| Commit message (Collapse) | Author | Age | Files | Lines |
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Set Ant builder classpath to default to fix build problems. No Ant
customization is needed in Eclipse 3.7+, since it includes Ant
1.8.2.
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(GearsES1/ES2)
rename/reloc:
- javax.media.nativewindow.util:
DimensionReadOnly -> DimensionImmutable
PointReadOnly -> PointImmutable
RectangleReadOnly -> RectangleImmutable
unified 'immutable' name as used within jogamp already
- remove array handler from public API
com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler
- GLArrayData: Clarify method names
getComponentNumber() -> getComponentCount()
getComponentSize() -> getComponentSizeInBytes()
getElementNumber() -> getElementCount()
getByteSize() -> getSizeInBytes()
- FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil
enhancement:
- GLArrayDataServer: Add support for interleaved arrays/VBO
- GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function)
- PMVMatrix:
- one nio buffer
- removed 'Pmv' multiplied matrix
- removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi)
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tests:
- RedSquare -> RedSquareES1/RedSquareES2
- Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction
- Added TestMapBuffer01NEWT, testing glMapBuffer
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The new target just omits final JAR creation and file copying for
extra speed within an IDE. We also change where Eclipse looks for
the native libraries, since this new target doesn't copy them
to jogl/build/lib.
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Removed the Java builder, since it was rebuilding stuff the Ant build
had already done. Turned on the Ant build for incremental builds.
Changed the classpath of com/jogamp/opengl/impl/gl2/fixme/ to
jogamp/opengl/gl2/fixme/ to reflect the recent move.
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Created the Eclipse project files needed to build jogl.
These files don't contain any absolute paths, but they do
depend on the user setting up the JRE and Ant properly
inside Eclipse.
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