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/* XLogo4Schools - A Logo Interpreter specialized for use in schools, based on XLogo by Loic Le Coq
* Copyright (C) 2013 Marko Zivkovic
*
* Contact Information: marko88zivkovic at gmail dot com
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version. This program is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details. You should have received a copy of the
* GNU General Public License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*
* This Java source code belongs to XLogo4Schools, written by Marko Zivkovic
* during his Bachelor thesis at the computer science department of ETH Zurich,
* in the year 2013 and/or during future work.
*
* It is a reengineered version of XLogo written by Loic Le Coq, published
* under the GPL License at http://xlogo.tuxfamily.org/
*
* Contents of this file were initially written by Loic Le Coq,
* modifications, extensions, refactorings might have been applied by Marko Zivkovic
*/
package xlogo.kernel.perspective;
import java.awt.Color;
import java.util.Vector;
import javax.vecmath.Point3d;
import xlogo.kernel.LogoError;
/**
* @author Marko - I decoupled this and its subclasses from Application
*
*/
abstract public class Element3D
{
protected Viewer3D v3d;
/**
* Color for each vertex
*
* @uml.property name="color"
* @uml.associationEnd multiplicity="(0 -1)" elementType="java.awt.Color"
*/
protected Vector<Color> color;
/**
* Vertex coordinates in virtual world
*
* @uml.property name="vertex"
* @uml.associationEnd multiplicity="(0 -1)"
* elementType="javax.vecmath.Point3d"
*/
protected Vector<Point3d> vertex;
public Element3D(Viewer3D v3d)
{
this.v3d = v3d;
vertex = new Vector<Point3d>();
color = new Vector<Color>();
}
public void addVertex(Point3d p, Color c)
{
vertex.add(p);
color.add(c);
}
/**
* This method calculates all attributes for polygon and add it in the 3D
* Viewer
*/
abstract public void addToScene() throws LogoError;
/**
* This method indicates if the Element3D is a Point.
*
* @return true if this Element3D is a Point, false otherwise
*/
abstract public boolean isPoint();
/**
* This method indicates if the Element3D is a Polygon.
*
* @return true if this Element3D is a Polygon, false otherwise
*/
abstract public boolean isPolygon();
/**
* This method indicates if the Element3D is a line.
*
* @return true if this Element3D is a line, false otherwise
*/
abstract public boolean isLine();
/**
* This method indicates if the Element3D is a Text2D.
*
* @return true if this Element3D is a Text2D, false otherwise
*/
abstract public boolean isText();
public int getVertexCount()
{
return vertex.size();
}
}
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