aboutsummaryrefslogtreecommitdiffstats
path: root/src/classes/javax/media/opengl/GLJPanel.java
diff options
context:
space:
mode:
authorKenneth Russel <[email protected]>2009-06-15 22:52:34 +0000
committerKenneth Russel <[email protected]>2009-06-15 22:52:34 +0000
commit506b634b780dcd23aa61015c2ceba3e687196abf (patch)
tree897649a36cc769351704a050828f8e0e994c5686 /src/classes/javax/media/opengl/GLJPanel.java
parent04c0c10bfee764dbd0301ae83a0fae695dcb5b23 (diff)
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1958 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl/GLJPanel.java')
-rw-r--r--src/classes/javax/media/opengl/GLJPanel.java1257
1 files changed, 0 insertions, 1257 deletions
diff --git a/src/classes/javax/media/opengl/GLJPanel.java b/src/classes/javax/media/opengl/GLJPanel.java
deleted file mode 100644
index 6be6fa2b9..000000000
--- a/src/classes/javax/media/opengl/GLJPanel.java
+++ /dev/null
@@ -1,1257 +0,0 @@
-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package javax.media.opengl;
-
-import java.awt.*;
-import java.awt.geom.*;
-import java.awt.image.*;
-import java.beans.*;
-import javax.swing.*;
-import java.nio.*;
-import java.security.*;
-import javax.swing.JComponent;
-import javax.swing.JPanel;
-import com.sun.opengl.impl.*;
-
-// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
-// context whenever the displayChanged() function is called on their
-// GLEventListeners
-
-/** A lightweight Swing component which provides OpenGL rendering
- support. Provided for compatibility with Swing user interfaces
- when adding a heavyweight doesn't work either because of
- Z-ordering or LayoutManager problems. <P>
-
- The GLJPanel can be made transparent by creating it with a
- GLCapabilities object with alpha bits specified and calling {@link
- #setOpaque}(false). Pixels with resulting OpenGL alpha values less
- than 1.0 will be overlaid on any underlying Swing rendering. <P>
-
- Notes specific to the Reference Implementation: This component
- attempts to use hardware-accelerated rendering via pbuffers and
- falls back on to software rendering if problems occur.
- Note that because this component attempts to use pbuffers for
- rendering, and because pbuffers can not be resized, somewhat
- surprising behavior may occur during resize operations; the {@link
- GLEventListener#init} method may be called multiple times as the
- pbuffer is resized to be able to cover the size of the GLJPanel.
- This behavior is correct, as the textures and display lists for
- the GLJPanel will have been lost during the resize operation. The
- application should attempt to make its GLEventListener.init()
- methods as side-effect-free as possible. <P>
-
-*/
-
-public class GLJPanel extends JPanel implements GLAutoDrawable {
- private static final boolean DEBUG = Debug.debug("GLJPanel");
- private static final boolean VERBOSE = Debug.verbose();
-
- private GLDrawableHelper drawableHelper = new GLDrawableHelper();
- private volatile boolean isInitialized;
- private volatile boolean shouldInitialize = false;
-
- // Data used for either pbuffers or pixmap-based offscreen surfaces
- private GLCapabilities offscreenCaps;
- private GLCapabilitiesChooser chooser;
- private GLContext shareWith;
- // This image is exactly the correct size to render into the panel
- private BufferedImage offscreenImage;
- // One of these is used to store the read back pixels before storing
- // in the BufferedImage
- private ByteBuffer readBackBytes;
- private IntBuffer readBackInts;
- private int readBackWidthInPixels;
- private int readBackHeightInPixels;
- // Width of the actual GLJPanel
- private int panelWidth = 0;
- private int panelHeight = 0;
- private Updater updater;
- private int awtFormat;
- private int glFormat;
- private int glType;
- // Lazy reshape notification
- private boolean handleReshape = false;
- private boolean sendReshape = true;
-
- // Implementation using pbuffers
- private static boolean hardwareAccelerationDisabled =
- Debug.isPropertyDefined("jogl.gljpanel.nohw");
- private static boolean softwareRenderingDisabled =
- Debug.isPropertyDefined("jogl.gljpanel.nosw");
- private GLPbuffer pbuffer;
- private int pbufferWidth = 256;
- private int pbufferHeight = 256;
-
- // Implementation using software rendering
- private GLDrawableImpl offscreenDrawable;
- private GLContextImpl offscreenContext;
-
- // For handling reshape events lazily
- private int reshapeX;
- private int reshapeY;
- private int reshapeWidth;
- private int reshapeHeight;
-
- // For saving/restoring of OpenGL state during ReadPixels
- private int[] swapbytes = new int[1];
- private int[] rowlength = new int[1];
- private int[] skiprows = new int[1];
- private int[] skippixels = new int[1];
- private int[] alignment = new int[1];
-
- // Implementation using Java2D OpenGL pipeline's back buffer
- private boolean oglPipelineEnabled =
- Java2D.isOGLPipelineActive() &&
- !Debug.isPropertyDefined("jogl.gljpanel.noogl");
- // Opaque Object identifier representing the Java2D surface we are
- // drawing to; used to determine when to destroy and recreate JOGL
- // context
- private Object j2dSurface;
- // Graphics object being used during Java2D update action
- // (absolutely essential to cache this)
- private Graphics cached2DGraphics;
- // No-op context representing the Java2D OpenGL context
- private GLContext j2dContext;
- // Context associated with no-op drawable representing the JOGL
- // OpenGL context
- private GLDrawable joglDrawable;
- // The real OpenGL context JOGL uses to render
- private GLContext joglContext;
- // State captured from Java2D OpenGL context necessary in order to
- // properly render into Java2D back buffer
- private int[] drawBuffer = new int[1];
- private int[] readBuffer = new int[1];
- // This is required when the FBO option of the Java2D / OpenGL
- // pipeline is active
- private int[] frameBuffer = new int[1];
- // Current (as of this writing) NVidia drivers have a couple of bugs
- // relating to the sharing of framebuffer and renderbuffer objects
- // between contexts. It appears we have to (a) reattach the color
- // attachment and (b) actually create new depth buffer storage and
- // attach it in order for the FBO to behave properly in our context.
- private boolean checkedForFBObjectWorkarounds;
- private boolean fbObjectWorkarounds;
- private int[] frameBufferDepthBuffer;
- private int[] frameBufferTexture;
- private boolean createNewDepthBuffer;
- // Current (as of this writing) ATI drivers have problems when the
- // same FBO is bound in two different contexts. Here we check for
- // this case and explicitly release the FBO from Java2D's context
- // before switching to ours. Java2D will re-bind the FBO when it
- // makes its context current the next time. Interestingly, if we run
- // this code path on NVidia hardware, it breaks the rendering
- // results -- no output is generated. This doesn't appear to be an
- // interaction with the abovementioned NVidia-specific workarounds,
- // as even if we disable that code the FBO is still reported as
- // incomplete in our context.
- private boolean checkedGLVendor;
- private boolean vendorIsATI;
-
- // Holding on to this GraphicsConfiguration is a workaround for a
- // problem in the Java 2D / JOGL bridge when FBOs are enabled; see
- // comment related to Issue 274 below
- private GraphicsConfiguration workaroundConfig;
-
- // These are always set to (0, 0) except when the Java2D / OpenGL
- // pipeline is active
- private int viewportX;
- private int viewportY;
-
- static {
- // Force eager initialization of part of the Java2D class since
- // otherwise it's likely it will try to be initialized while on
- // the Queue Flusher Thread, which is not allowed
- if (Java2D.isOGLPipelineActive() && Java2D.isFBOEnabled()) {
- Java2D.getShareContext(GraphicsEnvironment.
- getLocalGraphicsEnvironment().
- getDefaultScreenDevice().
- getDefaultConfiguration());
- }
- }
-
- /** Creates a new GLJPanel component with a default set of OpenGL
- capabilities and using the default OpenGL capabilities selection
- mechanism. */
- public GLJPanel() {
- this(null);
- }
-
- /** Creates a new GLJPanel component with the requested set of
- OpenGL capabilities, using the default OpenGL capabilities
- selection mechanism. */
- public GLJPanel(GLCapabilities capabilities) {
- this(capabilities, null, null);
- }
-
- /** Creates a new GLJPanel component. The passed GLCapabilities
- specifies the OpenGL capabilities for the component; if null, a
- default set of capabilities is used. The GLCapabilitiesChooser
- specifies the algorithm for selecting one of the available
- GLCapabilities for the component; a DefaultGLCapabilitesChooser
- is used if null is passed for this argument. The passed
- GLContext specifies an OpenGL context with which to share
- textures, display lists and other OpenGL state, and may be null
- if sharing is not desired. See the note in the overview documentation on
- <a href="../../../overview-summary.html#SHARING">context sharing</a>.
- */
- public GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) {
- super();
-
- // Works around problems on many vendors' cards; we don't need a
- // back buffer for the offscreen surface anyway
- if (capabilities != null) {
- offscreenCaps = (GLCapabilities) capabilities.clone();
- } else {
- offscreenCaps = new GLCapabilities();
- }
- offscreenCaps.setDoubleBuffered(false);
- this.chooser = ((chooser != null) ? chooser : new DefaultGLCapabilitiesChooser());
- this.shareWith = shareWith;
- }
-
- public void display() {
- if (EventQueue.isDispatchThread()) {
- // Want display() to be synchronous, so call paintImmediately()
- paintImmediately(0, 0, getWidth(), getHeight());
- } else {
- // Multithreaded redrawing of Swing components is not allowed,
- // so do everything on the event dispatch thread
- try {
- EventQueue.invokeAndWait(paintImmediatelyAction);
- } catch (Exception e) {
- throw new GLException(e);
- }
- }
- }
-
- private void captureJ2DState(GL gl, Graphics g) {
- gl.glGetIntegerv(GL.GL_DRAW_BUFFER, drawBuffer, 0);
- gl.glGetIntegerv(GL.GL_READ_BUFFER, readBuffer, 0);
- if (Java2D.isFBOEnabled() &&
- Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: Fetching GL_FRAMEBUFFER_BINDING_EXT");
- }
- gl.glGetIntegerv(GL.GL_FRAMEBUFFER_BINDING_EXT, frameBuffer, 0);
-
- if (fbObjectWorkarounds ||
- !checkedForFBObjectWorkarounds) {
- // See above for description of what we are doing here
- if (frameBufferTexture == null)
- frameBufferTexture = new int[1];
-
- // Query the framebuffer for its color buffer so we can hook
- // it back up in our context (should not be necessary)
- gl.glGetFramebufferAttachmentParameterivEXT(GL.GL_FRAMEBUFFER_EXT,
- GL.GL_COLOR_ATTACHMENT0_EXT,
- GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,
- frameBufferTexture, 0);
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]);
- }
- }
-
- if (!checkedGLVendor) {
- checkedGLVendor = true;
- String vendor = gl.glGetString(GL.GL_VENDOR);
-
- if ((vendor != null) &&
- vendor.startsWith("ATI")) {
- vendorIsATI = true;
- }
- }
-
- if (vendorIsATI) {
- // Unbind the FBO from Java2D's context as it appears that
- // driver bugs on ATI's side are causing problems if the FBO is
- // simultaneously bound to more than one context. Java2D will
- // re-bind the FBO during the next validation of its context.
- // Note: this breaks rendering at least on NVidia hardware
- gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0);
- }
- }
- }
-
- private boolean preGL(Graphics g) {
- GL gl = joglContext.getGL();
- // Set up needed state in JOGL context from Java2D context
- gl.glEnable(GL.GL_SCISSOR_TEST);
- Rectangle r = Java2D.getOGLScissorBox(g);
-
- if (r == null) {
- if (DEBUG && VERBOSE) {
- System.err.println("Java2D.getOGLScissorBox() returned null");
- }
- return false;
- }
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: gl.glScissor(" + r.x + ", " + r.y + ", " + r.width + ", " + r.height + ")");
- }
-
- gl.glScissor(r.x, r.y, r.width, r.height);
- Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight);
- // If the viewport X or Y changes, in addition to the panel's
- // width or height, we need to send a reshape operation to the
- // client
- if ((viewportX != oglViewport.x) ||
- (viewportY != oglViewport.y)) {
- sendReshape = true;
- if (DEBUG) {
- System.err.println("Sending reshape because viewport changed");
- System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")");
- System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")");
- }
- }
- viewportX = oglViewport.x;
- viewportY = oglViewport.y;
-
- // If the FBO option is active, bind to the FBO from the Java2D
- // context.
- // Note that all of the plumbing in the context sharing stuff will
- // allow us to bind to this object since it's in our namespace.
- if (Java2D.isFBOEnabled() &&
- Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: Binding to framebuffer object " + frameBuffer[0]);
- }
-
- // The texture target for Java2D's OpenGL pipeline when using FBOs
- // -- either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB
- int fboTextureTarget = Java2D.getOGLTextureType(g);
-
- if (!checkedForFBObjectWorkarounds) {
- checkedForFBObjectWorkarounds = true;
- gl.glBindTexture(fboTextureTarget, 0);
- gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, frameBuffer[0]);
- if (gl.glCheckFramebufferStatusEXT(GL.GL_FRAMEBUFFER_EXT) !=
- GL.GL_FRAMEBUFFER_COMPLETE_EXT) {
- // Need to do workarounds
- fbObjectWorkarounds = true;
- createNewDepthBuffer = true;
- if (DEBUG) {
- System.err.println("-- GLJPanel: discovered frame_buffer_object workarounds to be necessary");
- }
- } else {
- // Don't need the frameBufferTexture temporary any more
- frameBufferTexture = null;
- }
- }
-
- if (fbObjectWorkarounds && createNewDepthBuffer) {
- if (frameBufferDepthBuffer == null)
- frameBufferDepthBuffer = new int[1];
-
- // Create our own depth renderbuffer and associated storage
- // If we have an old one, delete it
- if (frameBufferDepthBuffer[0] != 0) {
- gl.glDeleteRenderbuffersEXT(1, frameBufferDepthBuffer, 0);
- frameBufferDepthBuffer[0] = 0;
- }
-
- gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]);
- int[] width = new int[1];
- int[] height = new int[1];
- gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL.GL_TEXTURE_WIDTH, width, 0);
- gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL.GL_TEXTURE_HEIGHT, height, 0);
-
- gl.glGenRenderbuffersEXT(1, frameBufferDepthBuffer, 0);
- if (DEBUG) {
- System.err.println("GLJPanel: Generated frameBufferDepthBuffer " + frameBufferDepthBuffer[0] +
- " with width " + width[0] + ", height " + height[0]);
- }
-
- gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, frameBufferDepthBuffer[0]);
- // FIXME: may need a loop here like in Java2D
- gl.glRenderbufferStorageEXT(GL.GL_RENDERBUFFER_EXT, GL.GL_DEPTH_COMPONENT24, width[0], height[0]);
-
- gl.glBindRenderbufferEXT(GL.GL_RENDERBUFFER_EXT, 0);
- createNewDepthBuffer = false;
- }
-
- gl.glBindTexture(fboTextureTarget, 0);
- gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, frameBuffer[0]);
-
- if (fbObjectWorkarounds) {
- // Hook up the color and depth buffer attachment points for this framebuffer
- gl.glFramebufferTexture2DEXT(GL.GL_FRAMEBUFFER_EXT,
- GL.GL_COLOR_ATTACHMENT0_EXT,
- fboTextureTarget,
- frameBufferTexture[0],
- 0);
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]);
- }
- gl.glFramebufferRenderbufferEXT(GL.GL_FRAMEBUFFER_EXT,
- GL.GL_DEPTH_ATTACHMENT_EXT,
- GL.GL_RENDERBUFFER_EXT,
- frameBufferDepthBuffer[0]);
- }
-
- if (DEBUG) {
- int status = gl.glCheckFramebufferStatusEXT(GL.GL_FRAMEBUFFER_EXT);
- if (status != GL.GL_FRAMEBUFFER_COMPLETE_EXT) {
- throw new GLException("Error: framebuffer was incomplete: status = 0x" +
- Integer.toHexString(status));
- }
- }
- } else {
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: Setting up drawBuffer " + drawBuffer[0] +
- " and readBuffer " + readBuffer[0]);
- }
-
- gl.glDrawBuffer(drawBuffer[0]);
- gl.glReadBuffer(readBuffer[0]);
- }
-
- return true;
- }
-
- private void postGL(Graphics g) {
- if (Java2D.isFBOEnabled() &&
- Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
- // Unbind the framebuffer from our context to work around
- // apparent driver bugs or at least unspecified behavior causing
- // OpenGL to run out of memory with certain cards and drivers
- GL gl = joglContext.getGL();
- gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0);
- }
- }
-
- /** Overridden to cause OpenGL rendering to be performed during
- repaint cycles. Subclasses which override this method must call
- super.paintComponent() in their paintComponent() method in order
- to function properly. <P>
-
- <B>Overrides:</B>
- <DL><DD><CODE>paintComponent</CODE> in class <CODE>javax.swing.JComponent</CODE></DD></DL> */
- protected void paintComponent(final Graphics g) {
- if (Beans.isDesignTime()) {
- // Make GLJPanel behave better in NetBeans GUI builder
- g.setColor(Color.BLACK);
- g.fillRect(0, 0, getWidth(), getHeight());
- FontMetrics fm = g.getFontMetrics();
- String name = getName();
- if (name == null) {
- name = getClass().getName();
- int idx = name.lastIndexOf('.');
- if (idx >= 0) {
- name = name.substring(idx + 1);
- }
- }
- Rectangle2D bounds = fm.getStringBounds(name, g);
- g.setColor(Color.WHITE);
- g.drawString(name,
- (int) ((getWidth() - bounds.getWidth()) / 2),
- (int) ((getHeight() + bounds.getHeight()) / 2));
- return;
- }
-
- if (shouldInitialize) {
- initialize();
- }
-
- if (!isInitialized) {
- return;
- }
-
- // NOTE: must do this when the context is not current as it may
- // involve destroying the pbuffer (current context) and
- // re-creating it -- tricky to do properly while the context is
- // current
- if (handleReshape) {
- handleReshape();
- }
-
- updater.setGraphics(g);
-
- if (oglPipelineEnabled) {
-
- // This is a workaround for an issue in the Java 2D / JOGL
- // bridge (reported by an end user as JOGL Issue 274) where Java
- // 2D can occasionally leave its internal OpenGL context current
- // to the on-screen window rather than its internal "scratch"
- // pbuffer surface to which the FBO is attached. JOGL expects to
- // find a stable OpenGL drawable (on Windows, an HDC) upon which
- // it can create another OpenGL context. It turns out that, on
- // Windows, when Java 2D makes its internal OpenGL context
- // current against the window in order to put pixels on the
- // screen, it gets the device context for the window, makes its
- // context current, and releases the device context. This means
- // that when JOGL's Runnable gets to run below, the HDC is
- // already invalid. The workaround for this is to force Java 2D
- // to make its context current to the scratch surface, which we
- // can do by executing an empty Runnable with the "shared"
- // context current. This will be fixed in a Java SE 6 update
- // release, hopefully 6u2.
- if (Java2D.isFBOEnabled()) {
- if (workaroundConfig == null) {
- workaroundConfig = GraphicsEnvironment.
- getLocalGraphicsEnvironment().
- getDefaultScreenDevice().
- getDefaultConfiguration();
- }
- Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { public void run() {}});
- }
-
- Java2D.invokeWithOGLContextCurrent(g, new Runnable() {
- public void run() {
- if (DEBUG && VERBOSE) {
- System.err.println("-- In invokeWithOGLContextCurrent");
- }
-
- // Create no-op context representing Java2D context
- if (j2dContext == null) {
- j2dContext = GLDrawableFactory.getFactory().createExternalGLContext();
- if (DEBUG) {
- j2dContext.setGL(new DebugGL(j2dContext.getGL()));
- }
-
- // Check to see whether we can support the requested
- // capabilities or need to fall back to a pbuffer
- // FIXME: add more checks?
-
- j2dContext.makeCurrent();
- GL gl = j2dContext.getGL();
- if ((getGLInteger(gl, GL.GL_RED_BITS) < offscreenCaps.getRedBits()) ||
- (getGLInteger(gl, GL.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) ||
- (getGLInteger(gl, GL.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) ||
- // (getGLInteger(gl, GL.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) ||
- (getGLInteger(gl, GL.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) ||
- (getGLInteger(gl, GL.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) ||
- (getGLInteger(gl, GL.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) ||
- (getGLInteger(gl, GL.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) ||
- // (getGLInteger(gl, GL.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) ||
- (getGLInteger(gl, GL.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) {
- if (DEBUG) {
- System.err.println("GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient");
- System.err.println(" Available Required");
- System.err.println("GL_RED_BITS " + getGLInteger(gl, GL.GL_RED_BITS) + " " + offscreenCaps.getRedBits());
- System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits());
- System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits());
- System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits());
- System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits());
- System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits());
- System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits());
- System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits());
- System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits());
- System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits());
- }
- isInitialized = false;
- shouldInitialize = true;
- oglPipelineEnabled = false;
- handleReshape = true;
- j2dContext.release();
- j2dContext.destroy();
- j2dContext = null;
- return;
- }
- j2dContext.release();
- }
-
- j2dContext.makeCurrent();
- try {
- captureJ2DState(j2dContext.getGL(), g);
- Object curSurface = Java2D.getOGLSurfaceIdentifier(g);
- if (curSurface != null) {
- if (j2dSurface != curSurface) {
- if (joglContext != null) {
- joglContext.destroy();
- joglContext = null;
- joglDrawable = null;
- sendReshape = true;
- if (DEBUG) {
- System.err.println("Sending reshape because surface changed");
- System.err.println("New surface = " + curSurface);
- }
- }
- j2dSurface = curSurface;
- }
- if (joglContext == null) {
- if (GLDrawableFactory.getFactory().canCreateExternalGLDrawable()) {
- joglDrawable = GLDrawableFactory.getFactory().createExternalGLDrawable();
- joglContext = joglDrawable.createContext(shareWith);
- } else if (GLDrawableFactoryImpl.getFactoryImpl().canCreateContextOnJava2DSurface()) {
- // Mac OS X code path
- joglContext = GLDrawableFactoryImpl.getFactoryImpl().createContextOnJava2DSurface(g, shareWith);
- }
- if (DEBUG) {
- joglContext.setGL(new DebugGL(joglContext.getGL()));
- }
-
- if (Java2D.isFBOEnabled() &&
- Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT &&
- fbObjectWorkarounds) {
- createNewDepthBuffer = true;
- }
- }
- if (joglContext instanceof Java2DGLContext) {
- // Mac OS X code path
- ((Java2DGLContext) joglContext).setGraphics(g);
- }
-
- if (DEBUG && VERBOSE && Java2D.isFBOEnabled()) {
- System.err.print("-- Surface type: ");
- int surfaceType = Java2D.getOGLSurfaceType(g);
- if (surfaceType == Java2D.UNDEFINED) {
- System.err.println("UNDEFINED");
- } else if (surfaceType == Java2D.WINDOW) {
- System.err.println("WINDOW");
- } else if (surfaceType == Java2D.PBUFFER) {
- System.err.println("PBUFFER");
- } else if (surfaceType == Java2D.TEXTURE) {
- System.err.println("TEXTURE");
- } else if (surfaceType == Java2D.FLIP_BACKBUFFER) {
- System.err.println("FLIP_BACKBUFFER");
- } else if (surfaceType == Java2D.FBOBJECT) {
- System.err.println("FBOBJECT");
- } else {
- System.err.println("(Unknown surface type " + surfaceType + ")");
- }
- }
-
- drawableHelper.invokeGL(joglDrawable, joglContext, displayAction, initAction);
- }
- } finally {
- j2dContext.release();
- }
- }
- });
- } else {
- if (!hardwareAccelerationDisabled) {
- pbuffer.display();
- } else {
- drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction);
- }
-
- if (offscreenImage != null) {
- // Draw resulting image in one shot
- g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), this);
- }
- }
- }
-
- /** Overridden to track when this component is added to a container.
- Subclasses which override this method must call
- super.addNotify() in their addNotify() method in order to
- function properly. <P>
-
- <B>Overrides:</B>
- <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
- public void addNotify() {
- super.addNotify();
- shouldInitialize = true;
- if (DEBUG) {
- System.err.println("GLJPanel.addNotify()");
- }
- }
-
- /** Overridden to track when this component is removed from a
- container. Subclasses which override this method must call
- super.removeNotify() in their removeNotify() method in order to
- function properly. <P>
-
- <B>Overrides:</B>
- <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
- public void removeNotify() {
- if (DEBUG) {
- System.err.println("GLJPanel.removeNotify()");
- }
- if (oglPipelineEnabled) {
- Java2D.invokeWithOGLContextCurrent(null, new Runnable() {
- public void run() {
- if (joglContext != null) {
- joglContext.destroy();
- joglContext = null;
- }
- joglDrawable = null;
- if (j2dContext != null) {
- j2dContext.destroy();
- j2dContext = null;
- }
- }
- });
- } else {
- if (!hardwareAccelerationDisabled) {
- if (pbuffer != null) {
- pbuffer.destroy();
- pbuffer = null;
- }
- } else {
- if (offscreenContext != null) {
- offscreenContext.destroy();
- offscreenContext = null;
- }
- if (offscreenDrawable != null) {
- offscreenDrawable.destroy();
- offscreenDrawable = null;
- }
- }
- }
- isInitialized = false;
- super.removeNotify();
- }
-
- /** Overridden to cause {@link GLDrawableHelper#reshape} to be
- called on all registered {@link GLEventListener}s. Subclasses
- which override this method must call super.reshape() in
- their reshape() method in order to function properly. <P>
-
- <B>Overrides:</B>
- <DL><DD><CODE>reshape</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
- public void reshape(int x, int y, int width, int height) {
- super.reshape(x, y, width, height);
-
- reshapeX = x;
- reshapeY = y;
- reshapeWidth = width;
- reshapeHeight = height;
- handleReshape = true;
- }
-
- public void setOpaque(boolean opaque) {
- if (opaque != isOpaque()) {
- if (offscreenImage != null) {
- offscreenImage.flush();
- offscreenImage = null;
- }
- }
- super.setOpaque(opaque);
- }
-
- public void addGLEventListener(GLEventListener listener) {
- drawableHelper.addGLEventListener(listener);
- }
-
- public void removeGLEventListener(GLEventListener listener) {
- drawableHelper.removeGLEventListener(listener);
- }
-
- public GLContext createContext(GLContext shareWith) {
- if (!hardwareAccelerationDisabled) {
- return pbuffer.createContext(shareWith);
- } else {
- return offscreenDrawable.createContext(shareWith);
- }
- }
-
- public void setRealized(boolean realized) {
- }
-
- public GLContext getContext() {
- if (oglPipelineEnabled) {
- return joglContext;
- } else {
- if (!hardwareAccelerationDisabled) {
- // Workaround for crashes in NetBeans GUI builder
- if (pbuffer == null && Beans.isDesignTime()) {
- return null;
- }
- return pbuffer.getContext();
- } else {
- return offscreenContext;
- }
- }
- }
-
- public GL getGL() {
- GLContext context = getContext();
- return (context == null) ? null : context.getGL();
- }
-
- public void setGL(GL gl) {
- GLContext context = getContext();
- if (context != null) {
- context.setGL(gl);
- }
- }
-
- public void setAutoSwapBufferMode(boolean onOrOff) {
- // In the current implementation this is a no-op. Both the pbuffer
- // and pixmap based rendering paths use a single-buffered surface
- // so swapping the buffers doesn't do anything. We also don't
- // currently have the provision to skip copying the data to the
- // Swing portion of the GLJPanel in any of the rendering paths.
- }
-
- public boolean getAutoSwapBufferMode() {
- // In the current implementation this is a no-op. Both the pbuffer
- // and pixmap based rendering paths use a single-buffered surface
- // so swapping the buffers doesn't do anything. We also don't
- // currently have the provision to skip copying the data to the
- // Swing portion of the GLJPanel in any of the rendering paths.
- return true;
- }
-
- public void swapBuffers() {
- // In the current implementation this is a no-op. Both the pbuffer
- // and pixmap based rendering paths use a single-buffered surface
- // so swapping the buffers doesn't do anything. We also don't
- // currently have the provision to skip copying the data to the
- // Swing portion of the GLJPanel in any of the rendering paths.
- }
-
- /** For a translucent GLJPanel (one for which {@link #setOpaque
- setOpaque}(false) has been called), indicates whether the
- application should preserve the OpenGL color buffer
- (GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and
- underlying widgets which may show through portions of the
- GLJPanel with alpha values less than 1. Most Swing
- implementations currently expect the GLJPanel to be completely
- cleared (e.g., by <code>glClear(GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT)</code>), but for certain optimized Swing
- implementations which use OpenGL internally, it may be possible
- to perform OpenGL rendering using the GLJPanel into the same
- OpenGL drawable as the Swing implementation uses. */
- public boolean shouldPreserveColorBufferIfTranslucent() {
- return oglPipelineEnabled;
- }
-
- public GLCapabilities getChosenGLCapabilities() {
- if (oglPipelineEnabled) {
- // FIXME: should do better than this; is it possible to using only platform-independent code?
- return new GLCapabilities();
- }
-
- if (hardwareAccelerationDisabled) {
- if (offscreenDrawable != null)
- return offscreenDrawable.getChosenGLCapabilities();
- } else {
- if (pbuffer != null)
- return pbuffer.getChosenGLCapabilities();
- }
-
- return null;
- }
-
- //----------------------------------------------------------------------
- // Internals only below this point
- //
-
- private void initialize() {
- if (panelWidth == 0 ||
- panelHeight == 0) {
- // See whether we have a non-zero size yet and can go ahead with
- // initialization
- if (reshapeWidth == 0 ||
- reshapeHeight == 0) {
- return;
- }
-
- // Pull down reshapeWidth and reshapeHeight into panelWidth and
- // panelHeight eagerly in order to complete initialization, and
- // force a reshape later
- panelWidth = reshapeWidth;
- panelHeight = reshapeHeight;
- }
-
- if (!oglPipelineEnabled) {
- // Initialize either the hardware-accelerated rendering path or
- // the lightweight rendering path
- if (!hardwareAccelerationDisabled) {
- if (GLDrawableFactory.getFactory().canCreateGLPbuffer()) {
- if (pbuffer != null) {
- throw new InternalError("Creating pbuffer twice without destroying it (memory leak / correctness bug)");
- }
- try {
- pbuffer = GLDrawableFactory.getFactory().createGLPbuffer(offscreenCaps,
- null,
- pbufferWidth,
- pbufferHeight,
- shareWith);
- updater = new Updater();
- pbuffer.addGLEventListener(updater);
- shouldInitialize = false;
- isInitialized = true;
- return;
- } catch (GLException e) {
- if (DEBUG) {
- e.printStackTrace();
- System.err.println("GLJPanel: Falling back on software rendering because of problems creating pbuffer");
- }
- hardwareAccelerationDisabled = true;
- }
- } else {
- if (DEBUG) {
- System.err.println("GLJPanel: Falling back on software rendering because no pbuffer support");
- }
-
- // If the factory reports that it can't create a pbuffer,
- // don't try again the next time, and fall through to the
- // software rendering path
- hardwareAccelerationDisabled = true;
- }
- }
-
- if (softwareRenderingDisabled) {
- throw new GLException("Fallback to software rendering disabled by user");
- }
-
- // Fall-through path: create an offscreen context instead
- offscreenDrawable = GLDrawableFactoryImpl.getFactoryImpl().createOffscreenDrawable(offscreenCaps, chooser);
- offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight));
- offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith);
- offscreenContext.setSynchronized(true);
- }
- updater = new Updater();
- shouldInitialize = false;
- isInitialized = true;
- }
-
- private void handleReshape() {
- readBackWidthInPixels = 0;
- readBackHeightInPixels = 0;
-
- panelWidth = reshapeWidth;
- panelHeight = reshapeHeight;
-
- if (DEBUG) {
- System.err.println("GLJPanel.handleReshape: (w,h) = (" +
- panelWidth + "," + panelHeight + ")");
- }
-
- sendReshape = true;
-
- if (!oglPipelineEnabled) {
- if (!hardwareAccelerationDisabled) {
- // Use factor larger than 2 during shrinks for some hysteresis
- float shrinkFactor = 2.5f;
- if ((panelWidth > pbufferWidth ) || (panelHeight > pbufferHeight) ||
- (panelWidth < (pbufferWidth / shrinkFactor)) || (panelHeight < (pbufferHeight / shrinkFactor))) {
- if (DEBUG) {
- System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " +
- " to fit (" + panelWidth + ", " + panelHeight + ")");
- }
- // Must destroy and recreate pbuffer to fit
- if (pbuffer != null) {
- // Watch for errors during pbuffer destruction (due to
- // buggy / bad OpenGL drivers, in particular SiS) and fall
- // back to software rendering
- try {
- pbuffer.destroy();
- } catch (GLException e) {
- hardwareAccelerationDisabled = true;
- if (DEBUG) {
- System.err.println("WARNING: falling back to software rendering due to bugs in OpenGL drivers");
- e.printStackTrace();
- }
- }
- }
- pbuffer = null;
- isInitialized = false;
- pbufferWidth = getNextPowerOf2(panelWidth);
- pbufferHeight = getNextPowerOf2(panelHeight);
- if (DEBUG && !hardwareAccelerationDisabled) {
- System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")");
- }
- initialize();
- }
-
- // It looks like NVidia's drivers (at least the ones on my
- // notebook) are buggy and don't allow a rectangle of less than
- // the pbuffer's width to be read...this doesn't really matter
- // because it's the Graphics.drawImage() calls that are the
- // bottleneck. Should probably make the size of the offscreen
- // image be the exact size of the pbuffer to save some work on
- // resize operations...
- if (!hardwareAccelerationDisabled) {
- readBackWidthInPixels = pbufferWidth;
- readBackHeightInPixels = panelHeight;
- } else {
- // Just disabled hardware acceleration during this resize operation; do a fixup
- readBackWidthInPixels = Math.max(1, panelWidth);
- readBackHeightInPixels = Math.max(1, panelHeight);
- }
- } else {
- offscreenContext.destroy();
- offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight));
- readBackWidthInPixels = Math.max(1, panelWidth);
- readBackHeightInPixels = Math.max(1, panelHeight);
- }
-
- if (offscreenImage != null) {
- offscreenImage.flush();
- offscreenImage = null;
- }
- }
-
- handleReshape = false;
- }
-
- // FIXME: it isn't clear whether this works any more given that
- // we're accessing the GLDrawable inside of the GLPbuffer directly
- // up in reshape() -- need to rethink and clean this up
- class Updater implements GLEventListener {
- private Graphics g;
-
- public void setGraphics(Graphics g) {
- this.g = g;
- }
-
- public void init(GLAutoDrawable drawable) {
- if (oglPipelineEnabled) {
- if (!preGL(g)) {
- return;
- }
- }
- drawableHelper.init(GLJPanel.this);
- if (oglPipelineEnabled) {
- postGL(g);
- }
- }
-
- public void display(GLAutoDrawable drawable) {
- if (oglPipelineEnabled) {
- if (!preGL(g)) {
- return;
- }
- }
-
- if (sendReshape) {
- if (DEBUG) {
- System.err.println("glViewport(" + viewportX + ", " + viewportY + ", " + panelWidth + ", " + panelHeight + ")");
- }
- getGL().glViewport(viewportX, viewportY, panelWidth, panelHeight);
- drawableHelper.reshape(GLJPanel.this, viewportX, viewportY, panelWidth, panelHeight);
- sendReshape = false;
- }
-
- drawableHelper.display(GLJPanel.this);
-
- if (!oglPipelineEnabled) {
- // Must now copy pixels from offscreen context into surface
- if (offscreenImage == null) {
- if (panelWidth > 0 && panelHeight > 0) {
- // It looks like NVidia's drivers (at least the ones on my
- // notebook) are buggy and don't allow a sub-rectangle to be
- // read from a pbuffer...this doesn't really matter because
- // it's the Graphics.drawImage() calls that are the
- // bottleneck
-
- int awtFormat = 0;
- int hwGLFormat = 0;
- if (!hardwareAccelerationDisabled) {
- // This seems to be a good choice on all platforms
- hwGLFormat = GL.GL_UNSIGNED_INT_8_8_8_8_REV;
- }
-
- // Should be more flexible in these BufferedImage formats;
- // perhaps see what the preferred image types are on the
- // given platform
- if (isOpaque()) {
- awtFormat = BufferedImage.TYPE_INT_RGB;
- } else {
- awtFormat = BufferedImage.TYPE_INT_ARGB;
- }
-
- offscreenImage = new BufferedImage(panelWidth,
- panelHeight,
- awtFormat);
- switch (awtFormat) {
- case BufferedImage.TYPE_3BYTE_BGR:
- glFormat = GL.GL_BGR;
- glType = GL.GL_UNSIGNED_BYTE;
- readBackBytes = ByteBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels * 3);
- break;
-
- case BufferedImage.TYPE_INT_RGB:
- case BufferedImage.TYPE_INT_ARGB:
- glFormat = GL.GL_BGRA;
- glType = (hardwareAccelerationDisabled
- ? offscreenContext.getOffscreenContextPixelDataType()
- : hwGLFormat);
- readBackInts = IntBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels);
- break;
-
- default:
- // FIXME: Support more off-screen image types (current
- // offscreen context implementations don't use others, and
- // some of the OpenGL formats aren't supported in the 1.1
- // headers, which we're currently using)
- throw new GLException("Unsupported offscreen image type " + awtFormat);
- }
- }
- }
-
- if (offscreenImage != null) {
- GL gl = getGL();
- // Save current modes
- gl.glGetIntegerv(GL.GL_PACK_SWAP_BYTES, swapbytes, 0);
- gl.glGetIntegerv(GL.GL_PACK_ROW_LENGTH, rowlength, 0);
- gl.glGetIntegerv(GL.GL_PACK_SKIP_ROWS, skiprows, 0);
- gl.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS, skippixels, 0);
- gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment, 0);
-
- gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
- gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, readBackWidthInPixels);
- gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0);
- gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0);
- gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
-
- // Actually read the pixels.
- gl.glReadBuffer(GL.GL_FRONT);
- if (readBackBytes != null) {
- gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes);
- } else if (readBackInts != null) {
- gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts);
- }
-
- // Restore saved modes.
- gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, swapbytes[0]);
- gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, rowlength[0]);
- gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]);
- gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]);
- gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]);
-
- if (readBackBytes != null || readBackInts != null) {
- // Copy temporary data into raster of BufferedImage for faster
- // blitting Note that we could avoid this copy in the cases
- // where !offscreenContext.offscreenImageNeedsVerticalFlip(),
- // but that's the software rendering path which is very slow
- // anyway
- Object src = null;
- Object dest = null;
- int srcIncr = 0;
- int destIncr = 0;
-
- if (readBackBytes != null) {
- src = readBackBytes.array();
- dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData();
- srcIncr = readBackWidthInPixels * 3;
- destIncr = offscreenImage.getWidth() * 3;
- } else {
- src = readBackInts.array();
- dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData();
- srcIncr = readBackWidthInPixels;
- destIncr = offscreenImage.getWidth();
- }
-
- if (!hardwareAccelerationDisabled ||
- offscreenContext.offscreenImageNeedsVerticalFlip()) {
- int srcPos = 0;
- int destPos = (offscreenImage.getHeight() - 1) * destIncr;
- for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) {
- System.arraycopy(src, srcPos, dest, destPos, destIncr);
- }
- } else {
- int srcPos = 0;
- int destEnd = destIncr * offscreenImage.getHeight();
- for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) {
- System.arraycopy(src, srcPos, dest, destPos, destIncr);
- }
- }
-
- // Note: image will be drawn back in paintComponent() for
- // correctness on all platforms
- }
- }
- } else {
- // Cause OpenGL pipeline to flush its results because
- // otherwise it's possible we will buffer up multiple frames'
- // rendering results, resulting in apparent mouse lag
- GL gl = getGL();
- gl.glFinish();
-
- postGL(g);
- }
- }
-
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- // This is handled above and dispatched directly to the appropriate context
- }
-
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
- }
- }
-
- class InitAction implements Runnable {
- public void run() {
- updater.init(GLJPanel.this);
- }
- }
- private InitAction initAction = new InitAction();
-
- class DisplayAction implements Runnable {
- public void run() {
- updater.display(GLJPanel.this);
- }
- }
- private DisplayAction displayAction = new DisplayAction();
-
- // This one is used exclusively in the non-hardware-accelerated case
- class SwapBuffersAction implements Runnable {
- public void run() {
- offscreenDrawable.swapBuffers();
- }
- }
- private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
-
- class PaintImmediatelyAction implements Runnable {
- public void run() {
- paintImmediately(0, 0, getWidth(), getHeight());
- }
- }
- private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction();
-
- private int getNextPowerOf2(int number) {
- // Workaround for problems where 0 width or height are transiently
- // seen during layout
- if (number == 0) {
- return 2;
- }
-
- if (((number-1) & number) == 0) {
- //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
- return number;
- }
- int power = 0;
- while (number > 0) {
- number = number>>1;
- power++;
- }
- return (1<<power);
- }
-
- private int getGLInteger(GL gl, int which) {
- int[] tmp = new int[1];
- gl.glGetIntegerv(which, tmp, 0);
- return tmp[0];
- }
-}