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Changes between JOGL 1.0.0 and 1.1.0:
- The glext.h and associated header files JOGL uses have been updated
to OpenGL 2.1 with NVidia's GeForce 8 series extensions. The new
functions are available as methods in the GL interface.
- The developer build bundles have been changed to zip archives, so
instead of having to download multiple jars, you can now just
download the zip archive for your particular platform. The new zip
archives are versioned with the build date.
- The source distribution now contains the generated sources like
GL.java, GLU.java, etc. for more convenient use in IDEs.
- The chosen GLCapabilities are now exposed from the GLDrawable via
GLDrawable.getChosenGLCapabilities(); this functionality works on
all platforms even in cases where the GLCapabilitiesChooser is not
supported, and attempts to provide correct answers so programs can
make decisions based on the results.
- The native code for the "DRI hack" (to support the open-source DRI
drivers on Linux and other X11 platforms) has been removed; JOGL
now uses the GlueGen NativeLibrary class for this purpose.
- The GlueGen runtime classes have been removed from jogl.jar. These
have been factored out into gluegen-rt.jar and are referenced by
both the JOGL and JOAL projects.
- Thanks to John Burkey some optimizations have been made to the
buffer object-related validity checks in glVertexPointer, etc. as
well as a buffer size query that was being made in the glMapBuffer
implementation. This improves performance for applications
performing a lot of VBO- or vertex array-based rendering, in
particular with the multithreaded OpenGL implementation on Mac OS
X.
- The JOGL applet launcher now supports deployment of applets which
use both OpenGL for 3D graphics via JOGL as well as OpenAL for
spatialized audio via JOAL. It now prompts the user on Windows
platforms to allow it to enable the -Dsun.java2d.noddraw=true
system property for best robustness. It has been updated for the
changes in the GlueGen runtime classes and native library
structure. Some bugs have been fixed, some of which were preventing
different JOGL-based applets from being deployed from the same
codebase. The documentation and on-line examples have been updated
as well.
- Various bug fixes and robustness improvements were made to the
GlueGen runtime and JOGL implementation.
- Windows/AMD64 binaries, including the JOGL Cg binding, are now
supplied.
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