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authorSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
committerSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
commit3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch)
tree48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java
parent2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff)
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java')
-rw-r--r--make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java11
1 files changed, 11 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java b/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java
index 4522d34c8..5ad235de5 100644
--- a/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java
+++ b/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java
@@ -39,10 +39,21 @@
* <br> Calls <code> void {@native glDepthRange}(GLclampd zNear, GLclampd zFar); </code> if no native implementation is available. */
public void glDepthRangef(float zNear, float zFar);
+ public void glDepthRange(double zNear, double zFar);
+
/** Entry point to C language function:
* <code> void {@native glClearDepthf}(GLclampf depth); </code>
* <br>Part of <code>GL_ES_VERSION_2_0</code> and <code>GL_ARB_ES2_compatibility</code>.
* <br> Calls <code> void {@native glClearDepth}(GLclampd depth); </code> if no native implementation is available. */
public void glClearDepthf(float depth);
+ public void glClearDepth( double depth );
+
+ public void glVertexAttribPointer(GLArrayData array);
+
+ public void glUniform(GLUniformData data);
+
+ /** Part of <code>GL_VERSION_1_0</code>, <code>GL_ES_VERSION_2_0</code>, <code>GL_ANGLE_depth_texture</code> */
+ public static final int GL_DEPTH_COMPONENT = 0x1902;
+
/** End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */