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JavaPrologue glReleaseShaderCompiler if ( !_context.isGLES2Compatible() ) {
JavaPrologue glReleaseShaderCompiler return;
JavaPrologue glReleaseShaderCompiler }
JavaPrologue glShaderBinary if ( !_context.isGLES2Compatible() ) {
JavaPrologue glShaderBinary throw new GLException("Method \"glShaderBinary\" not available");
JavaPrologue glShaderBinary }
JavaPrologue glGetShaderPrecisionFormat if ( !_context.isGLES2Compatible() ) {
JavaPrologue glGetShaderPrecisionFormat throw new GLException("Method \"glGetShaderPrecisionFormat\" not available");
JavaPrologue glGetShaderPrecisionFormat }
JavaPrologue glDepthRangef if ( !_context.isGLES2Compatible() ) {
JavaPrologue glDepthRangef glDepthRange( (double)zNear, (double)zFar );
JavaPrologue glDepthRangef return;
JavaPrologue glDepthRangef }
JavaPrologue glClearDepthf if ( !_context.isGLES2Compatible() ) {
JavaPrologue glClearDepthf glClearDepth( (double)depth );
JavaPrologue glClearDepthf return;
JavaPrologue glClearDepthf }
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