diff options
author | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
commit | 3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch) | |
tree | 48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java | |
parent | 2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff) |
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java')
-rw-r--r-- | make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java b/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java index 4522d34c8..5ad235de5 100644 --- a/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java +++ b/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java @@ -39,10 +39,21 @@ * <br> Calls <code> void {@native glDepthRange}(GLclampd zNear, GLclampd zFar); </code> if no native implementation is available. */ public void glDepthRangef(float zNear, float zFar); + public void glDepthRange(double zNear, double zFar); + /** Entry point to C language function: * <code> void {@native glClearDepthf}(GLclampf depth); </code> * <br>Part of <code>GL_ES_VERSION_2_0</code> and <code>GL_ARB_ES2_compatibility</code>. * <br> Calls <code> void {@native glClearDepth}(GLclampd depth); </code> if no native implementation is available. */ public void glClearDepthf(float depth); + public void glClearDepth( double depth ); + + public void glVertexAttribPointer(GLArrayData array); + + public void glUniform(GLUniformData data); + + /** Part of <code>GL_VERSION_1_0</code>, <code>GL_ES_VERSION_2_0</code>, <code>GL_ANGLE_depth_texture</code> */ + public static final int GL_DEPTH_COMPONENT = 0x1902; + /** End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */ |