diff options
author | Sven Gothel <[email protected]> | 2012-05-15 17:49:16 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-05-15 17:49:16 +0200 |
commit | 2d4108fa4cb7cb0ea703e8e86e8a15c26e177eca (patch) | |
tree | 22f4e52864fcf7a44ce26c94784bc32ed36b595c | |
parent | f0135d07cfe5d3b4fc192af88ccf90d7db25cfa6 (diff) |
Clarify API Doc: GLRunnable and it's GLAutoDrawable::invoke(..)
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | 16 | ||||
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLRunnable.java | 25 |
2 files changed, 25 insertions, 16 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java index f0101a90c..c676535c8 100644 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java @@ -181,22 +181,26 @@ public interface GLAutoDrawable extends GLDrawable { /** * <p> - * Enqueues a one-shot {@link javax.media.opengl.GLRunnable GLRunnable}, - * which will be executed with the next {@link #display()} call.</p> + * Enqueues a one-shot {@link GLRunnable}, + * which will be executed within the next {@link #display()} call + * after all registered {@link GLEventListener}s + * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)} + * methods has been called. + * </p> * <p> - * If no {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating (default),<br> + * If no {@link GLAnimatorControl} is animating (default),<br> * or if the current thread is the animator thread,<br> * a {@link #display()} call is issued after enqueue the <code>GLRunnable</code>.<br> * No extra synchronization is performed in case <code>wait</code> is true, since it is executed in the current thread.</p> * <p> - * If an {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating,<br> + * If an {@link GLAnimatorControl} is animating,<br> * no {@link #display()} call is issued, since the animator thread performs it.<br> * If <code>wait</code> is true, the implementation waits until the <code>GLRunnable</code> is executed.<br> * </p><br> * - * @see #setAnimator(javax.media.opengl.GLAnimatorControl) + * @see #setAnimator(GLAnimatorControl) * @see #display() - * @see javax.media.opengl.GLRunnable + * @see GLRunnable */ public void invoke(boolean wait, GLRunnable glRunnable); diff --git a/src/jogl/classes/javax/media/opengl/GLRunnable.java b/src/jogl/classes/javax/media/opengl/GLRunnable.java index 141d07c19..1ae1c9b22 100644 --- a/src/jogl/classes/javax/media/opengl/GLRunnable.java +++ b/src/jogl/classes/javax/media/opengl/GLRunnable.java @@ -30,23 +30,28 @@ package javax.media.opengl; /** * <p> - * Declares one-shot OpenGL commands usable for injection into a {@link GLAutoDrawable},<br> + * Declares a one-shot OpenGL command usable for injection * via {@link GLAutoDrawable#invoke(boolean, javax.media.opengl.GLRunnable)}.<br> - * {@link GLAutoDrawable} executes these commands within it's {@link GLAutoDrawable#display()} - * method while the OpenGL context is current.<br> + * {@link GLAutoDrawable} executes the GLRunnables within it's {@link GLAutoDrawable#display() display()} + * method after all registered {@link GLEventListener}s + * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)} + * methods has been called. + * </p> + * <p> + * The OpenGL context is current while executing the GLRunnable. + * </p> * <p> * This might be useful to inject OpenGL commands from an I/O event listener. + * </p> */ public interface GLRunnable { /** - * Initiate one-shot OpenGL commands with a valid current context, - * processed by {@link GLAutoDrawable#display()}, enqueued by - * {@link GLAutoDrawable#invoke(boolean, GLRunnable)}. - * * @param drawable the associated drawable and current context for this call - * @return true if the GL [back] framebuffer remain intact by this runnable, otherwise false. - * If returning false and hence the impl signals an invalidated back buffer, - * another {@link GLEventListener#display(GLAutoDrawable)} call will be issued. + * @return true if the GL [back] framebuffer remains intact by this runnable, otherwise false. + * If returning false {@link GLAutoDrawable} will call + * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)} + * of all registered {@link GLEventListener}s once more. + * @see GLRunnable */ boolean run(GLAutoDrawable drawable); } |