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|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link href="../../style.css" rel="stylesheet" type="text/css"/>
<link href="http://jogamp.org/SocialCoding/logo_symbol_finals/website_final_blue_favicon_symbol_16x16pel.ico" rel="shortcut icon"/>
<title>JOGL Demos</title>
</head>
<body>
<div id="container">
<div id="header">
<div id="slogan"><img src="../../images/jogamp_symbols/website_final_sideslogan_jogl_404x20pel.png" alt="Java™ Binding for the OpenGL® API"/></div>
<div id="logo"><a href="http://jogamp.org/"><img src="../../images/jogamp_symbols/website_final_blue_jogl_346x70pel.png" alt="JOGL Symbol"/></a></div>
</div>
<div id="menu">
<ul>
<li><a href="http://jogamp.org/">Home</a></li>
<li><a href="../../jogl/www">JOGL</a></li>
<li><a href="../../deployment/jogamp-current/jogl-test-applets.html">Tests</a></li>
<li><a href="../../deployment/jogamp-next/javadoc/jogl/javadoc/">JavaDoc</a></li>
<li><a href="../../joal/www">JOAL</a></li>
<li><a href="../../jocl/www">JOCL</a></li>
<li><a href="../../wiki/">Wiki</a></li>
<li><a href="../../blog/">Blogs</a></li>
<li><a href="http://forum.jogamp.org/" target="_blank">Forum</a></li>
</ul>
</div>
<div id="main">
<div id="sidebar">
<h3>Community</h3>
<ul>
<li><a href="../../forum.html">Forum/Mailing Lists</a></li>
<li><a href="../../stream/">Streams</a></li>
<li><a href="../../blog/">Blogs</a></li>
</ul>
<h3>Useful Links</h3>
<ul>
<li><a href="../../wiki/index.php/Jogl_Tutorial">JOGL Tutorial</a></li>
<li><a href="../doc/readme.html">Demo Documentation</a></li>
<li><a href="../../deployment/jogamp-current/jogl-demos/applet-gears.html">JOGL JNLP Applet test incl. Applet-Launcher fallback</a></li>
<li><a href="../../deployment/jogamp-current/jogl-demos/applet-gears-launcheronly.html">JOGL Applet-Launcher only test</a></li>
<li><a href="../../deployment/jogamp-current/jogl-demos/applet-gearsjoal.html">JOGL / JOAL JNLP Applet</a></li>
<li><a href="../../deployment/jogamp-current/jogl-demos/applet-gearsjoal-launcheronly.html">JOGL / JOAL Applet-Launcher only test</a></li>
<li><a href="http://ak.kiet.le.googlepages.com/theredbookinjava.html">OpenGL Red Book examples using JOGL</a></li>
<li><a href="http://pepijn.fab4.be/software/nehe-java-ports/">NeHe examples ported to JOGL</a></li>
<!--
<li>
<a href="http://weblogs.java.net/blog/campbell/archive/2006/10/easy_2d3d_mixin.html">Chris
Campbell's blog on 2D/3D Mixing</a>
</li>
<li>
<a href="http://weblogs.java.net/blog/campbell/archive/2007/01/java_2d_and_jog.html">Chris
Campbell's blog on Java 2D and JOGL</a>
</li>
-->
<li><a href="http://fivedots.coe.psu.ac.th/~ad/jg/">Killer Game Programming in Java (with chapters on JOGL)</a></li>
</ul>
<h3>Featured</h3>
<ul>
<li>
<a href="http://volumeviewer.kenai.com/">
<img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left" alt=""/>
</a>
</li>
<li>
<a href="http://chronotext.org/">
<img src="http://download.java.net/media/jogl/www/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"/>
</a>
</li>
<li>
<a href="http://bytonic.de/html/jake2.html">
<img src="http://download.java.net/media/jogl/www/jake2.jpg" width="160" height="120" align="left" alt="jake2"/>
</a>
</li>
</ul>
</div>
<div id="text">
<h3>Overview</h3>
<p>The JOGL-Demos project contains Java programming language
demonstrations utilizing OpenGL through the JOGL API. Demonstrations exhibit
advanced functionality such as vertex and fragment programs, shadow maps and
hardware-accelerated offscreen rendering via pbuffers. Some of the demos were ported from
C or C++, in which case a link to the original sources is provided.<br/>
</p>
<p>The demos below require <a href="http://java.sun.com/products/javawebstart/">Java Web Start</a>,
which
is included in <a href="http://www.oracle.com/technetwork/java/javase/overview/">J2SE >= 1.5</a>;
click the images to launch the demos. Where there are no hardware or
operating
system requirements listed, the demos run on any vendor's graphics card
and on any of Solaris/SPARC, Solaris/x86, Linux/x86, Windows/x86, and
Macintosh OS X 10.3.<br/>
</p>
<p> It is now possible to deploy unsigned applets using JOGL with no
manual installation of any software on the end user's machine! Please
see the following test pages for more information:</p>
<ul>
<li><a href="../../deployment/jogamp-current/jogl-demos/applet-gears.html">JNLP Applet test page (standard JNLP Applet with Applet-Launcher fallback)</a></li>
<li><a href="../../deployment/jogamp-current/jogl-demos/applet-gears-launcheronly.html">Applet-Launcher only test page (pls use variant above)</a></li>
<li><a href="#NEWTAWTJNLPApplets">Simple NEWT JNLP AWT Applet's</a></li>
</ul>
<p>
Quick Version Info: Current [ <a href="../../deployment/jogamp-current/jogl-applet-version.html">Applet</a>,
<a href="../../deployment/jogamp-current/jogl-application-version.jnlp">Application</a> ],
Next [ <a href="../../deployment/jogamp-next/jogl-applet-version.html">Applet</a>,
<a href="../../deployment/jogamp-next/jogl-application-version.jnlp">Application</a> ].
</p>
<p>
Please see the basic <a href="../../deployment/jogamp-current/jogl-test-applets.html"><b>JOGL Tests</b></a>
(<a href="../../deployment/jogamp-next/jogl-test-applets.html"><i>next version</i></a>)
demonstrating Applets and more.
</p>
<p>The source code for these demonstrations is available
via <a href="http://jogamp.org/wiki/index.php/Jogl_FAQ#Get_the_Source_Code">GIT</a>.<br/>
</p>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Gears</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%">
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/Gears.jnlp">
<img src="gears_sm.jpg" width="160" height="163" alt="Launch Gears demo"/>
</a>
</td>
<td width="45%">Classic OpenGL demo. Original source code
by Brian Paul; converted to Java by Ron Cemer and Sven Goethel.
</td>
<td width="5%"><br/>
</td>
<td width="25%">None</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Grand Canyon Demo</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%">
<a href="http://java.sun.com/products/jfc/tsc/articles/jcanyon/jcanyon.jnlp">
<img src="jcanyon_sm.jpg" width="160" height="125" alt="Launch Grand Canyon demo"/>
</a>
</td>
<td width="45%"> A flight simulator written in the Java programming language using the
New I/O APIs and OpenGL to visualize a large terrain data set in real time. <a
href="http://java.sun.com/products/jfc/tsc/articles/jcanyon/">Related
article</a>, including source code, on the <a
href="http://java.sun.com/products/jfc/tsc/">Swing Connection</a>.
</td>
<td width="5%"><br/>
</td>
<td width="25%"> None</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Hardware Shadow
Mapping</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%">
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/HWShadowmapsSimple.jnlp">
<img src="shadowmaps_sm.jpg" width="160" height="160" alt="Launch Hardware Shadow Mapping demo"/>
</a>
</td>
<td width="45%"> Shadowing demo using projective
texture technique of hardware shadow maps.
<a href="http://download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/OpenGL/hw_shadowmaps_simple.zip">
Original source code</a> by NVidia.
</td>
<td width="5%"><br/>
</td>
<td width="25%"> Pbuffer support, ARB_shadow, ARB_depth_texture</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>High Dynamic Range Rendering</strong>
</div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%">
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/HDR.jnlp">
<img src="hdr_sm.jpg" width="160" height="120" alt="Launch High Dynamic Range Rendering demo"/>
</a>
</td>
<td width="45%"> High Dynamic Range rendering demo utilizing 16-bit-per-channel
floating-point pbuffers through NVidia, ATI or Apple extensions. Uses NVidia HILO or
Apple or ATI floating point cubemaps. Intermediate results are rendered to
floating-point pbuffers and tonemapped to 24-bit RGB before display. <a
href="http://download.developer.nvidia.com/developer/SDK/Individual_Samples/DEMOS/OpenGL/hdr.zip">Original
source code</a> supplied in NVidia's <a
href="http://developer.nvidia.com/object/sdk_home.html">SDK</a>. This demo
is known to work on Windows with suitable NVidia or ATI hardware, and on X11
platforms with suitable NVidia hardware (no floating-point pbuffer support is
available on X11 from ATI as of this writing). The demo should run properly on Mac
OS X soon pending some driver-level bug fixes.
</td>
<td width="5%"><br/>
</td>
<td width="25%"> One of GL_NV_float_buffer, GL_ATI_texture_float, or
GL_APPLE_float_pixels; ARB_multitexture; ARB_vertex_program; ARB_fragment_program
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Infinite Shadow Volumes</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%">
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/InfiniteShadowVolumes.jnlp">
<img src="shadowvolumes_sm.jpg" width="160" height="161" alt="Launch Infinite Shadow Volumes demo"/>
</a>
</td>
<td width="45%"> Shadowing demo using geometric
technique of infinite shadow volumes. <a
href="http://developer.nvidia.com/object/inf_shadow_volumes.html">Original
source code</a> by NVidia.
</td>
<td width="5%"><br/>
</td>
<td width="25%"> None</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>JRefract</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%">
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/JRefractNoOGL.jnlp">
<img src="jrefract_sm.jpg" width="160" height="120" alt="Launch JRefract demo"/>
</a>
</td>
<td width="45%"> Variant of NVidia's vtxprog_refract demo showcasing JOGL's
hardware-accelerated Swing component. <a
href="vtxprog_warp.zip">Original
source code</a> supplied in NVidia's <a
href="http://developer.nvidia.com/object/sdk_home.html">SDK</a>.
<p>
If running on <a href="https://mustang.dev.java.net/">Java SE 6 (Mustang)</a>,
try the <a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/JRefract.jnlp">fully
OpenGL-accelerated version</a> of this demo using the new <a
href="http://192.18.37.44/forums/index.php?topic=10813.0">Java2D/JOGL
interoperability</a> support!</p>
</td>
<td width="5%"><br/>
</td>
<td width="25%"> pbuffer support, ARB_vertex_program</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Particle Engine</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"><a
href="http://jogamp.org/deployment/jogamp-current/jogl-demos/ParticleEngine.jnlp">
<img
src="particles_sm.jpg" width="160" height="129"
alt="Launch Particle Engine demo"/>
</a></td>
<td width="45%">Particle engine demo controlling a set of animated particles with a
Swing UI. Contributed by Ben Chappell.
</td>
<td width="5%"><br/>
</td>
<td width="25%">None</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>TextRenderer Test</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"><a
href="http://jogamp.org/deployment/jogamp-current/jogl-demos/TestTextRenderer.jnlp">
<img
src="testtext_sm.jpg" width="160" height="152"
alt="Launch TestTextRenderer demo"/>
</a></td>
<td width="45%">A simple test of JOGL's new TextRenderer utility class, with text
overlaid on the Gears demo.
</td>
<td width="5%"><br/>
</td>
<td width="25%">None</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Flying Text</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"><a
href="http://jogamp.org/deployment/jogamp-current/jogl-demos/FlyingText.jnlp">
<img
src="flyingtext_sm.jpg" width="160" height="160"
alt="Launch FlyingText demo"/>
</a></td>
<td width="45%">A more advanced demo of the TextRenderer, showing animated and colored
text with drop shadows.
</td>
<td width="5%"><br/>
</td>
<td width="25%">None</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Custom Text</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"><a
href="http://jogamp.org/deployment/jogamp-current/jogl-demos/CustomText.jnlp">
<img
src="customtext_sm.jpg" width="160" height="160"
alt="Launch CustomText demo"/>
</a></td>
<td width="45%">A more advanced demo of the TextRenderer, showing the use of a custom
RenderDelegate to achieve fancy Java 2D-based font effects.
</td>
<td width="5%"><br/>
</td>
<td width="25%">None</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Text Flow</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"><a
href="http://jogamp.org/deployment/jogamp-current/jogl-demos/TextFlow.jnlp">
<img
src="textflow_sm.jpg" width="160" height="147" alt="Launch TextFlow demo"/>
</a></td>
<td width="45%">Shows how to use the TextRenderer to draw dynamically flowing text in
OpenGL.
</td>
<td width="5%"><br/>
</td>
<td width="25%">None</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Text Cube</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"><a
href="http://jogamp.org/deployment/jogamp-current/jogl-demos/TextCube.jnlp">
<img
src="textcube_sm.jpg" width="160" height="176" alt="Launch TextCube demo"/>
</a></td>
<td width="45%">Shows how to use the TextRenderer to draw 2D text in 3D.
</td>
<td width="5%"><br/>
</td>
<td width="25%">None</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Vertex Program
Warp</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"><a
href="http://jogamp.org/deployment/jogamp-current/jogl-demos/VertexProgWarp.jnlp">
<img src="warp_sm.jpg" width="160" height="142"
alt="Launch Vertex Prog Warp demo"/>
</a></td>
<td width="45%">Geometrical deformations performed on the
graphics card using vertex programs. <a
href="vtxprog_warp.zip">Original
source code</a> supplied in NVidia's <a
href="http://developer.nvidia.com/object/sdk_home.html">SDK</a>.
</td>
<td width="5%"><br/>
</td>
<td width="25%">ARB_vertex_program</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Vertex Program
Refract</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"><a
href="http://jogamp.org/deployment/jogamp-current/jogl-demos/VertexProgRefract.jnlp">
<img src="refract_sm.jpg" width="160" height="161"
alt="Launch Vertex Prog Refract demo"/>
</a></td>
<td width="45%">Real-time reflection and refraction with
chromatic aberration using vertex and fragment programs. <a
href="http://download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/OpenGL/dispersion.zip">Original
source code</a> by NVidia.
</td>
<td width="5%"><br/>
</td>
<td width="25%">ARB_vertex_program and either ARB_fragment_program or
NV_register_combiners
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Water (Procedural Texture
Physics)</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%"><a
href="http://jogamp.org/deployment/jogamp-current/jogl-demos/ProceduralTexturePhysics.jnlp">
<img src="water_sm.jpg" width="160" height="160"
alt="Launch Procedural Texture Physics demo"/>
</a></td>
<td width="45%">Runs a physics-based water simulation entirely
on the graphics card using vertex programs, fragment programs and pbuffers.
<a
href="Water.zip">Original source code</a> supplied in NVidia's <a
href="http://developer.nvidia.com/object/sdk_home.html">SDK</a>.<br/>
</td>
<td width="5%"><br/>
</td>
<td width="25%">Pbuffer support, ARB_vertex_program, ARB_fragment_program</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>XTrans</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%">
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/XTrans.jnlp">
<img src="xtrans_sm.jpg" width="160" height="130" alt="Launch XTrans demo"/>
</a>
</td>
<td width="45%"> Illustrates another use of the <a
href="http://192.18.37.44/forums/index.php?topic=10813.0">Java2D/JOGL
interoperability bridge</a> to provide OpenGL-accelerated animated transitions for
unmodified Swing components. Requires <a href="https://mustang.dev.java.net/">Java
SE 6 (Mustang)</a> build 53 or later.
</td>
<td width="5%"><br/>
</td>
<td width="25%"><a href="https://mustang.dev.java.net/">Java SE 6 (Mustang)</a> build 53
or later
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Vertex Buffer Object</strong></div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<table border="0" cellpadding="5" cellspacing="1"
width="100%">
<tbody>
<tr>
<td width="25%"><br/>
</td>
<td width="45%"><strong>Description</strong>
</td>
<td width="5%"><br/>
</td>
<td width="25%"><strong>Requirements</strong>
</td>
</tr>
<tr>
<td width="25%">
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/VertexBufferObject.jnlp">
<img src="VertexArrayRange_sm.jpg" width="160" height="164" alt="Launch Vertex Buffer Object demo"/>
</a>
</td>
<td width="45%">Demonstrates high-throughput dynamic geometry
using ARB_vertex_buffer_object extension. <a
href="learning_VAR_src.zip">Original source code</a> supplied in NVidia's <a
href="http://developer.nvidia.com/object/sdk_home.html">SDK</a>; ported both
to Java/JOGL and ARB_vertex_buffer_object extension.
</td>
<td width="5%"><br/>
</td>
<td width="25%">ARB_vertex_buffer_object</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<a name="NEWTAWTJNLPApplets"/>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<td>
<table border="0" cellpadding="5"
cellspacing="1" width="100%">
<tbody>
<tr>
<td valign="top">
<div align="left"><strong>Simple NEWT JNLP AWT Applet's</strong>
</div>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#ffffff">
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/jogl-newt-applet-runner-cube.html">
GL2ES1 Cube
</a><br/>
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/jogl-newt-applet-runner-fbcubes.html">
GL2ES1 FBO Cubes
</a><br/>
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/jogl-newt-applet-runner-angelesgl2es1.html">
GL2ES1 Angeles
</a><br/>
<a href="http://jogamp.org/deployment/jogamp-current/jogl-demos/jogl-newt-applet-runner-gears.html">
GL2 Gears
</a><br/>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</div>
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