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authorHolger Zickner <[email protected]>2005-06-24 06:24:34 +0000
committerHolger Zickner <[email protected]>2005-06-24 06:24:34 +0000
commit432c46b0e76b2a68d275b674311dbe27714f471b (patch)
tree9080c68ccfd4ac3c78b565f629835e00ca9435a3
parent2c17b83b9a8d3217e8e8273621b6fea271c970a9 (diff)
jogl-1.0 is not supported anymore
-rw-r--r--src/jake2/render/JoglBase.java18
1 files changed, 4 insertions, 14 deletions
diff --git a/src/jake2/render/JoglBase.java b/src/jake2/render/JoglBase.java
index 075e306..32053fd 100644
--- a/src/jake2/render/JoglBase.java
+++ b/src/jake2/render/JoglBase.java
@@ -2,7 +2,7 @@
* JoglCommon.java
* Copyright (C) 2004
*
- * $Id: JoglBase.java,v 1.13 2004-12-14 00:11:09 hzi Exp $
+ * $Id: JoglBase.java,v 1.14 2005-06-24 06:24:34 hzi Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -27,12 +27,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
package jake2.render;
import jake2.Defines;
-import jake2.client.*;
+import jake2.client.VID;
+import jake2.client.viddef_t;
import jake2.game.cvar_t;
import jake2.qcommon.Cbuf;
import jake2.qcommon.xcommand_t;
import jake2.sys.JOGLKBD;
-import jake2.sys.KBD;
import java.awt.*;
import java.awt.event.WindowAdapter;
@@ -95,9 +95,7 @@ public abstract class JoglBase implements GLEventListener {
protected static final int rserr_invalid_fullscreen = 1;
protected static final int rserr_invalid_mode = 2;
protected static final int rserr_unknown = 3;
-
- private boolean swap = false;
-
+
public DisplayMode[] getModeList() {
DisplayMode[] modes = device.getDisplayModes();
LinkedList l = new LinkedList();
@@ -209,11 +207,6 @@ public abstract class JoglBase implements GLEventListener {
//canvas.setGL(new DebugGL(canvas.getGL()));
canvas.setNoAutoRedrawMode(true);
-
- if (net.java.games.jogl.Version.getVersion().startsWith("1.1")) {
- swap=true;
- canvas.setAutoSwapBufferMode(false);
- }
canvas.addGLEventListener(this);
@@ -314,9 +307,6 @@ public abstract class JoglBase implements GLEventListener {
protected void GLimp_EndFrame() {
gl.glFlush();
-
- // swap buffer
- if (swap) canvas.swapBuffers();
}
protected void GLimp_BeginFrame(float camera_separation) {
// do nothing