfv(GL.GL_S, GL.GL_OBJECT_PLANE, s_plane, 0);
gl.glTexGenfv(GL.GL_T, GL.GL_OBJECT_PLANE, t_plane, 0);
gl.glTexGenfv(GL.GL_R, GL.GL_OBJECT_PLANE, r_plane, 0);
gl.glPopMatrix();
gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
gl.glTexGeni(GL.GL_R, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR);
enableTexGen(gl);
gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glPushMatrix();
gl.glLoadIdentity();
viewer.updateInverseRotation(gl);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glPushMatrix();
gl.glLoadIdentity();
gl.glScalef(10.0f, 10.0f, 10.0f);
glut.glutSolidCube(1.0f);
gl.glPopMatrix();
gl.glDisable(GL.GL_TEXTURE_CUBE_MAP);
gl.glMatrixMode(GL.GL_TEXTURE);
gl.glPopMatrix();
gl.glMatrixMode(GL.GL_MODELVIEW);
disableTexGen(gl);
}
// read from float texture, apply tone mapping, render to regular 8/8/8 display
private void toneMappingPass(GL gl) {
gl.glFinish();
gl.glActiveTexture(GL.GL_TEXTURE0);
gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, pbuffer_tex);
gl.glActiveTexture(GL.GL_TEXTURE1);
if (blur2_pbuffer != null) {
gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, blur2_pbuffer_tex);
}
gl.glActiveTexture(GL.GL_TEXTURE2);
gl.glBindTexture(GL.GL_TEXTURE_1D, gamma_tex);
gl.glActiveTexture(GL.GL_TEXTURE3);
pipeline.bindTexture(gl, vignette_tex);
pipeline.enableFragmentProgram(gl, tonemap_fprog);
pipeline.setFragmentProgramParameter1f(gl, blurAmount_param, blurAmount);
pipeline.setFragmentProgramParameter4f(gl, windowSize_param, 2.0f/win_w, 2.0f/win_h, -1.0f, -1.0f);
pipeline.setFragmentProgramParameter1f(gl, exposure_param, exposure);
drawQuadRect(gl, win_w, win_h);
pipeline.disableFragmentProgram(gl);
}
//----------------------------------------------------------------------
// Cg and blur code initialization
//
private String shaderRoot = "demos/hdr/shaders/";
private void initCg(GL gl) {
// NOTE: need to instantiate CgPipeline reflectively to avoid
// compile-time dependence (since Cg support might not be present)
try {
Class cgPipelineClass = Class.forName("demos.hdr.CgPipeline");
pipeline = (Pipeline) cgPipelineClass.newInstance();
} catch (Exception e) {
throw new GLException(e);
}
pipeline.init();
try {
tonemap_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/tonemap.cg");
blurAmount_param = pipeline.getNamedParameter(tonemap_fprog, "blurAmount");
windowSize_param = pipeline.getNamedParameter(tonemap_fprog, "windowSize");
exposure_param = pipeline.getNamedParameter(tonemap_fprog, "exposure");
if (hilo) {
skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/skybox_hilo.cg");
object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/object_hilo.cg");
} else {
skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/skybox.cg");
object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/object.cg");
}
shrink_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "cg/shrink.cg");
object_vprog = pipeline.loadVertexProgram(gl, shaderRoot + "cg/object_vp.cg");
modelViewProj_param = pipeline.getNamedParameter(object_vprog, "modelViewProj");
model_param = pipeline.getNamedParameter(object_vprog, "model");
eyePos_param = pipeline.getNamedParameter(object_vprog, "eyePos");
} catch (IOException e) {
throw new RuntimeException("Error loading shaders", e);
}
}
private void initARBFP(GL gl, int texmode) {
pipeline = new ARBFPPipeline(texmode);
pipeline.init();
try {
// NOTE that the program parameters are hard-coded; in the
// future we can use GLSL but for this demo we desire good
// backward compatibility
tonemap_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/tonemap.arbfp1");
blurAmount_param = 1;
windowSize_param = -1; // Not used
exposure_param = 2;
if (hilo) {
skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/skybox_hilo.arbfp1");
object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/object_hilo.arbfp1");
} else {
skybox_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/skybox.arbfp1");
object_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/object.arbfp1");
}
shrink_fprog = pipeline.loadFragmentProgram(gl, shaderRoot + "arbfp1/shrink.arbfp1");
object_vprog = pipeline.loadVertexProgram(gl, shaderRoot + "arbfp1/object_vp.arbvp1");
modelViewProj_param = 0;
model_param = 4;
eyePos_param = 8;
} catch (IOException e) {
throw new RuntimeException("Error loading shaders", e);
}
}
private void initBlurCode(GL gl, int blurWidth) {
// generate blur code
String blurCode = generateBlurCodeFP2(blurWidth, false);
blurh_fprog = loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, blurCode);
// printf("%s\n", blurCode);
blurCode = generateBlurCodeFP2(blurWidth, true);
blurv_fprog = loadProgram(gl, GL.GL_FRAGMENT_PROGRAM_ARB, blurCode);
// printf("%s\n", blurCode);
}
private int loadProgram(GL gl, int target, String code) {
int prog_id;
int[] tmp = new int[1];
gl.glGenProgramsARB(1, tmp, 0);
prog_id = tmp[0];
gl.glBindProgramARB(target, prog_id);
int size = code.length();
gl.glProgramStringARB(target, GL.GL_PROGRAM_FORMAT_ASCII_ARB, code.length(), code);
int[] errPos = new int[1];
gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0);
if (errPos[0] >= 0) {
String kind = "Program";
if (target == GL.GL_VERTEX_PROGRAM_ARB) {
kind = "Vertex program";
} else if (target == GL.GL_FRAGMENT_PROGRAM_ARB) {
kind = "Fragment program";
}
System.out.println(kind + " failed to load:");
String errMsg = gl.glGetString(GL.GL_PROGRAM_ERROR_STRING_ARB);
if (errMsg == null) {
System.out.println("[No error message available]");
} else {
System.out.println("Error message: \"" + errMsg + "\"");
}
System.out.println("Error occurred at position " + errPos[0] + " in program:");
int endPos = errPos[0];
while (endPos < code.length() && code.charAt(endPos) != '\n') {
++endPos;
}
System.out.println(code.substring(errPos[0], endPos));
throw new GLException("Error loading " + kind);
} else {
if (target == GL.GL_FRAGMENT_PROGRAM_ARB) {
int[] isNative = new int[1];
gl.glGetProgramivARB(GL.GL_FRAGMENT_PROGRAM_ARB,
GL.GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,
isNative, 0);
if (isNative[0] != 1) {
System.out.println("WARNING: fragment program is over native resource limits");
Thread.dumpStack();
}
}
}
return prog_id;
}
// 1d Gaussian distribution
private float gaussian(float x, float s) {
return (float) (Math.exp(-x*x/(2*s*s)) / (s*Math.sqrt(2*Math.PI)));
}
private void dumpWeights(int n) {
float s = n / 3.0f;
float sum = 0.0f;
System.err.println("gaussian weights, s = " + s + ", n = " + n);
for(int x=-n; x<=n; x++) {
float w = gaussian(x, s);
sum += w;
System.err.println("" + x + ": " + w);
}
System.err.println("sum = " + sum);
}
// optimized version
// pairs texture lookups, uses half precision
private String generateBlurCodeFP2(int n, boolean vertical) {
StringBuffer buf = new StringBuffer();
float sum = 0;
for(int i=-n; i<=n; i++) {
float weight = gaussian(3.0f*i / (float) n, 1.0f);
sum += weight;
}
System.err.println("sum = " + sum);
buf.append("!!ARBfp1.0\n");
buf.append("TEMP H0, H1, H2;\n");
for(int i=-n; i<=n; i+=2) {
float weight = gaussian(3.0f*i / (float) n, 1.0f) / sum;
float weight2 = gaussian(3.0f*(i+1) / (float) n, 1.0f) / sum;
int x_offset, y_offset, x_offset2, y_offset2;
if (vertical) {
x_offset = 0; x_offset2 = 0;
y_offset = i; y_offset2 = i+1;
} else {
x_offset = i; x_offset2 = i+1;
y_offset = 0; y_offset2 = 0;
}
// calculate texcoords
buf.append("ADD H0, fragment.texcoord[0], {" + x_offset + ", " + y_offset + "};\n");
if (i+1 <= n) {
buf.append("ADD H1, fragment.texcoord[0], {" + x_offset2 + ", " + y_offset2 + "};\n");
}
// do texture lookups
buf.append("TEX H0, H0, texture[0], RECT;\n");
if (i+1 <= n) {
buf.append("TEX H1, H1, texture[0], RECT;\n");
}
// accumulate results
if (i==-n) {
// first sample
buf.append("MUL H2, H0, {" + weight + "}.x;\n");
buf.append("MAD H2, H1, {" + weight2 + "}.x, H2;\n");
} else {
buf.append("MAD H2, H0, {" + weight + "}.x, H2;\n");
if (i+1 <= n) {
buf.append("MAD H2, H1, {" + weight2 + "}.x, H2;\n");
}
}
}
buf.append(
"MOV result.color, H2;\n" +
"END\n"
);
return buf.toString();
}
private void applyTransform(GL gl, Mat4f mat) {
float[] data = new float[16];
mat.getColumnMajorData(data);
gl.glMultMatrixf(data, 0);
}
private void usage() {
System.err.println("usage: java demos.hdr.HDR [-cg] image.hdr pbuffer_w pbuffer_h window_scale blur_width blur_decimate [obj file]");
shutdownDemo();
}
private void printThreadName(String where) {
System.err.println("In " + where + ": current thread = " + Thread.currentThread().getName());
}
private static void runExit(final Animator animator) {
// Note: calling System.exit() synchronously inside the draw,
// reshape or init callbacks can lead to deadlocks on certain
// platforms (in particular, X11) because the JAWT's locking
// routines cause a global AWT lock to be grabbed. Run the
// exit routine in another thread.
new Thread(new Runnable() {
public void run() {
animator.stop();
System.exit(0);
}
}).start();
}
}
|