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/**
* Creates the NSOpenGLLayer for FBO/PBuffer w/ optional GL3 shader program
* <p>
* The NSOpenGLLayer will immediatly create a OpenGL context sharing the given ctx,
* which will be used to render the texture offthread.
* </p>
* <p>
* The NSOpenGLLayer starts in enabled mode,
* you may enable/disable it via {@link #setNSOpenGLLayerEnabled(long, boolean)}.
* </p>
*/
public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgramName, final long fmt, final long p,
final int texID, final boolean opaque, final int texWidth, final int texHeight) {
return createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight);
}
/**
* Enable or disable NSOpenGLLayer.
*
* <p>
* If disabled, the NSOpenGLLayer will not be displayed, i.e. rendered.
* </p>
*/
public static void setNSOpenGLLayerEnabled(final long nsOpenGLLayer, final boolean enable) {
setNSOpenGLLayerEnabledImpl(nsOpenGLLayer, enable);
}
/**
* Releases the NSOpenGLLayer
*/
public static void releaseNSOpenGLLayer(final long nsOpenGLLayer) {
releaseNSOpenGLLayerImpl(nsOpenGLLayer);
}
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