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-rw-r--r--make/cgl-macosx.cfg24
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diff --git a/make/cgl-macosx.cfg b/make/cgl-macosx.cfg
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+# This .cfg file is used to generate the interface to the CGL routines
+# used internally by the MacOSXGLContext implementation.
+Package net.java.games.jogl.impl.macosx
+JavaOutputDir ..\build\gensrc\classes
+NativeOutputDir ..\build\gensrc\native\jogl
+JavaClass CGL
+Style allstatic
+Include gl-common-macosx.cfg
+
+Opaque long void *
+
+# FIXME: rather than put in a header file somewhere in the source tree,
+# this was the easiest way of sharing the prototypes between these files
+CustomCCode typedef int Bool;
+CustomCCode extern void* createContext(void* nsView);
+CustomCCode extern Bool makeCurrentContext(void* nsView , void* nsContext);
+CustomCCode extern Bool clearCurrentContext (void* nsView , void* nsContext);
+CustomCCode extern Bool deleteContext (void* nsView , void* nsContext);
+CustomCCode extern Bool flushBuffer (void* nsView , void* nsContext);
+CustomCCode extern void* getProcAddress(const char *procName);
+
+# Implement the first argument to getProcAddress as String instead
+# of byte[]
+ArgumentIsString getProcAddress 0