diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
commit | a959c53b7ac91e489bf0959391e892790b9ff248 (patch) | |
tree | 4664742a4f9f6daa694364292e376ad2e6ee97d1 /CHANGELOG.txt | |
parent | 506b634b780dcd23aa61015c2ceba3e687196abf (diff) |
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'CHANGELOG.txt')
-rwxr-xr-x | CHANGELOG.txt | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/CHANGELOG.txt b/CHANGELOG.txt new file mode 100755 index 000000000..1455bec55 --- /dev/null +++ b/CHANGELOG.txt @@ -0,0 +1,101 @@ +Changes between JOGL 1.1.0 and 1.1.1: + + - Fixed a bug in the checking of incoming buffers' sizes to + glTexImage1D, glTexImage2D, and glTexImage3D. + +Changes between JOGL 1.0.0 and 1.1.0: + + - The glext.h and associated header files JOGL uses have been updated + to OpenGL 2.1 with NVidia's GeForce 8 series extensions. The new + functions are available as methods in the GL interface. + + - The developer build bundles have been changed to zip archives, so + instead of having to download multiple jars, you can now just + download the zip archive for your particular platform. The new zip + archives are versioned with the build date. + + - The source distribution now contains the generated sources like + GL.java, GLU.java, etc. for more convenient use in IDEs. + + - The chosen GLCapabilities are now exposed from the GLDrawable via + GLDrawable.getChosenGLCapabilities(); this functionality works on + all platforms even in cases where the GLCapabilitiesChooser is not + supported, and attempts to provide correct answers so programs can + make decisions based on the results. + + - The native code for the "DRI hack" (to support the open-source DRI + drivers on Linux and other X11 platforms) has been removed; JOGL + now uses the GlueGen NativeLibrary class for this purpose. + Reliability improvements have been made to the implementation of + this class; it has been confirmed as working again with ATI's + proprietary drivers on Linux and should also work better with + NVidia's drivers. + + - The GlueGen runtime classes have been removed from jogl.jar. These + have been factored out into gluegen-rt.jar and are referenced by + both the JOGL and JOAL projects. + + - Thanks to John Burkey some optimizations have been made to the + buffer object-related validity checks in glVertexPointer, etc. as + well as a buffer size query that was being made in the glMapBuffer + implementation. This improves performance for applications + performing a lot of VBO- or vertex array-based rendering, in + particular with the multithreaded OpenGL implementation on Mac OS + X. + + - The JOGL applet launcher now supports deployment of applets which + use both OpenGL for 3D graphics via JOGL as well as OpenAL for + spatialized audio via JOAL. It now prompts the user on Windows + platforms to allow it to enable the -Dsun.java2d.noddraw=true + system property for best robustness. It has been updated for the + changes in the GlueGen runtime classes and native library + structure. Some bugs have been fixed, some of which were preventing + different JOGL-based applets from being deployed from the same + codebase. The documentation and on-line examples have been updated + as well. + + - The TextureIO implementation has been changed to no longer copy the + data associated with BufferedImage TextureData objects. Instead, + the necessary vertical flip is now implemented by flipping the + texture coordinates vertically. + + - An API for updating a sub-image of a Texture object from a + sub-portion of a TextureData object has been added. + + - A GLContext.copy() operation has been added based on community + feedback. + + - Three helper classes have been added to the com.sun.opengl.util.j2d + package to improve interoperability between JOGL and Java 2D: + TextureRenderer, Overlay and TextRenderer. The TextureRenderer + supports drawing into an OpenGL texture using Java 2D. The Overlay + class provides a convenient Java 2D-based overlay on top of an + arbitrary GLDrawable. The TextRenderer class supports drawing of + Java 2D text into an OpenGL context. Thanks to Chris Campbell of + the Java 2D team for collaboration and to the JOGL community for + extensive feedback and testing assistance. + + - Various bug fixes and robustness improvements were made to the + GlueGen runtime, JOGL and GLU implementations. + + - Fixes to the DDSImage class were contributed by the community: a + bug fix to mipmap handling and support for cubemap textures. Thanks + to java.net user bandures. + + - TextureIO.setTexRectEnabled() and isTexRectEnabled() were added + based on feedback from Chris Campbell, in order to simplify the + writing of pixel shaders which have different samplers for + GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE_ARB targets. + + - Thanks to Erik Tollerud, the links to the OpenGL documentation in + the JOGL javadoc were revised to point to the new on-line man pages + in the OpenGL SDK. + + - Support for automatic mipmap generation via GL_GENERATE_MIPMAP was + added to the TextureIO, TextureRenderer and TextRenderer classes. + + - Windows/AMD64 binaries, including the JOGL Cg binding, are now + supplied. + + - Worked around breakage of JOGL with 5.0u10; see Sun bug IDs 6504460 + and 6333613. |