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* Add: GL_AMD_vertex_shader_tessellator from specSven Gothel2009-08-031-0/+32
* GL: sync glext.hSven Gothel2009-08-022-568/+601
* Changed argument names to glDepthRange to work with MSVC 6Kenneth Russel2009-06-161-1/+1
* Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closedKenneth Russel2009-06-152-0/+1780