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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
#include <jawt_md.h>
#ifdef WIN32
#define PLATFORM_DSI_SIZE sizeof(JAWT_Win32DrawingSurfaceInfo)
static const char* platformDSIClassName = "net/java/games/jogl/impl/windows/JAWT_Win32DrawingSurfaceInfo";
#elif defined(linux) || defined(__sun) || defined(__FreeBSD__)
#define PLATFORM_DSI_SIZE sizeof(JAWT_X11DrawingSurfaceInfo)
static const char* platformDSIClassName = "net/java/games/jogl/impl/x11/JAWT_X11DrawingSurfaceInfo";
#elif defined(macosx)
#define PLATFORM_DSI_SIZE sizeof(JAWT_MacOSXDrawingSurfaceInfo)
static const char* platformDSIClassName = "net/java/games/jogl/impl/macosx/JAWT_MacOSXDrawingSurfaceInfo";
#else
ERROR: port JAWT_DrawingSurfaceInfo.c to your platform
#endif
static jclass platformDSIClass = NULL;
static jmethodID constructor = NULL;
JNIEXPORT jobject JNICALL
Java_net_java_games_jogl_impl_JAWT_1DrawingSurfaceInfo_platformInfo0(JNIEnv* env, jobject unused, jobject jthis0) {
JAWT_DrawingSurfaceInfo* dsi;
jobject dirbuf;
jclass clazz;
dsi = (*env)->GetDirectBufferAddress(env, jthis0);
if (dsi == NULL) {
(*env)->ThrowNew(env, (*env)->FindClass(env, "java/lang/RuntimeException"),
"Argument \"jthis0\" was not a direct buffer");
return NULL;
}
if (dsi->platformInfo == NULL) {
return NULL;
}
dirbuf = (*env)->NewDirectByteBuffer(env, dsi->platformInfo, PLATFORM_DSI_SIZE);
if (dirbuf == NULL) {
return NULL;
}
if (platformDSIClass == NULL) {
/* Note: possible race condition here but we will only leak a few
global JNI handles at worst */
clazz = (*env)->FindClass(env, platformDSIClassName);
if (clazz == NULL) {
return NULL;
}
clazz = (jclass) (*env)->NewGlobalRef(env, clazz);
constructor = (*env)->GetMethodID(env, clazz, "<init>", "(Ljava/nio/ByteBuffer;)V");
if (constructor == NULL) {
(*env)->DeleteGlobalRef(env, clazz);
return NULL;
}
platformDSIClass = clazz;
}
return (*env)->NewObject(env, platformDSIClass, constructor, dirbuf);
}
#ifdef __sun
#include <dlfcn.h>
/* Sun's GLX implementation doesn't have glXGetProcAddressARB (or
glXGetProcAddress) so we implement it here */
void (*glXGetProcAddressARB(const char *procname))() {
return (void (*)()) dlsym(RTLD_DEFAULT, procname);
}
#endif /* __ sun */
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