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authorSven Gothel <[email protected]>2011-02-08 06:20:35 +0100
committerSven Gothel <[email protected]>2011-02-08 06:20:35 +0100
commit4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (patch)
tree6f16d211cb80ebf5dcc8cab6424c70079a38ea7f /src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
parenteb7986963c87bc6f33e7f18bb90ddf898b7dd63a (diff)
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java157
1 files changed, 157 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
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+++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
@@ -0,0 +1,157 @@
+/*
+ * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.jogamp.opengl.impl;
+
+import javax.media.opengl.*;
+import com.jogamp.common.util.IntIntHashMap;
+
+/**
+ * Tracks as closely as possible which OpenGL buffer object is bound
+ * to which binding target in the current OpenGL context.
+ * GLBufferStateTracker objects are allocated on a per-OpenGL-context basis.
+ * This class is used to verify that e.g. the vertex
+ * buffer object extension is in use when the glVertexPointer variant
+ * taking a long as argument is called. <P>
+ *
+ * Note that because the enumerated value used for the binding of a
+ * buffer object (e.g. GL_ARRAY_BUFFER) is different than that used to
+ * query the binding using glGetIntegerv (e.g.
+ * GL_ARRAY_BUFFER_BINDING), then in the face of new binding targets
+ * being added to the GL (e.g. GL_TRANSFORM_FEEDBACK_BUFFER_NV) it is
+ * impossible to set up a query of the buffer object currently bound
+ * to a particular state. It turns out that for some uses, such as
+ * finding the size of the currently bound buffer, this doesn't
+ * matter, though of course without knowing the buffer object we can't
+ * re-associate the queried size with the buffer object ID. <P>
+ *
+ * Because the namespace of buffer objects is the unsigned integers
+ * with 0 reserved by the GL, and because we have to be able to return
+ * both 0 and other integers as valid answers from
+ * getBoundBufferObject(), we need a second query, which is to ask
+ * whether we know the state of the binding for a given target. For
+ * "unknown" targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV we return
+ * false from this, but we also clear the valid bit and later refresh
+ * the binding state if glPushClientAttrib / glPopClientAttrib are
+ * called, since we don't want the complexity of tracking stacks of
+ * these attributes.
+ *
+ */
+
+public class GLBufferStateTracker {
+ protected static final boolean DEBUG = GLBufferSizeTracker.DEBUG;
+
+ // Maps binding targets to buffer objects. A null value indicates
+ // that the binding is unknown. A zero value indicates that it is
+ // known that no buffer is bound to the target, according to the
+ // OpenGL specifications.
+ // http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml
+ private IntIntHashMap bindingMap;
+
+ private int[] bufTmp = new int[1];
+
+ public GLBufferStateTracker() {
+ bindingMap = new IntIntHashMap();
+ bindingMap.setKeyNotFoundValue(-1);
+
+ // Start with known unbound targets for known keys
+ bindingMap.put(GL.GL_ARRAY_BUFFER, 0);
+ bindingMap.put(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
+ bindingMap.put(GL2.GL_PIXEL_PACK_BUFFER, 0);
+ bindingMap.put(GL2.GL_PIXEL_UNPACK_BUFFER, 0);
+ }
+
+ public void setBoundBufferObject(int target, int buffer) {
+ bindingMap.put(target, buffer);
+ }
+
+ /** Note: returns an unspecified value if the binding for the
+ specified target (e.g. GL_ARRAY_BUFFER) is currently unknown.
+ You must use isBoundBufferObjectKnown() to see whether the
+ return value is valid. */
+ public int getBoundBufferObject(int target, GL caller) {
+ int value = bindingMap.get(target);
+ if (0 > value) {
+ // User probably either called glPushClientAttrib /
+ // glPopClientAttrib or is querying an unknown target. See
+ // whether we know how to fetch this state.
+ boolean gotQueryTarget = true;
+ int queryTarget = 0;
+ switch (target) {
+ case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break;
+ case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break;
+ case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break;
+ case GL2.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break;
+ default: gotQueryTarget = false; break;
+ }
+ if (gotQueryTarget) {
+ caller.glGetIntegerv(queryTarget, bufTmp, 0);
+ if (DEBUG) {
+ System.err.println("GLBufferStateTracker.getBoundBufferObject(): queried bound buffer " +
+ bufTmp[0] +
+ " for query target 0x" + Integer.toHexString(queryTarget));
+ }
+ setBoundBufferObject(target, bufTmp[0]);
+ return bufTmp[0];
+ }
+ return 0;
+ }
+ return value;
+ }
+
+ /** Indicates whether the binding state for the specified target is
+ currently known, ie it could be bound or not but it must be tracked.<br>
+ Should be called after getBoundBufferObject()
+ because that method may change the answer for a given target. */
+ public boolean isBoundBufferObjectKnown(int target) {
+ return 0 < bindingMap.get(target) ;
+ }
+
+ /** Clears out the known/unknown state of the various buffer object
+ binding states. These will be refreshed later on an as-needed
+ basis. This is called by the implementations of
+ glPushClientAttrib / glPopClientAttrib. Might want to call this
+ from GLContext.makeCurrent() in the future to possibly increase
+ the robustness of these caches in the face of external native
+ code manipulating OpenGL state. */
+ public void clearBufferObjectState() {
+ bindingMap.clear();
+ }
+}