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# This .cfg file is used to generate the GL interface and implementing class.
Package javax.media.opengl
Style InterfaceOnly
JavaClass GL2GL3
Extends GL2GL3 GLBase
Extends GL2GL3 GL
Extends GL2GL3 GL2ES2
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java
ExtendedInterfaceSymbolsOnly ../build-temp/gluegen-set/javax/media/opengl/GL3Set.java
HierarchicalNativeOutput false
Include gl-common.cfg
Include gl-common-extensions.cfg
Include gl-desktop.cfg
JavaOutputDir gensrc/classes
NativeOutputDir gensrc/native/jogl
#
# Same name but different signature ..
# No collisions found .. good!
EmitProcAddressTable false
ProcAddressTableClassName DontGenerateProcAddressTableStuff
GetProcAddressTableExpr DontGenerateProcAddressTableStuff
# Inform the glue code generator of the association between #defines
# and functions and the extensions in which they are defined
GLHeader GL/gl.h
GLHeader GL/glext.h
# Force all of the methods to be emitted using dynamic linking so we
# don't need to link against any emulation library on the desktop or
# depend on the presence of an import library for a particular device
ForceProcAddressGen __ALL__
# Also force the calling conventions of the locally generated function
# pointer typedefs for these routines to APIENTRY
LocalProcAddressCallingConvention __ALL__ APIENTRY
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
# Ignore extensions that are already picked up via the GL2ES1 interface
IgnoreExtension GL_EXT_point_parameters
Import java.io.PrintStream
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