blob: a723a9fd84cc0e5059fa28bc22bcaf7056f51995 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
# Note: we keep the Apple, AMD/ATI and NVidia extensions since they are generally
# the most useful and up-to-date
DropUniqVendorExtensions 3DFX
# DropUniqVendorExtensions AMD
# DropUniqVendorExtensions APPLE
# DropUniqVendorExtensions ATI
DropUniqVendorExtensions HP
DropUniqVendorExtensions IBM
DropUniqVendorExtensions INGR
DropUniqVendorExtensions MESA
DropUniqVendorExtensions MESAX
# DropUniqVendorExtensions NV
DropUniqVendorExtensions PGI
DropUniqVendorExtensions SGI
DropUniqVendorExtensions SGIS
DropUniqVendorExtensions SGIX
DropUniqVendorExtensions SUN
DropUniqVendorExtensions WIN
# Drop some obsolete or mostly-integrated vendor extensions that the above directives let in
# Note that some of these are in LWJGL, so perhaps there is justification for leaving them in
IgnoreExtension GL_APPLE_sync
IgnoreExtension GL_APPLE_element_array
IgnoreExtension GL_APPLE_vertex_array_object
IgnoreExtension GL_ATI_element_array
IgnoreExtension GL_ATI_envmap_bumpmap
IgnoreExtension GL_ATI_fragment_shader
IgnoreExtension GL_ATI_map_object_buffer
IgnoreExtension GL_ATI_separate_stencil
IgnoreExtension GL_ATI_text_fragment_shader
IgnoreExtension GL_ATI_texture_env_combine3
IgnoreExtension GL_ATI_texture_mirror_once
IgnoreExtension GL_ATI_vertex_array_object
IgnoreExtension GL_ATI_vertex_attrib_array_object
IgnoreExtension GL_ATI_vertex_streams
IgnoreExtension GL_NV_depth_buffer_float
IgnoreExtension GL_NV_fragment_program
IgnoreExtension GL_NV_fragment_program2
IgnoreExtension GL_NV_packed_depth_stencil
IgnoreExtension GL_NV_point_sprite
IgnoreExtension GL_NV_register_combiners
IgnoreExtension GL_NV_register_combiners2
IgnoreExtension GL_NV_texgen_reflection
IgnoreExtension GL_NV_texture_env_combine4
IgnoreExtension GL_NV_texture_rectangle
IgnoreExtension GL_NV_vertex_program
# This one would require more work -- has associated GLX and WGL bindings
IgnoreExtension GL_NV_present_video
IgnoreExtension GL_OES_fixed_point
# For the time being, ignore these extensions which are in the ES 2.0 spec
IgnoreExtension GL_NV_framebuffer_vertex_attrib_array
# Remove extension suffixes from extensions which are common between OpenGL and OpenGL ES
RenameExtensionIntoCore GL_ARB_half_float_pixel
RenameExtensionIntoCore GL_ARB_point_sprite
RenameExtensionIntoCore GL_OES_blend_equation_separate
RenameExtensionIntoCore GL_OES_blend_func_separate
RenameExtensionIntoCore GL_OES_blend_subtract
RenameExtensionIntoCore GL_OES_depth24
RenameExtensionIntoCore GL_OES_depth32
RenameExtensionIntoCore GL_OES_framebuffer_object
RenameExtensionIntoCore GL_OES_mapbuffer
RenameExtensionIntoCore GL_OES_packed_depth_stencil
RenameExtensionIntoCore GL_OES_point_sprite
RenameExtensionIntoCore GL_OES_rgb8_rgba8
RenameExtensionIntoCore GL_OES_read_format
RenameExtensionIntoCore GL_OES_standard_derivatives
RenameExtensionIntoCore GL_OES_stencil1
RenameExtensionIntoCore GL_OES_stencil4
RenameExtensionIntoCore GL_OES_stencil8
RenameExtensionIntoCore GL_OES_stencil_wrap
RenameExtensionIntoCore GL_OES_texture_cube_map
RenameExtensionIntoCore GL_OES_texture_mirrored_repeat
RenameExtensionIntoCore GL_OES_vertex_type_10_10_10_2
RenameExtensionIntoCore GL_EXT_color_buffer_half_float
RenameExtensionIntoCore GL_EXT_occlusion_query_boolean
RenameExtensionIntoCore GL_EXT_robustness
RenameExtensionIntoCore GL_ARB_robustness
RenameExtensionIntoCore GL_EXT_separate_shader_objects
RenameExtensionIntoCore GL_EXT_shadow_samplers
RenameExtensionIntoCore GL_EXT_sRGB
RenameExtensionIntoCore GL_EXT_texture_array
RenameExtensionIntoCore GL_EXT_texture_rg
RenameExtensionIntoCore GL_EXT_texture_type_2_10_10_10_REV
RenameExtensionIntoCore GL_NV_draw_buffers
RenameExtensionIntoCore GL_NV_fbo_color_attachments
RenameExtensionIntoCore GL_EXT_packed_float
RenameExtensionIntoCore GL_EXT_texture_format_BGRA8888
RenameExtensionIntoCore GL_OES_single_precision
RenameExtensionIntoCore GL_EXT_draw_buffers
RenameExtensionIntoCore GL_EXT_texture_storage
RenameExtensionIntoCore GL_ARB_texture_storage
RenameExtensionIntoCore GL_EXT_map_buffer_range
# The following extensions have some differences requiring us to
# manually rename some symbols and leave others alone for best
# correctness
# RenameExtensionIntoCore GL_ARB_matrix_palette
# We do not want to pull in all of this extension into the core namespace
# RenameExtensionIntoCore GL_ARB_vertex_blend
RenameJavaSymbol GL_MAX_VERTEX_UNITS_ARB GL_MAX_VERTEX_UNITS
RenameJavaSymbol GL_MAX_PALETTE_MATRICES_ARB GL_MAX_PALETTE_MATRICES
RenameJavaSymbol GL_MATRIX_PALETTE_ARB GL_MATRIX_PALETTE
RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_ARB GL_MATRIX_INDEX_ARRAY
RenameJavaSymbol GL_WEIGHT_ARRAY_ARB GL_WEIGHT_ARRAY
RenameJavaSymbol GL_CURRENT_PALETTE_MATRIX_ARB GL_CURRENT_PALETTE_MATRIX
RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_SIZE_ARB GL_MATRIX_INDEX_ARRAY_SIZE
RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_TYPE_ARB GL_MATRIX_INDEX_ARRAY_TYPE
RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_STRIDE_ARB GL_MATRIX_INDEX_ARRAY_STRIDE
RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_POINTER_ARB GL_MATRIX_INDEX_ARRAY_POINTER
RenameJavaSymbol GL_WEIGHT_ARRAY_SIZE_ARB GL_WEIGHT_ARRAY_SIZE
RenameJavaSymbol GL_WEIGHT_ARRAY_TYPE_ARB GL_WEIGHT_ARRAY_TYPE
RenameJavaSymbol GL_WEIGHT_ARRAY_STRIDE_ARB GL_WEIGHT_ARRAY_STRIDE
RenameJavaSymbol GL_WEIGHT_ARRAY_POINTER_ARB GL_WEIGHT_ARRAY_POINTER
RenameJavaSymbol glCurrentPaletteMatrixARB glCurrentPaletteMatrix
RenameJavaSymbol glMatrixIndexPointerARB glMatrixIndexPointer
RenameJavaSymbol glWeightPointerARB glWeightPointer
# There are some definitions in this extension that don't exist in desktop OpenGL,
# so we shouldn't remove the suffixes of those OES-only variants
# RenameExtensionIntoCore GL_OES_matrix_palette
RenameJavaSymbol GL_MAX_VERTEX_UNITS_OES GL_MAX_VERTEX_UNITS
RenameJavaSymbol GL_MAX_PALETTE_MATRICES_OES GL_MAX_PALETTE_MATRICES
RenameJavaSymbol GL_MATRIX_PALETTE_OES GL_MATRIX_PALETTE
RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_OES GL_MATRIX_INDEX_ARRAY
RenameJavaSymbol GL_WEIGHT_ARRAY_OES GL_WEIGHT_ARRAY
RenameJavaSymbol GL_CURRENT_PALETTE_MATRIX_OES GL_CURRENT_PALETTE_MATRIX
RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_SIZE_OES GL_MATRIX_INDEX_ARRAY_SIZE
RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_TYPE_OES GL_MATRIX_INDEX_ARRAY_TYPE
RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_STRIDE_OES GL_MATRIX_INDEX_ARRAY_STRIDE
RenameJavaSymbol GL_MATRIX_INDEX_ARRAY_POINTER_OES GL_MATRIX_INDEX_ARRAY_POINTER
RenameJavaSymbol GL_WEIGHT_ARRAY_SIZE_OES GL_WEIGHT_ARRAY_SIZE
RenameJavaSymbol GL_WEIGHT_ARRAY_TYPE_OES GL_WEIGHT_ARRAY_TYPE
RenameJavaSymbol GL_WEIGHT_ARRAY_STRIDE_OES GL_WEIGHT_ARRAY_STRIDE
RenameJavaSymbol GL_WEIGHT_ARRAY_POINTER_OES GL_WEIGHT_ARRAY_POINTER
RenameJavaSymbol GL_WEIGHT_ARRAY_BUFFER_BINDING_OES GL_WEIGHT_ARRAY_BUFFER_BINDING
RenameJavaSymbol glCurrentPaletteMatrixOES glCurrentPaletteMatrix
RenameJavaSymbol glMatrixIndexPointerOES glMatrixIndexPointer
RenameJavaSymbol glWeightPointerOES glWeightPointer
|