diff options
author | Sven Gothel <[email protected]> | 2010-12-18 03:30:23 +0100 |
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committer | Sven Gothel <[email protected]> | 2010-12-18 03:30:48 +0100 |
commit | 89dd6a8729801d1b927c4d9a9826aa90e034b67a (patch) | |
tree | bf3020bd5fc8c42334805044a8aa51083329a30a /src | |
parent | 0308faca261052b44ed5a7cd43a7e9276c29f134 (diff) |
GLProfile: refine doc
Diffstat (limited to 'src')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLProfile.java | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLProfile.java b/src/jogl/classes/javax/media/opengl/GLProfile.java index 4d181a7b8..05c78b17b 100644 --- a/src/jogl/classes/javax/media/opengl/GLProfile.java +++ b/src/jogl/classes/javax/media/opengl/GLProfile.java @@ -75,7 +75,8 @@ public class GLProfile { * </p> * <p> * Applications shall call this methods <b>ASAP</b>, before any other UI invocation.<br> - * You may issue the call in your main function.<br> + * You may issue the call in your <code>main class</code> static block, which is the earliest point in your application/applet lifecycle, + * or within the <code>main function</code>.<br> * In case applications are able to initialize JOGL before any other UI action,<br> * they shall invoke this method with <code>firstUIActionOnProcess=true</code> and benefit from fast native multithreading support on all platforms if possible.</P> * <P> |