diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 22:52:34 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2009-06-15 22:52:34 +0000 |
commit | 506b634b780dcd23aa61015c2ceba3e687196abf (patch) | |
tree | 897649a36cc769351704a050828f8e0e994c5686 /src/classes/javax/media/opengl/GLJPanel.java | |
parent | 04c0c10bfee764dbd0301ae83a0fae695dcb5b23 (diff) |
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1958 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl/GLJPanel.java')
-rw-r--r-- | src/classes/javax/media/opengl/GLJPanel.java | 1257 |
1 files changed, 0 insertions, 1257 deletions
diff --git a/src/classes/javax/media/opengl/GLJPanel.java b/src/classes/javax/media/opengl/GLJPanel.java deleted file mode 100644 index 6be6fa2b9..000000000 --- a/src/classes/javax/media/opengl/GLJPanel.java +++ /dev/null @@ -1,1257 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package javax.media.opengl; - -import java.awt.*; -import java.awt.geom.*; -import java.awt.image.*; -import java.beans.*; -import javax.swing.*; -import java.nio.*; -import java.security.*; -import javax.swing.JComponent; -import javax.swing.JPanel; -import com.sun.opengl.impl.*; - -// FIXME: Subclasses need to call resetGLFunctionAvailability() on their -// context whenever the displayChanged() function is called on their -// GLEventListeners - -/** A lightweight Swing component which provides OpenGL rendering - support. Provided for compatibility with Swing user interfaces - when adding a heavyweight doesn't work either because of - Z-ordering or LayoutManager problems. <P> - - The GLJPanel can be made transparent by creating it with a - GLCapabilities object with alpha bits specified and calling {@link - #setOpaque}(false). Pixels with resulting OpenGL alpha values less - than 1.0 will be overlaid on any underlying Swing rendering. <P> - - Notes specific to the Reference Implementation: This component - attempts to use hardware-accelerated rendering via pbuffers and - falls back on to software rendering if problems occur. - Note that because this component attempts to use pbuffers for - rendering, and because pbuffers can not be resized, somewhat - surprising behavior may occur during resize operations; the {@link - GLEventListener#init} method may be called multiple times as the - pbuffer is resized to be able to cover the size of the GLJPanel. - This behavior is correct, as the textures and display lists for - the GLJPanel will have been lost during the resize operation. The - application should attempt to make its GLEventListener.init() - methods as side-effect-free as possible. <P> - -*/ - -public class GLJPanel extends JPanel implements GLAutoDrawable { - private static final boolean DEBUG = Debug.debug("GLJPanel"); - private static final boolean VERBOSE = Debug.verbose(); - - private GLDrawableHelper drawableHelper = new GLDrawableHelper(); - private volatile boolean isInitialized; - private volatile boolean shouldInitialize = false; - - // Data used for either pbuffers or pixmap-based offscreen surfaces - private GLCapabilities offscreenCaps; - private GLCapabilitiesChooser chooser; - private GLContext shareWith; - // This image is exactly the correct size to render into the panel - private BufferedImage offscreenImage; - // One of these is used to store the read back pixels before storing - // in the BufferedImage - private ByteBuffer readBackBytes; - private IntBuffer readBackInts; - private int readBackWidthInPixels; - private int readBackHeightInPixels; - // Width of the actual GLJPanel - private int panelWidth = 0; - private int panelHeight = 0; - private Updater updater; - private int awtFormat; - private int glFormat; - private int glType; - // Lazy reshape notification - private boolean handleReshape = false; - private boolean sendReshape = true; - - // Implementation using pbuffers - private static boolean hardwareAccelerationDisabled = - Debug.isPropertyDefined("jogl.gljpanel.nohw"); - private static boolean softwareRenderingDisabled = - Debug.isPropertyDefined("jogl.gljpanel.nosw"); - private GLPbuffer pbuffer; - private int pbufferWidth = 256; - private int pbufferHeight = 256; - - // Implementation using software rendering - private GLDrawableImpl offscreenDrawable; - private GLContextImpl offscreenContext; - - // For handling reshape events lazily - private int reshapeX; - private int reshapeY; - private int reshapeWidth; - private int reshapeHeight; - - // For saving/restoring of OpenGL state during ReadPixels - private int[] swapbytes = new int[1]; - private int[] rowlength = new int[1]; - private int[] skiprows = new int[1]; - private int[] skippixels = new int[1]; - private int[] alignment = new int[1]; - - // Implementation using Java2D OpenGL pipeline's back buffer - private boolean oglPipelineEnabled = - Java2D.isOGLPipelineActive() && - !Debug.isPropertyDefined("jogl.gljpanel.noogl"); - // Opaque Object identifier representing the Java2D surface we are - // drawing to; used to determine when to destroy and recreate JOGL - // context - private Object j2dSurface; - // Graphics object being used during Java2D update action - // (absolutely essential to cache this) - private Graphics cached2DGraphics; - // No-op context representing the Java2D OpenGL context - private GLContext j2dContext; - // Context associated with no-op drawable representing the JOGL - // OpenGL context - private GLDrawable joglDrawable; - // The real OpenGL context JOGL uses to render - private GLContext joglContext; - // State captured from Java2D OpenGL context necessary in order to - // properly render into Java2D back buffer - private int[] drawBuffer = new int[1]; - private int[] readBuffer = new int[1]; - // This is required when the FBO option of the Java2D / OpenGL - // pipeline is active - private int[] frameBuffer = new int[1]; - // Current (as of this writing) NVidia drivers have a couple of bugs - // relating to the sharing of framebuffer and renderbuffer objects - // between contexts. It appears we have to (a) reattach the color - // attachment and (b) actually create new depth buffer storage and - // attach it in order for the FBO to behave properly in our context. - private boolean checkedForFBObjectWorkarounds; - private boolean fbObjectWorkarounds; - private int[] frameBufferDepthBuffer; - private int[] frameBufferTexture; - private boolean createNewDepthBuffer; - // Current (as of this writing) ATI drivers have problems when the - // same FBO is bound in two different contexts. Here we check for - // this case and explicitly release the FBO from Java2D's context - // before switching to ours. Java2D will re-bind the FBO when it - // makes its context current the next time. Interestingly, if we run - // this code path on NVidia hardware, it breaks the rendering - // results -- no output is generated. This doesn't appear to be an - // interaction with the abovementioned NVidia-specific workarounds, - // as even if we disable that code the FBO is still reported as - // incomplete in our context. - private boolean checkedGLVendor; - private boolean vendorIsATI; - - // Holding on to this GraphicsConfiguration is a workaround for a - // problem in the Java 2D / JOGL bridge when FBOs are enabled; see - // comment related to Issue 274 below - private GraphicsConfiguration workaroundConfig; - - // These are always set to (0, 0) except when the Java2D / OpenGL - // pipeline is active - private int viewportX; - private int viewportY; - - static { - // Force eager initialization of part of the Java2D class since - // otherwise it's likely it will try to be initialized while on - // the Queue Flusher Thread, which is not allowed - if (Java2D.isOGLPipelineActive() && Java2D.isFBOEnabled()) { - Java2D.getShareContext(GraphicsEnvironment. - getLocalGraphicsEnvironment(). - getDefaultScreenDevice(). - getDefaultConfiguration()); - } - } - - /** Creates a new GLJPanel component with a default set of OpenGL - capabilities and using the default OpenGL capabilities selection - mechanism. */ - public GLJPanel() { - this(null); - } - - /** Creates a new GLJPanel component with the requested set of - OpenGL capabilities, using the default OpenGL capabilities - selection mechanism. */ - public GLJPanel(GLCapabilities capabilities) { - this(capabilities, null, null); - } - - /** Creates a new GLJPanel component. The passed GLCapabilities - specifies the OpenGL capabilities for the component; if null, a - default set of capabilities is used. The GLCapabilitiesChooser - specifies the algorithm for selecting one of the available - GLCapabilities for the component; a DefaultGLCapabilitesChooser - is used if null is passed for this argument. The passed - GLContext specifies an OpenGL context with which to share - textures, display lists and other OpenGL state, and may be null - if sharing is not desired. See the note in the overview documentation on - <a href="../../../overview-summary.html#SHARING">context sharing</a>. - */ - public GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) { - super(); - - // Works around problems on many vendors' cards; we don't need a - // back buffer for the offscreen surface anyway - if (capabilities != null) { - offscreenCaps = (GLCapabilities) capabilities.clone(); - } else { - offscreenCaps = new GLCapabilities(); - } - offscreenCaps.setDoubleBuffered(false); - this.chooser = ((chooser != null) ? chooser : new DefaultGLCapabilitiesChooser()); - this.shareWith = shareWith; - } - - public void display() { - if (EventQueue.isDispatchThread()) { - // Want display() to be synchronous, so call paintImmediately() - paintImmediately(0, 0, getWidth(), getHeight()); - } else { - // Multithreaded redrawing of Swing components is not allowed, - // so do everything on the event dispatch thread - try { - EventQueue.invokeAndWait(paintImmediatelyAction); - } catch (Exception e) { - throw new GLException(e); - } - } - } - - private void captureJ2DState(GL gl, Graphics g) { - gl.glGetIntegerv(GL.GL_DRAW_BUFFER, drawBuffer, 0); - gl.glGetIntegerv(GL.GL_READ_BUFFER, readBuffer, 0); - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: Fetching GL_FRAMEBUFFER_BINDING_EXT"); - } - gl.glGetIntegerv(GL.GL_FRAMEBUFFER_BINDING_EXT, frameBuffer, 0); - - if (fbObjectWorkarounds || - !checkedForFBObjectWorkarounds) { - // See above for description of what we are doing here - if (frameBufferTexture == null) - frameBufferTexture = new int[1]; - - // Query the framebuffer for its color buffer so we can hook - // it back up in our context (should not be necessary) - gl.glGetFramebufferAttachmentParameterivEXT(GL.GL_FRAMEBUFFER_EXT, - GL.GL_COLOR_ATTACHMENT0_EXT, - GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, - frameBufferTexture, 0); - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]); - } - } - - if (!checkedGLVendor) { - checkedGLVendor = true; - String vendor = gl.glGetString(GL.GL_VENDOR); - - if ((vendor != null) && - vendor.startsWith("ATI")) { - vendorIsATI = true; - } - } - - if (vendorIsATI) { - // Unbind the FBO from Java2D's context as it appears that - // driver bugs on ATI's side are causing problems if the FBO is - // simultaneously bound to more than one context. Java2D will - // re-bind the FBO during the next validation of its context. - // Note: this breaks rendering at least on NVidia hardware - gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0); - } - } - } - - private boolean preGL(Graphics g) { - GL gl = joglContext.getGL(); - // Set up needed state in JOGL context from Java2D context - gl.glEnable(GL.GL_SCISSOR_TEST); - Rectangle r = Java2D.getOGLScissorBox(g); - - if (r == null) { - if (DEBUG && VERBOSE) { - System.err.println("Java2D.getOGLScissorBox() returned null"); - } - return false; - } - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: gl.glScissor(" + r.x + ", " + r.y + ", " + r.width + ", " + r.height + ")"); - } - - gl.glScissor(r.x, r.y, r.width, r.height); - Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight); - // If the viewport X or Y changes, in addition to the panel's - // width or height, we need to send a reshape operation to the - // client - if ((viewportX != oglViewport.x) || - (viewportY != oglViewport.y)) { - sendReshape = true; - if (DEBUG) { - System.err.println("Sending reshape because viewport changed"); - System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")"); - System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")"); - } - } - viewportX = oglViewport.x; - viewportY = oglViewport.y; - - // If the FBO option is active, bind to the FBO from the Java2D - // context. - // Note that all of the plumbing in the context sharing stuff will - // allow us to bind to this object since it's in our namespace. - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: Binding to framebuffer object " + frameBuffer[0]); - } - - // The texture target for Java2D's OpenGL pipeline when using FBOs - // -- either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB - int fboTextureTarget = Java2D.getOGLTextureType(g); - - if (!checkedForFBObjectWorkarounds) { - checkedForFBObjectWorkarounds = true; - gl.glBindTexture(fboTextureTarget, 0); - gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, frameBuffer[0]); - if (gl.glCheckFramebufferStatusEXT(GL.GL_FRAMEBUFFER_EXT) != - GL.GL_FRAMEBUFFER_COMPLETE_EXT) { - // Need to do workarounds - fbObjectWorkarounds = true; - createNewDepthBuffer = true; - if (DEBUG) { - System.err.println("-- GLJPanel: discovered frame_buffer_object workarounds to be necessary"); - } - } else { - // Don't need the frameBufferTexture temporary any more - frameBufferTexture = null; - } - } - - if (fbObjectWorkarounds && createNewDepthBuffer) { - if (frameBufferDepthBuffer == null) - frameBufferDepthBuffer = new int[1]; - - // Create our own depth renderbuffer and associated storage - // If we have an old one, delete it - if (frameBufferDepthBuffer[0] != 0) { - gl.glDeleteRenderbuffersEXT(1, frameBufferDepthBuffer, 0); - frameBufferDepthBuffer[0] = 0; - } - - gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]); - int[] width = new int[1]; - int[] height = new int[1]; - gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL.GL_TEXTURE_WIDTH, width, 0); - gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL.GL_TEXTURE_HEIGHT, height, 0); - - gl.glGenRenderbuffersEXT(1, frameBufferDepthBuffer, 0); - if (DEBUG) { - System.err.println("GLJPanel: Generated frameBufferDepthBuffer " + frameBufferDepthBuffer[0] + - " with width " + width[0] + ", height " + height[0]); - } - - gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, frameBufferDepthBuffer[0]); - // FIXME: may need a loop here like in Java2D - gl.glRenderbufferStorageEXT(GL.GL_RENDERBUFFER_EXT, GL.GL_DEPTH_COMPONENT24, width[0], height[0]); - - gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, 0); - createNewDepthBuffer = false; - } - - gl.glBindTexture(fboTextureTarget, 0); - gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, frameBuffer[0]); - - if (fbObjectWorkarounds) { - // Hook up the color and depth buffer attachment points for this framebuffer - gl.glFramebufferTexture2DEXT(GL.GL_FRAMEBUFFER_EXT, - GL.GL_COLOR_ATTACHMENT0_EXT, - fboTextureTarget, - frameBufferTexture[0], - 0); - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]); - } - gl.glFramebufferRenderbufferEXT(GL.GL_FRAMEBUFFER_EXT, - GL.GL_DEPTH_ATTACHMENT_EXT, - GL.GL_RENDERBUFFER_EXT, - frameBufferDepthBuffer[0]); - } - - if (DEBUG) { - int status = gl.glCheckFramebufferStatusEXT(GL.GL_FRAMEBUFFER_EXT); - if (status != GL.GL_FRAMEBUFFER_COMPLETE_EXT) { - throw new GLException("Error: framebuffer was incomplete: status = 0x" + - Integer.toHexString(status)); - } - } - } else { - if (DEBUG && VERBOSE) { - System.err.println("GLJPanel: Setting up drawBuffer " + drawBuffer[0] + - " and readBuffer " + readBuffer[0]); - } - - gl.glDrawBuffer(drawBuffer[0]); - gl.glReadBuffer(readBuffer[0]); - } - - return true; - } - - private void postGL(Graphics g) { - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { - // Unbind the framebuffer from our context to work around - // apparent driver bugs or at least unspecified behavior causing - // OpenGL to run out of memory with certain cards and drivers - GL gl = joglContext.getGL(); - gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0); - } - } - - /** Overridden to cause OpenGL rendering to be performed during - repaint cycles. Subclasses which override this method must call - super.paintComponent() in their paintComponent() method in order - to function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>paintComponent</CODE> in class <CODE>javax.swing.JComponent</CODE></DD></DL> */ - protected void paintComponent(final Graphics g) { - if (Beans.isDesignTime()) { - // Make GLJPanel behave better in NetBeans GUI builder - g.setColor(Color.BLACK); - g.fillRect(0, 0, getWidth(), getHeight()); - FontMetrics fm = g.getFontMetrics(); - String name = getName(); - if (name == null) { - name = getClass().getName(); - int idx = name.lastIndexOf('.'); - if (idx >= 0) { - name = name.substring(idx + 1); - } - } - Rectangle2D bounds = fm.getStringBounds(name, g); - g.setColor(Color.WHITE); - g.drawString(name, - (int) ((getWidth() - bounds.getWidth()) / 2), - (int) ((getHeight() + bounds.getHeight()) / 2)); - return; - } - - if (shouldInitialize) { - initialize(); - } - - if (!isInitialized) { - return; - } - - // NOTE: must do this when the context is not current as it may - // involve destroying the pbuffer (current context) and - // re-creating it -- tricky to do properly while the context is - // current - if (handleReshape) { - handleReshape(); - } - - updater.setGraphics(g); - - if (oglPipelineEnabled) { - - // This is a workaround for an issue in the Java 2D / JOGL - // bridge (reported by an end user as JOGL Issue 274) where Java - // 2D can occasionally leave its internal OpenGL context current - // to the on-screen window rather than its internal "scratch" - // pbuffer surface to which the FBO is attached. JOGL expects to - // find a stable OpenGL drawable (on Windows, an HDC) upon which - // it can create another OpenGL context. It turns out that, on - // Windows, when Java 2D makes its internal OpenGL context - // current against the window in order to put pixels on the - // screen, it gets the device context for the window, makes its - // context current, and releases the device context. This means - // that when JOGL's Runnable gets to run below, the HDC is - // already invalid. The workaround for this is to force Java 2D - // to make its context current to the scratch surface, which we - // can do by executing an empty Runnable with the "shared" - // context current. This will be fixed in a Java SE 6 update - // release, hopefully 6u2. - if (Java2D.isFBOEnabled()) { - if (workaroundConfig == null) { - workaroundConfig = GraphicsEnvironment. - getLocalGraphicsEnvironment(). - getDefaultScreenDevice(). - getDefaultConfiguration(); - } - Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { public void run() {}}); - } - - Java2D.invokeWithOGLContextCurrent(g, new Runnable() { - public void run() { - if (DEBUG && VERBOSE) { - System.err.println("-- In invokeWithOGLContextCurrent"); - } - - // Create no-op context representing Java2D context - if (j2dContext == null) { - j2dContext = GLDrawableFactory.getFactory().createExternalGLContext(); - if (DEBUG) { - j2dContext.setGL(new DebugGL(j2dContext.getGL())); - } - - // Check to see whether we can support the requested - // capabilities or need to fall back to a pbuffer - // FIXME: add more checks? - - j2dContext.makeCurrent(); - GL gl = j2dContext.getGL(); - if ((getGLInteger(gl, GL.GL_RED_BITS) < offscreenCaps.getRedBits()) || - (getGLInteger(gl, GL.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) || - (getGLInteger(gl, GL.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) || - // (getGLInteger(gl, GL.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) || - (getGLInteger(gl, GL.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) || - (getGLInteger(gl, GL.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) || - (getGLInteger(gl, GL.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) || - (getGLInteger(gl, GL.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) || - // (getGLInteger(gl, GL.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) || - (getGLInteger(gl, GL.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) { - if (DEBUG) { - System.err.println("GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient"); - System.err.println(" Available Required"); - System.err.println("GL_RED_BITS " + getGLInteger(gl, GL.GL_RED_BITS) + " " + offscreenCaps.getRedBits()); - System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits()); - System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits()); - System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits()); - System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits()); - System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits()); - System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits()); - System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits()); - System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits()); - System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits()); - } - isInitialized = false; - shouldInitialize = true; - oglPipelineEnabled = false; - handleReshape = true; - j2dContext.release(); - j2dContext.destroy(); - j2dContext = null; - return; - } - j2dContext.release(); - } - - j2dContext.makeCurrent(); - try { - captureJ2DState(j2dContext.getGL(), g); - Object curSurface = Java2D.getOGLSurfaceIdentifier(g); - if (curSurface != null) { - if (j2dSurface != curSurface) { - if (joglContext != null) { - joglContext.destroy(); - joglContext = null; - joglDrawable = null; - sendReshape = true; - if (DEBUG) { - System.err.println("Sending reshape because surface changed"); - System.err.println("New surface = " + curSurface); - } - } - j2dSurface = curSurface; - } - if (joglContext == null) { - if (GLDrawableFactory.getFactory().canCreateExternalGLDrawable()) { - joglDrawable = GLDrawableFactory.getFactory().createExternalGLDrawable(); - joglContext = joglDrawable.createContext(shareWith); - } else if (GLDrawableFactoryImpl.getFactoryImpl().canCreateContextOnJava2DSurface()) { - // Mac OS X code path - joglContext = GLDrawableFactoryImpl.getFactoryImpl().createContextOnJava2DSurface(g, shareWith); - } - if (DEBUG) { - joglContext.setGL(new DebugGL(joglContext.getGL())); - } - - if (Java2D.isFBOEnabled() && - Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT && - fbObjectWorkarounds) { - createNewDepthBuffer = true; - } - } - if (joglContext instanceof Java2DGLContext) { - // Mac OS X code path - ((Java2DGLContext) joglContext).setGraphics(g); - } - - if (DEBUG && VERBOSE && Java2D.isFBOEnabled()) { - System.err.print("-- Surface type: "); - int surfaceType = Java2D.getOGLSurfaceType(g); - if (surfaceType == Java2D.UNDEFINED) { - System.err.println("UNDEFINED"); - } else if (surfaceType == Java2D.WINDOW) { - System.err.println("WINDOW"); - } else if (surfaceType == Java2D.PBUFFER) { - System.err.println("PBUFFER"); - } else if (surfaceType == Java2D.TEXTURE) { - System.err.println("TEXTURE"); - } else if (surfaceType == Java2D.FLIP_BACKBUFFER) { - System.err.println("FLIP_BACKBUFFER"); - } else if (surfaceType == Java2D.FBOBJECT) { - System.err.println("FBOBJECT"); - } else { - System.err.println("(Unknown surface type " + surfaceType + ")"); - } - } - - drawableHelper.invokeGL(joglDrawable, joglContext, displayAction, initAction); - } - } finally { - j2dContext.release(); - } - } - }); - } else { - if (!hardwareAccelerationDisabled) { - pbuffer.display(); - } else { - drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction); - } - - if (offscreenImage != null) { - // Draw resulting image in one shot - g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), this); - } - } - } - - /** Overridden to track when this component is added to a container. - Subclasses which override this method must call - super.addNotify() in their addNotify() method in order to - function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - public void addNotify() { - super.addNotify(); - shouldInitialize = true; - if (DEBUG) { - System.err.println("GLJPanel.addNotify()"); - } - } - - /** Overridden to track when this component is removed from a - container. Subclasses which override this method must call - super.removeNotify() in their removeNotify() method in order to - function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - public void removeNotify() { - if (DEBUG) { - System.err.println("GLJPanel.removeNotify()"); - } - if (oglPipelineEnabled) { - Java2D.invokeWithOGLContextCurrent(null, new Runnable() { - public void run() { - if (joglContext != null) { - joglContext.destroy(); - joglContext = null; - } - joglDrawable = null; - if (j2dContext != null) { - j2dContext.destroy(); - j2dContext = null; - } - } - }); - } else { - if (!hardwareAccelerationDisabled) { - if (pbuffer != null) { - pbuffer.destroy(); - pbuffer = null; - } - } else { - if (offscreenContext != null) { - offscreenContext.destroy(); - offscreenContext = null; - } - if (offscreenDrawable != null) { - offscreenDrawable.destroy(); - offscreenDrawable = null; - } - } - } - isInitialized = false; - super.removeNotify(); - } - - /** Overridden to cause {@link GLDrawableHelper#reshape} to be - called on all registered {@link GLEventListener}s. Subclasses - which override this method must call super.reshape() in - their reshape() method in order to function properly. <P> - - <B>Overrides:</B> - <DL><DD><CODE>reshape</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ - public void reshape(int x, int y, int width, int height) { - super.reshape(x, y, width, height); - - reshapeX = x; - reshapeY = y; - reshapeWidth = width; - reshapeHeight = height; - handleReshape = true; - } - - public void setOpaque(boolean opaque) { - if (opaque != isOpaque()) { - if (offscreenImage != null) { - offscreenImage.flush(); - offscreenImage = null; - } - } - super.setOpaque(opaque); - } - - public void addGLEventListener(GLEventListener listener) { - drawableHelper.addGLEventListener(listener); - } - - public void removeGLEventListener(GLEventListener listener) { - drawableHelper.removeGLEventListener(listener); - } - - public GLContext createContext(GLContext shareWith) { - if (!hardwareAccelerationDisabled) { - return pbuffer.createContext(shareWith); - } else { - return offscreenDrawable.createContext(shareWith); - } - } - - public void setRealized(boolean realized) { - } - - public GLContext getContext() { - if (oglPipelineEnabled) { - return joglContext; - } else { - if (!hardwareAccelerationDisabled) { - // Workaround for crashes in NetBeans GUI builder - if (pbuffer == null && Beans.isDesignTime()) { - return null; - } - return pbuffer.getContext(); - } else { - return offscreenContext; - } - } - } - - public GL getGL() { - GLContext context = getContext(); - return (context == null) ? null : context.getGL(); - } - - public void setGL(GL gl) { - GLContext context = getContext(); - if (context != null) { - context.setGL(gl); - } - } - - public void setAutoSwapBufferMode(boolean onOrOff) { - // In the current implementation this is a no-op. Both the pbuffer - // and pixmap based rendering paths use a single-buffered surface - // so swapping the buffers doesn't do anything. We also don't - // currently have the provision to skip copying the data to the - // Swing portion of the GLJPanel in any of the rendering paths. - } - - public boolean getAutoSwapBufferMode() { - // In the current implementation this is a no-op. Both the pbuffer - // and pixmap based rendering paths use a single-buffered surface - // so swapping the buffers doesn't do anything. We also don't - // currently have the provision to skip copying the data to the - // Swing portion of the GLJPanel in any of the rendering paths. - return true; - } - - public void swapBuffers() { - // In the current implementation this is a no-op. Both the pbuffer - // and pixmap based rendering paths use a single-buffered surface - // so swapping the buffers doesn't do anything. We also don't - // currently have the provision to skip copying the data to the - // Swing portion of the GLJPanel in any of the rendering paths. - } - - /** For a translucent GLJPanel (one for which {@link #setOpaque - setOpaque}(false) has been called), indicates whether the - application should preserve the OpenGL color buffer - (GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and - underlying widgets which may show through portions of the - GLJPanel with alpha values less than 1. Most Swing - implementations currently expect the GLJPanel to be completely - cleared (e.g., by <code>glClear(GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT)</code>), but for certain optimized Swing - implementations which use OpenGL internally, it may be possible - to perform OpenGL rendering using the GLJPanel into the same - OpenGL drawable as the Swing implementation uses. */ - public boolean shouldPreserveColorBufferIfTranslucent() { - return oglPipelineEnabled; - } - - public GLCapabilities getChosenGLCapabilities() { - if (oglPipelineEnabled) { - // FIXME: should do better than this; is it possible to using only platform-independent code? - return new GLCapabilities(); - } - - if (hardwareAccelerationDisabled) { - if (offscreenDrawable != null) - return offscreenDrawable.getChosenGLCapabilities(); - } else { - if (pbuffer != null) - return pbuffer.getChosenGLCapabilities(); - } - - return null; - } - - //---------------------------------------------------------------------- - // Internals only below this point - // - - private void initialize() { - if (panelWidth == 0 || - panelHeight == 0) { - // See whether we have a non-zero size yet and can go ahead with - // initialization - if (reshapeWidth == 0 || - reshapeHeight == 0) { - return; - } - - // Pull down reshapeWidth and reshapeHeight into panelWidth and - // panelHeight eagerly in order to complete initialization, and - // force a reshape later - panelWidth = reshapeWidth; - panelHeight = reshapeHeight; - } - - if (!oglPipelineEnabled) { - // Initialize either the hardware-accelerated rendering path or - // the lightweight rendering path - if (!hardwareAccelerationDisabled) { - if (GLDrawableFactory.getFactory().canCreateGLPbuffer()) { - if (pbuffer != null) { - throw new InternalError("Creating pbuffer twice without destroying it (memory leak / correctness bug)"); - } - try { - pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(offscreenCaps, - null, - pbufferWidth, - pbufferHeight, - shareWith); - updater = new Updater(); - pbuffer.addGLEventListener(updater); - shouldInitialize = false; - isInitialized = true; - return; - } catch (GLException e) { - if (DEBUG) { - e.printStackTrace(); - System.err.println("GLJPanel: Falling back on software rendering because of problems creating pbuffer"); - } - hardwareAccelerationDisabled = true; - } - } else { - if (DEBUG) { - System.err.println("GLJPanel: Falling back on software rendering because no pbuffer support"); - } - - // If the factory reports that it can't create a pbuffer, - // don't try again the next time, and fall through to the - // software rendering path - hardwareAccelerationDisabled = true; - } - } - - if (softwareRenderingDisabled) { - throw new GLException("Fallback to software rendering disabled by user"); - } - - // Fall-through path: create an offscreen context instead - offscreenDrawable = GLDrawableFactoryImpl.getFactoryImpl().createOffscreenDrawable(offscreenCaps, chooser); - offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight)); - offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith); - offscreenContext.setSynchronized(true); - } - updater = new Updater(); - shouldInitialize = false; - isInitialized = true; - } - - private void handleReshape() { - readBackWidthInPixels = 0; - readBackHeightInPixels = 0; - - panelWidth = reshapeWidth; - panelHeight = reshapeHeight; - - if (DEBUG) { - System.err.println("GLJPanel.handleReshape: (w,h) = (" + - panelWidth + "," + panelHeight + ")"); - } - - sendReshape = true; - - if (!oglPipelineEnabled) { - if (!hardwareAccelerationDisabled) { - // Use factor larger than 2 during shrinks for some hysteresis - float shrinkFactor = 2.5f; - if ((panelWidth > pbufferWidth ) || (panelHeight > pbufferHeight) || - (panelWidth < (pbufferWidth / shrinkFactor)) || (panelHeight < (pbufferHeight / shrinkFactor))) { - if (DEBUG) { - System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " + - " to fit (" + panelWidth + ", " + panelHeight + ")"); - } - // Must destroy and recreate pbuffer to fit - if (pbuffer != null) { - // Watch for errors during pbuffer destruction (due to - // buggy / bad OpenGL drivers, in particular SiS) and fall - // back to software rendering - try { - pbuffer.destroy(); - } catch (GLException e) { - hardwareAccelerationDisabled = true; - if (DEBUG) { - System.err.println("WARNING: falling back to software rendering due to bugs in OpenGL drivers"); - e.printStackTrace(); - } - } - } - pbuffer = null; - isInitialized = false; - pbufferWidth = getNextPowerOf2(panelWidth); - pbufferHeight = getNextPowerOf2(panelHeight); - if (DEBUG && !hardwareAccelerationDisabled) { - System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")"); - } - initialize(); - } - - // It looks like NVidia's drivers (at least the ones on my - // notebook) are buggy and don't allow a rectangle of less than - // the pbuffer's width to be read...this doesn't really matter - // because it's the Graphics.drawImage() calls that are the - // bottleneck. Should probably make the size of the offscreen - // image be the exact size of the pbuffer to save some work on - // resize operations... - if (!hardwareAccelerationDisabled) { - readBackWidthInPixels = pbufferWidth; - readBackHeightInPixels = panelHeight; - } else { - // Just disabled hardware acceleration during this resize operation; do a fixup - readBackWidthInPixels = Math.max(1, panelWidth); - readBackHeightInPixels = Math.max(1, panelHeight); - } - } else { - offscreenContext.destroy(); - offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight)); - readBackWidthInPixels = Math.max(1, panelWidth); - readBackHeightInPixels = Math.max(1, panelHeight); - } - - if (offscreenImage != null) { - offscreenImage.flush(); - offscreenImage = null; - } - } - - handleReshape = false; - } - - // FIXME: it isn't clear whether this works any more given that - // we're accessing the GLDrawable inside of the GLPbuffer directly - // up in reshape() -- need to rethink and clean this up - class Updater implements GLEventListener { - private Graphics g; - - public void setGraphics(Graphics g) { - this.g = g; - } - - public void init(GLAutoDrawable drawable) { - if (oglPipelineEnabled) { - if (!preGL(g)) { - return; - } - } - drawableHelper.init(GLJPanel.this); - if (oglPipelineEnabled) { - postGL(g); - } - } - - public void display(GLAutoDrawable drawable) { - if (oglPipelineEnabled) { - if (!preGL(g)) { - return; - } - } - - if (sendReshape) { - if (DEBUG) { - System.err.println("glViewport(" + viewportX + ", " + viewportY + ", " + panelWidth + ", " + panelHeight + ")"); - } - getGL().glViewport(viewportX, viewportY, panelWidth, panelHeight); - drawableHelper.reshape(GLJPanel.this, viewportX, viewportY, panelWidth, panelHeight); - sendReshape = false; - } - - drawableHelper.display(GLJPanel.this); - - if (!oglPipelineEnabled) { - // Must now copy pixels from offscreen context into surface - if (offscreenImage == null) { - if (panelWidth > 0 && panelHeight > 0) { - // It looks like NVidia's drivers (at least the ones on my - // notebook) are buggy and don't allow a sub-rectangle to be - // read from a pbuffer...this doesn't really matter because - // it's the Graphics.drawImage() calls that are the - // bottleneck - - int awtFormat = 0; - int hwGLFormat = 0; - if (!hardwareAccelerationDisabled) { - // This seems to be a good choice on all platforms - hwGLFormat = GL.GL_UNSIGNED_INT_8_8_8_8_REV; - } - - // Should be more flexible in these BufferedImage formats; - // perhaps see what the preferred image types are on the - // given platform - if (isOpaque()) { - awtFormat = BufferedImage.TYPE_INT_RGB; - } else { - awtFormat = BufferedImage.TYPE_INT_ARGB; - } - - offscreenImage = new BufferedImage(panelWidth, - panelHeight, - awtFormat); - switch (awtFormat) { - case BufferedImage.TYPE_3BYTE_BGR: - glFormat = GL.GL_BGR; - glType = GL.GL_UNSIGNED_BYTE; - readBackBytes = ByteBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels * 3); - break; - - case BufferedImage.TYPE_INT_RGB: - case BufferedImage.TYPE_INT_ARGB: - glFormat = GL.GL_BGRA; - glType = (hardwareAccelerationDisabled - ? offscreenContext.getOffscreenContextPixelDataType() - : hwGLFormat); - readBackInts = IntBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels); - break; - - default: - // FIXME: Support more off-screen image types (current - // offscreen context implementations don't use others, and - // some of the OpenGL formats aren't supported in the 1.1 - // headers, which we're currently using) - throw new GLException("Unsupported offscreen image type " + awtFormat); - } - } - } - - if (offscreenImage != null) { - GL gl = getGL(); - // Save current modes - gl.glGetIntegerv(GL.GL_PACK_SWAP_BYTES, swapbytes, 0); - gl.glGetIntegerv(GL.GL_PACK_ROW_LENGTH, rowlength, 0); - gl.glGetIntegerv(GL.GL_PACK_SKIP_ROWS, skiprows, 0); - gl.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS, skippixels, 0); - gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment, 0); - - gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE); - gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, readBackWidthInPixels); - gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0); - gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0); - gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1); - - // Actually read the pixels. - gl.glReadBuffer(GL.GL_FRONT); - if (readBackBytes != null) { - gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes); - } else if (readBackInts != null) { - gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts); - } - - // Restore saved modes. - gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, swapbytes[0]); - gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, rowlength[0]); - gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]); - gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]); - gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]); - - if (readBackBytes != null || readBackInts != null) { - // Copy temporary data into raster of BufferedImage for faster - // blitting Note that we could avoid this copy in the cases - // where !offscreenContext.offscreenImageNeedsVerticalFlip(), - // but that's the software rendering path which is very slow - // anyway - Object src = null; - Object dest = null; - int srcIncr = 0; - int destIncr = 0; - - if (readBackBytes != null) { - src = readBackBytes.array(); - dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData(); - srcIncr = readBackWidthInPixels * 3; - destIncr = offscreenImage.getWidth() * 3; - } else { - src = readBackInts.array(); - dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData(); - srcIncr = readBackWidthInPixels; - destIncr = offscreenImage.getWidth(); - } - - if (!hardwareAccelerationDisabled || - offscreenContext.offscreenImageNeedsVerticalFlip()) { - int srcPos = 0; - int destPos = (offscreenImage.getHeight() - 1) * destIncr; - for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) { - System.arraycopy(src, srcPos, dest, destPos, destIncr); - } - } else { - int srcPos = 0; - int destEnd = destIncr * offscreenImage.getHeight(); - for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) { - System.arraycopy(src, srcPos, dest, destPos, destIncr); - } - } - - // Note: image will be drawn back in paintComponent() for - // correctness on all platforms - } - } - } else { - // Cause OpenGL pipeline to flush its results because - // otherwise it's possible we will buffer up multiple frames' - // rendering results, resulting in apparent mouse lag - GL gl = getGL(); - gl.glFinish(); - - postGL(g); - } - } - - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { - // This is handled above and dispatched directly to the appropriate context - } - - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { - } - } - - class InitAction implements Runnable { - public void run() { - updater.init(GLJPanel.this); - } - } - private InitAction initAction = new InitAction(); - - class DisplayAction implements Runnable { - public void run() { - updater.display(GLJPanel.this); - } - } - private DisplayAction displayAction = new DisplayAction(); - - // This one is used exclusively in the non-hardware-accelerated case - class SwapBuffersAction implements Runnable { - public void run() { - offscreenDrawable.swapBuffers(); - } - } - private SwapBuffersAction swapBuffersAction = new SwapBuffersAction(); - - class PaintImmediatelyAction implements Runnable { - public void run() { - paintImmediately(0, 0, getWidth(), getHeight()); - } - } - private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction(); - - private int getNextPowerOf2(int number) { - // Workaround for problems where 0 width or height are transiently - // seen during layout - if (number == 0) { - return 2; - } - - if (((number-1) & number) == 0) { - //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0 - return number; - } - int power = 0; - while (number > 0) { - number = number>>1; - power++; - } - return (1<<power); - } - - private int getGLInteger(GL gl, int which) { - int[] tmp = new int[1]; - gl.glGetIntegerv(which, tmp, 0); - return tmp[0]; - } -} |