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# This .cfg file is used to generate the interface and implementing
# class for the WGL extensions.
Package com.sun.opengl.impl.windows
Style InterfaceAndImpl
JavaClass WGLExt
ImplPackage com.sun.opengl.impl.windows
ImplJavaClass WGLExtImpl
Include gl-common-win32.cfg
EmitProcAddressTable true
ProcAddressTableClassName WGLExtProcAddressTable
ContextVariableName _context
# Ignore everything that doesn't start with wgl or WGL
Ignore ^[^wW].+
CustomCCode #define WIN32_LEAN_AND_MEAN
CustomCCode #include <windows.h>
CustomCCode #undef WIN32_LEAN_AND_MEAN
CustomCCode #include <stdlib.h>
CustomCCode #include <stddef.h>
CustomCCode #include <malloc.h>
CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
CustomCCode "wglext.h" are parsed. */
CustomCCode #define WGL_GLEXT_PROTOTYPES
CustomCCode /* Include the OpenGL headers */
CustomCCode #include <GL/gl.h>
CustomCCode #include <GL/wglext.h>
CustomCCode /* This typedef is only needed for VC6 */
CustomCCode #if _MSC_VER <= 1200
CustomCCode typedef int intptr_t;
CustomCCode #endif
CustomJavaCode WGLExt public boolean isFunctionAvailable(String glFunctionName);
CustomJavaCode WGLExt public boolean isExtensionAvailable(String glExtensionName);
CustomJavaCode WGLExtImpl public WGLExtImpl(WindowsGLContext context) {
CustomJavaCode WGLExtImpl this._context = context;
CustomJavaCode WGLExtImpl }
CustomJavaCode WGLExtImpl public boolean isFunctionAvailable(String glFunctionName)
CustomJavaCode WGLExtImpl {
CustomJavaCode WGLExtImpl return _context.isFunctionAvailable(glFunctionName);
CustomJavaCode WGLExtImpl }
CustomJavaCode WGLExtImpl public boolean isExtensionAvailable(String glExtensionName)
CustomJavaCode WGLExtImpl {
CustomJavaCode WGLExtImpl return _context.isExtensionAvailable(glExtensionName);
CustomJavaCode WGLExtImpl }
CustomJavaCode WGLExtImpl private WindowsGLContext _context;
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