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authorRene Stoeckel <[email protected]>2004-11-06 20:58:11 +0000
committerRene Stoeckel <[email protected]>2004-11-06 20:58:11 +0000
commita14fc96bf2af664ec1d570f7baf22dcfe9fdeacc (patch)
tree7649be4f303c99c0fff8758cc6ec9ddd3c1d9db6
parentfd7c569aa7e2390b30ce69855122b73b4426380e (diff)
multiplayer server now works
-rw-r--r--src/jake2/server/SV_INIT.java7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/jake2/server/SV_INIT.java b/src/jake2/server/SV_INIT.java
index 0c1c5ae..05aded0 100644
--- a/src/jake2/server/SV_INIT.java
+++ b/src/jake2/server/SV_INIT.java
@@ -19,7 +19,7 @@
*/
// Created on 14.01.2004 by RST.
-// $Id: SV_INIT.java,v 1.9 2004-09-22 19:22:12 salomo Exp $
+// $Id: SV_INIT.java,v 1.10 2004-11-06 20:58:11 salomo Exp $
package jake2.server;
import jake2.Defines;
@@ -359,9 +359,10 @@ public class SV_INIT {
svs.spawncount = Lib.rand();
//svs.clients = Z_Malloc(sizeof(client_t) * maxclients.value);
svs.clients = new client_t[(int) SV_MAIN.maxclients.value];
- for (int n = 0; n < svs.clients.length; n++)
+ for (int n = 0; n < svs.clients.length; n++) {
svs.clients[n] = new client_t();
-
+ svs.clients[n].serverindex = n;
+ }
svs.num_client_entities = ((int) SV_MAIN.maxclients.value)
* Defines.UPDATE_BACKUP * 64; //ok.