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typedef GLvoid* (GL_APIENTRY* PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
/* Java->C glue code:
* Java package: jogamp.opengl.es3.GLES3Impl
* Java method: long dispatch_glMapBuffer(int target, int access)
* C function: void * glMapBuffer(GLenum target, GLenum access);
*/
JNIEXPORT jlong JNICALL
Java_jogamp_opengl_es3_GLES3Impl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
PFNGLMAPBUFFERPROC ptr_glMapBuffer;
void * _res;
ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
assert(ptr_glMapBuffer != NULL);
_res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
return (jlong) (intptr_t) _res;
}
/* Java->C glue code:
* Java package: jogamp.opengl.es3.GLES3Impl
* Java method: java.nio.ByteBuffer dispatch_glMapBufferRange(int target, long offset, long length, int access)
* C function: void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
*/
JNIEXPORT jlong JNICALL
Java_jogamp_opengl_es3_GLES3Impl_dispatch_1glMapBufferRange(JNIEnv *env, jobject _unused, jint target, jlong offset, jlong length, jint access, jlong procAddress) {
typedef void * (GL_APIENTRY*_local_PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
_local_PFNGLMAPBUFFERRANGEPROC ptr_glMapBufferRange;
void * _res;
ptr_glMapBufferRange = (_local_PFNGLMAPBUFFERRANGEPROC) (intptr_t) procAddress;
assert(ptr_glMapBufferRange != NULL);
_res = (* ptr_glMapBufferRange) ((GLenum) target, (GLintptr) offset, (GLsizeiptr) length, (GLbitfield) access);
return (jlong) (intptr_t) _res;
}
/* Java->C glue code:
* Java package: jogamp.opengl.es3.GLES3Impl
* Java method: ByteBuffer newDirectByteBuffer(long addr, long capacity);
* C function: jobject newDirectByteBuffer(jlong addr, jlong capacity);
*/
JNIEXPORT jobject JNICALL
Java_jogamp_opengl_es3_GLES3Impl_newDirectByteBuffer(JNIEnv *env, jobject _unused, jlong addr, jlong capacity) {
return (*env)->NewDirectByteBuffer(env, (void*) (intptr_t) addr, capacity);
}
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