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authorSven Gothel <[email protected]>2013-02-14 15:12:18 +0100
committerSven Gothel <[email protected]>2013-02-14 15:12:18 +0100
commitf6e6fab2a7ddfb5c9b614cb072c27ff697629161 (patch)
treefc5928e2aa9dc58987813306933bf87e51d6e91b /src/jogl/native
parentd47794338ea218d1be2d21a91c8eea44d83dcb0a (diff)
Fix OSX CALayer Bug 690 and Bug 691: Occasional Freeze on CVDisplayLinkStop; Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread
- Fix Bug 690: Occasional Freeze on CVDisplayLinkStop - NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex, since the CVDisplayLink callback could be waiting for the lock. This waiting callback could freeze the call to CVDisplayLinkStop. - Fix Bug 691: Layers and native GL-Context are _not_ Released - Following proper release cycle: Context unrealized: - JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..) - CGL.releaseNSOpenGLLayer(..) JAWTWindow.destroy() - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..) - OSXUtil.DestroyCALayer(..) - 'Magic' CALayer release calls (w/o manual retain beforehand) at: - OSXUtil.RemoveCASublayer(..): [subLayer release] - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release] - OSXUtil.DestroyCALayer(..): [rootLayer release] - 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc: - [NSOpenGLContext clearDrawable] - CGLDestroyContext( [NSOpenGLContext CGLContextObj] ) - Java Side wait for Main-Thread - Waiting for the delegated Main-Thread on the Java side eases debugging and won't block the Main-Thread in native code. - Utilizing this for all CALayer calls Test case: TestGLCanvasAddRemove01SwingAWT
Diffstat (limited to 'src/jogl/native')
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m116
1 files changed, 85 insertions, 31 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
index b37930587..4334fc676 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
@@ -41,6 +41,8 @@ extern GLboolean glIsVertexArray (GLuint array);
//
// #define DBG_PERF 1
+// #define DBG_LIFECYCLE 1
+
/**
* Capture setView(NULL), which produces a 'invalid drawable' message
*
@@ -52,6 +54,10 @@ extern GLboolean glIsVertexArray (GLuint array);
- (id)initWithFormat:(NSOpenGLPixelFormat *)format shareContext:(NSOpenGLContext *)share;
- (void)setView:(NSView *)view;
- (void)update;
+#ifdef DBG_LIFECYCLE
+- (id)retain;
+- (oneway void)release;
+#endif
- (void)dealloc;
@end
@@ -82,11 +88,36 @@ extern GLboolean glIsVertexArray (GLuint array);
DBG_PRINT("MyNSOpenGLContext.update.X\n");
}
+#ifdef DBG_LIFECYCLE
+
+- (id)retain
+{
+ DBG_PRINT("MyNSOpenGLContext::retain.0: %p (refcnt %d)\n", self, (int)[self retainCount]);
+ // NSLog(@"MyNSOpenGLContext::retain: %@",[NSThread callStackSymbols]);
+ id o = [super retain];
+ DBG_PRINT("MyNSOpenGLContext::retain.X: %p (refcnt %d)\n", o, (int)[o retainCount]);
+ return o;
+}
+
+- (oneway void)release
+{
+ DBG_PRINT("MyNSOpenGLContext::release.0: %p (refcnt %d)\n", self, (int)[self retainCount]);
+ [super release];
+ // DBG_PRINT("MyNSOpenGLContext::release.X: %p (refcnt %d)\n", self, (int)[self retainCount]);
+}
+
+#endif
+
- (void)dealloc
{
- DBG_PRINT("MyNSOpenGLContext.dealloc: this.0 %p\n", self);
+ CGLContextObj cglCtx = [self CGLContextObj];
+ DBG_PRINT("MyNSOpenGLContext::dealloc.0 %p (refcnt %d) - CGL-Ctx %p\n", self, (int)[self retainCount], cglCtx);
+ [self clearDrawable];
+ if( NULL != cglCtx ) {
+ CGLDestroyContext( cglCtx );
+ }
[super dealloc];
- DBG_PRINT("MyNSOpenGLContext.dealloc.X: %p\n", self);
+ // DBG_PRINT("MyNSOpenGLContext.dealloc.X: %p\n", self);
}
@end
@@ -95,6 +126,7 @@ extern GLboolean glIsVertexArray (GLuint array);
{
@private
GLfloat gl_texCoords[8];
+ NSOpenGLContext* myCtx;
@protected
NSOpenGLContext* parentCtx;
@@ -150,6 +182,10 @@ extern GLboolean glIsVertexArray (GLuint array);
- (void)pauseAnimation:(Bool)pause;
- (void)deallocPBuffer;
- (void)releaseLayer;
+#ifdef DBG_LIFECYCLE
+- (id)retain;
+- (oneway void)release;
+#endif
- (void)dealloc;
- (void)setSwapInterval:(int)interval;
- (void)tick;
@@ -209,6 +245,7 @@ static const GLfloat gl_verts[] = {
pthread_mutex_init(&renderLock, &renderLockAttr); // recursive
pthread_cond_init(&renderSignal, NULL); // no attribute
+ myCtx = NULL;
{
int i;
for(i=0; i<8; i++) {
@@ -418,15 +455,15 @@ static const GLfloat gl_verts[] = {
{
DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.0: %p (refcnt %d) - pfmt %p, parent %p\n",
self, (int)[self retainCount], pixelFormat, parentCtx);
- NSOpenGLContext * nctx = [[MyNSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:parentCtx];
- DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.X: new-ctx %p\n", nctx);
- return nctx;
+ // NSLog(@"MyNSOpenGLLayer::openGLContextForPixelFormat: %@",[NSThread callStackSymbols]);
+ myCtx = [[MyNSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:parentCtx];
+ DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat.X: new-ctx %p\n", myCtx);
+ return myCtx;
}
- (void)disableAnimation
{
- DBG_PRINT("MyNSOpenGLLayer::disableAnimation: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink);
- pthread_mutex_lock(&renderLock);
+ DBG_PRINT("MyNSOpenGLLayer::disableAnimation.0: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink);
[self setAsynchronous: NO];
if(NULL != displayLink) {
#ifdef HAS_CADisplayLink
@@ -438,35 +475,63 @@ static const GLfloat gl_verts[] = {
#endif
displayLink = NULL;
}
- pthread_mutex_unlock(&renderLock);
+ DBG_PRINT("MyNSOpenGLLayer::disableAnimation.X: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink);
}
- (void)releaseLayer
{
DBG_PRINT("MyNSOpenGLLayer::releaseLayer.0: %p (refcnt %d)\n", self, (int)[self retainCount]);
- pthread_mutex_lock(&renderLock);
[self disableAnimation];
+ pthread_mutex_lock(&renderLock);
[self deallocPBuffer];
- [[self openGLContext] release];
+ // [[self openGLContext] release];
+ if( NULL != myCtx ) {
+ [myCtx release];
+ // [myCtx dealloc];
+ myCtx = NULL;
+ }
+ parentCtx = NULL;
[parentPixelFmt release];
- [self release];
- DBG_PRINT("MyNSOpenGLLayer::releaseLayer.X: %p (refcnt %d)\n", self, (int)[self retainCount]);
pthread_mutex_unlock(&renderLock);
+ [self release];
+ DBG_PRINT("MyNSOpenGLLayer::releaseLayer.X: %p\n", self);
}
+#ifdef DBG_LIFECYCLE
+
+- (id)retain
+{
+ DBG_PRINT("MyNSOpenGLLayer::retain.0: %p (refcnt %d)\n", self, (int)[self retainCount]);
+ // NSLog(@"MyNSOpenGLLayer::retain: %@",[NSThread callStackSymbols]);
+ id o = [super retain];
+ DBG_PRINT("MyNSOpenGLLayer::retain.X: %p (refcnt %d)\n", o, (int)[o retainCount]);
+ return o;
+}
+
+- (oneway void)release
+{
+ DBG_PRINT("MyNSOpenGLLayer::release.0: %p (refcnt %d)\n", self, (int)[self retainCount]);
+ // NSLog(@"MyNSOpenGLLayer::release: %@",[NSThread callStackSymbols]);
+ [super release];
+ // DBG_PRINT("MyNSOpenGLLayer::release.X: %p (refcnt %d)\n", self, (int)[self retainCount]);
+}
+
+#endif
+
- (void)dealloc
{
DBG_PRINT("MyNSOpenGLLayer::dealloc.0 %p (refcnt %d)\n", self, (int)[self retainCount]);
// NSLog(@"MyNSOpenGLLayer::dealloc: %@",[NSThread callStackSymbols]);
- pthread_mutex_lock(&renderLock);
[self disableAnimation];
+ pthread_mutex_lock(&renderLock);
[self deallocPBuffer];
+ // [[self openGLContext] dealloc];
pthread_mutex_unlock(&renderLock);
pthread_cond_destroy(&renderSignal);
pthread_mutex_destroy(&renderLock);
[super dealloc];
- DBG_PRINT("MyNSOpenGLLayer::dealloc.X %p\n", self);
+ // DBG_PRINT("MyNSOpenGLLayer::dealloc.X %p\n", self);
}
- (Bool)isGLSourceValid
@@ -752,32 +817,27 @@ static const GLfloat gl_verts[] = {
@end
NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight) {
- // This simply crashes after dealloc() has been called .. ie. ref-count -> 0 too early ?
- // However using alloc/init, actual dealloc happens at JAWT destruction, hence too later IMHO.
- // return [[MyNSOpenGLLayer layer] setupWithContext:ctx pixelFormat: fmt pbuffer: p texIDArg: (GLuint)texID
- // opaque: opaque texWidth: texWidth texHeight: texHeight];
-
return [[[MyNSOpenGLLayer alloc] init] setupWithContext:ctx gl3ShaderProgramName: (GLuint)gl3ShaderProgramName pixelFormat: fmt pbuffer: p texIDArg: (GLuint)texID
opaque: opaque texWidth: texWidth texHeight: texHeight];
}
void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval) {
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
[l setSwapInterval: interval];
[pool release];
}
void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros) {
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
[l waitUntilRenderSignal: to_micros];
[pool release];
}
void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID) {
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
Bool shallDraw;
// volatile OK
@@ -799,8 +859,8 @@ void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID) {
}
void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p) {
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
Bool shallDraw;
if( NO == [l isSamePBuffer: p] ) {
@@ -825,16 +885,10 @@ void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuff
}
void releaseNSOpenGLLayer(NSOpenGLLayer* layer) {
- MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer;
DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.0: %p\n", l);
-
- if ( [NSThread isMainThread] == YES ) {
- [l releaseLayer];
- } else {
- [l performSelectorOnMainThread:@selector(releaseLayer) withObject:nil waitUntilDone:NO];
- }
-
+ [l releaseLayer];
DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.X: %p\n", l);
[pool release];
}